I am interested in some insight has to what certain pieces of the code mean.
- DamageArc
- DamageSubType (what does this do?)
- DamageTaperOff (I know that this means that damage decreases from the centre of impact the further out you go, but what is the relationship from the 'DamageTaperOff' number to its effect? eg what is the difference between a figure of 1 versus 50?).
Thanks for any help!