the site?
#41
Posted 29 March 2005 - 12:56 PM
Its the coding that is being worked on, and as frustrating as it is it takes a while to get it right. Otherwise you lot end up with a beautiful game that plays badly.
We've all been there before and its rubbsh if it happens, so... And I don't expect people to believe this cos its been said so many times before... we're close. You've come this far just hold that little longer.
#43
Posted 29 March 2005 - 03:19 PM
and, get ready for some sexy screenshots baby.. they are gonna melt your face!
I need my face to see the beautiful screens and guest have you ever followed a total conversion? They take time to complete, also the team has said their release is very soon yet you loose interest?
Well whatever, I cant wait for the mod to be released and I think ironing out problems before release is a better idea than rushing....now show me those damned screens!
#44
Posted 29 March 2005 - 04:21 PM
Its the coding that is being worked on, and as frustrating as it is it takes a while to get it right. Otherwise you lot end up with a beautiful game that plays badly.
We've all been there before and its rubbsh if it happens, so...
We sure have been there... the alpha version was pretty frustrating and would give a bad impression of the mod, it looked pretty damn nice, but we screwed up on the balancing. Hence we we're taking our time now to get it good.
Edited by tornado2099, 29 March 2005 - 04:21 PM.
#45
Posted 29 March 2005 - 04:30 PM
and also make the guard 5 times harder than anything so that they do big poo dollops onto everything else
#46
Posted 29 March 2005 - 04:48 PM
#47
Posted 29 March 2005 - 04:55 PM
well... ok... the balancing issues weren't quite that bad... but I think they're solved...
#48
Posted 29 March 2005 - 05:22 PM
Its better now though, shows what a bit of playtesting can do.
#50
Posted 30 March 2005 - 07:22 PM
omg that Hammerhead, it's railgun triggered a nuke-explosion and the firewarriors were invisible ^^
#52
Posted 30 March 2005 - 09:03 PM
Classic moment of the alpha testing was when it was me vs dem0negg vs hobbes, and the dreadnoughts were insanly powerful in close combat. Hobbes' horde of about 100 guardsmen (maybe more, they covered like the whole screen) was running away from one dreadnought... funny stuff. Then again I would of too, one swing could take out LOAAADDSS of men.
#53
Posted 30 March 2005 - 09:05 PM
however the guard also had no radar, so whilst I kicked Zims bum he snuck up my bottom and took over my base.
Or there was Querttty who was beating me all over, until I just built basilisks, I thought the poor boy was going to cry
#55
Posted 31 March 2005 - 07:24 AM
and the PINK crisis suits
#56
Posted 31 March 2005 - 11:07 AM
However, even then when the balancing was insanly bad, the mod was actually pretty fun to play, and just felt.... good. It feels even better now with all the cool graphics and stuff though, and juggers sounds, and music, etc etc etc.
#57
Posted 31 March 2005 - 11:25 AM
MAAAAAAAAAAAAAAAAA at the power and range of the Basilisk!!
My Wii code: 6472 3114 4930 8707
"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak
Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."
#58
Posted 31 March 2005 - 12:11 PM
#59
Posted 09 April 2005 - 12:53 PM
OMFG WEH NEEDZ0RZ A SITE !!!!1111
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