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#41 hobbes-99

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Posted 29 March 2005 - 12:56 PM

To the fans, this has been said before but things are moving along. The thing is that we have all of our models modelled, and skinned.

Its the coding that is being worked on, and as frustrating as it is it takes a while to get it right. Otherwise you lot end up with a beautiful game that plays badly.

We've all been there before and its rubbsh if it happens, so... And I don't expect people to believe this cos its been said so many times before... we're close. You've come this far just hold that little longer.

#42 Calamity_Jones

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Posted 29 March 2005 - 01:06 PM

and, get ready for some sexy screenshots baby.. they are gonna melt your face!
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#43 Lynx

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Posted 29 March 2005 - 03:19 PM

and, get ready for some sexy screenshots baby.. they are gonna melt your face!

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I need my face to see the beautiful screens and guest have you ever followed a total conversion? They take time to complete, also the team has said their release is very soon yet you loose interest?
Well whatever, I cant wait for the mod to be released and I think ironing out problems before release is a better idea than rushing....now show me those damned screens!
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#44 Torn

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Posted 29 March 2005 - 04:21 PM

Its the coding that is being worked on, and as frustrating as it is it takes a while to get it right. Otherwise you lot end up with a beautiful game that plays badly.

We've all been there before and its rubbsh if it happens, so...

<{POST_SNAPBACK}>


We sure have been there... the alpha version was pretty frustrating and would give a bad impression of the mod, it looked pretty damn nice, but we screwed up on the balancing. Hence we we're taking our time now to get it good.

Edited by tornado2099, 29 March 2005 - 04:21 PM.


#45 hobbes-99

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Posted 29 March 2005 - 04:30 PM

yes it has indeed taken us a good six months to choose which pink to do the marines.

and also make the guard 5 times harder than anything so that they do big poo dollops onto everything else ^_^

#46 Torn

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Posted 29 March 2005 - 04:48 PM

Meh, hobbes up to his old tricks again ^_^

#47 Calamity_Jones

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Posted 29 March 2005 - 04:55 PM

oh yes... balancing issues such as the leman russ that could move at about 200mph, level entire cities with a single shell, and even blast a chaos cruiser out of orbit if it so desired....

well... ok... the balancing issues weren't quite that bad... but I think they're solved...
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#48 Torn

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Posted 29 March 2005 - 05:22 PM

Well they were kinda... the basilisk had no minimum range, was too powerful and had no scatter. Land raiders were the uberest tank ever and one could kill about 30 russes, infantry sucked, etc etc etc.

Its better now though, shows what a bit of playtesting can do.

#49 Calamity_Jones

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Posted 29 March 2005 - 06:02 PM

lol oh yeah. .the land raiders... ^_^

they just didnt die :p

the basilisk pretty much didnt have a max range either...
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#50 Juggernaut

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Posted 30 March 2005 - 07:22 PM

and don't forget the Tau..

omg that Hammerhead, it's railgun triggered a nuke-explosion and the firewarriors were invisible ^^
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#51 hobbes-99

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Posted 30 March 2005 - 07:49 PM

Meh, hobbes up to his old tricks again ;)

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hi :p

#52 Torn

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Posted 30 March 2005 - 09:03 PM

Oh and the Tau's spinning buildings...

Classic moment of the alpha testing was when it was me vs dem0negg vs hobbes, and the dreadnoughts were insanly powerful in close combat. Hobbes' horde of about 100 guardsmen (maybe more, they covered like the whole screen) was running away from one dreadnought... funny stuff. Then again I would of too, one swing could take out LOAAADDSS of men.

#53 hobbes-99

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Posted 30 March 2005 - 09:05 PM

actually that was Boomer.

however the guard also had no radar, so whilst I kicked Zims bum he snuck up my bottom and took over my base.

Or there was Querttty who was beating me all over, until I just built basilisks, I thought the poor boy was going to cry ;)

#54 Calamity_Jones

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Posted 30 March 2005 - 10:30 PM

lool.. they sound like good days... but spinning buildings! thats worse than the wobbling MEPS :p
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#55 Juggernaut

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Posted 31 March 2005 - 07:24 AM

yeah the wobbling MEPS was just insane...
and the PINK crisis suits :p
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#56 Torn

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Posted 31 March 2005 - 11:07 AM

Oh yeah it was boomer...

However, even then when the balancing was insanly bad, the mod was actually pretty fun to play, and just felt.... good. It feels even better now with all the cool graphics and stuff though, and juggers sounds, and music, etc etc etc.

#57 Boomerang Python

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Posted 31 March 2005 - 11:25 AM

that was like the funniest mod ive ever played :p

MAAAAAAAAAAAAAAAAA at the power and range of the Basilisk!!
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#58 hobbes-99

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Posted 31 March 2005 - 12:11 PM

agreed :p

#59 Juggernaut

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Posted 09 April 2005 - 12:53 PM

but just to bounce this back On Topic..

OMFG WEH NEEDZ0RZ A SITE !!!!1111
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