Merging 2 models in one with renx
#21
Posted 13 May 2005 - 02:12 PM
It works! It works!
I love you eRe4s3r
*kiss*
Oh sorry for the beard
Thank you very much.
The screenshots are greatly appreciated too, i can see what might have gone wrong.
The only differences are the way i imported the models, and the "Shadw" checked for exportation. I will try again myself doing your way and see if i get the same result.
If i don't get it, i'll definitly go under your wonderful winecart and get drunk
Thanks again to everyone.
If someone wants to use the idea, feel free to take the code above and have a look at the winecart.
I had only one problem, that the winecart makes an angle of 90° with x axis. If i manage to make it, i'll correct the angle and put a link here of the w3d file.
#22
Posted 13 May 2005 - 02:43 PM
I had only one problem, that the winecart makes an angle of 90° with x axis. If i manage to make it, i'll correct the angle and put a link here of the w3d file.
yes thats a common problem, i never get the axis right *sigh*
actually, the modell *has* the wrong axis, u just would have to turn it 90° the direction its wrong and export it again (i guess thats because static objects get placed in worldbuilder where the axis actually doesnt get important)
glad it worked .P
#23
Posted 13 May 2005 - 04:06 PM
I tried to import your model and modify the angle too, but the result was the same :(
The only thing different in my approach is that i import the models with the W3D importer provided on the site link (coolfile W3D importer).
I've been trying to reinstall gmax, renx, the W3D importer but i have the same result.
I am trying to find your importer with my last hope (using google with seagle W3D importer, but i'm having a hard time to get it)
#24
Posted 13 May 2005 - 04:23 PM
u try that one
Edit: Try the one a bit below That one was the wrong here .)
Edited by eRe4s3r, 13 May 2005 - 06:49 PM.
#26
Posted 13 May 2005 - 04:36 PM
That one is made by Coolfile. I suggest Hostile also host that one. It's the best one out there.
nope its a merge btw the *animation importer from coolfile* and the *w3d importer from seagle* ^^ made by someone called Dibelius its the best out there hehe
#27
Posted 13 May 2005 - 06:44 PM
I have uncompressed the .ms file in "gmax\gamepacks\westwood\renx\scripts\startup" and tried to go in utilities>Maxscript , nothing in the "utilities" scrolllist, and i have tried to run the script with "Run Script" but it doesn't work neither.
Edit: Oops, i had tried to insert it in the toolbar too but i made a mistake in the selection, took W3D rather than main UI, i guess i had to install it like that?
I am still having an invisible model ingame, enven in just importing exporting yours without changing anything! I must have a problem with my importer or exporter :(
Edited by Grim, 13 May 2005 - 06:53 PM.
#28
Posted 13 May 2005 - 06:47 PM
How do you make it to work?
I have uncompressed the .ms file in "gmax\gamepacks\westwood\renx\scripts\startup" and tried to go in utilities>Maxscript , nothing in the "utilities" scrolllist, and i have tried to run the script with "Run Script" but it doesn't work neither.
Oh my god sorry thats the WRONG file
delete the old .) and extract this in the startup dir
// there you see what happens if u dont sleep
Attached Files
Edited by eRe4s3r, 13 May 2005 - 06:50 PM.
#29
Posted 13 May 2005 - 06:56 PM
go dwarves !
thx for the file eRe4s3r
Edited by ched, 13 May 2005 - 06:57 PM.
#30
Posted 13 May 2005 - 07:12 PM
congrats Grim
go dwarves !
thx for the file eRe4s3r
i hope its the right script now .)
#31
Posted 13 May 2005 - 07:26 PM
Still the same problem even with your importer.
There is a strange thing i've noticed: your model is 60ko heavy, if i import it and export it without any changes, it is 54ko heavy... and of course doesn't work.
I must be doing something wrong while exporting, this is the last thing i see.
Well here is how i do:
select the merged object>utilities>W3D tools>
Did i miss something?
EDIT: And ho, thank you Ched btw i opened nature.ini and it gave me some ideas, i did a dompted cave bear(similar in stats to a troll, a bit weaker), a war boar horde (can crush and 10 per horde but light armor and low hp) and a kind of wargpit to build those.
Oh and for fun i did a cave guardian, strong inspiration from the white rabbit of holy grail.
Edited by Grim, 13 May 2005 - 07:31 PM.
#32
Posted 13 May 2005 - 07:36 PM
mhh, just press on the right side,
W3D TOOLS
scroll down and press "EXPORT WITH Std Mtls"
dont use the export function of gmax
Edited by eRe4s3r, 13 May 2005 - 07:40 PM.
#33
Posted 13 May 2005 - 09:12 PM
This is amazing, i really can't see where is the problem :(
I even tried different option checking if by chance it may help, but everytime my model is 54ko heavy and invisible in game.
Sometimes i try to replace my file with yours and it works, and i want to commit suicide :(
I will try to install renx on another computer and see if i get the same thing, but i don't have much hope :(
May i ask you the last favor of turning the model so as the front of the cart goes in X direction and updating the file you shared please?
I appreciate how you helped me on that matter, it seems i won't get it, gmax doesn't like me :(
#34
Posted 13 May 2005 - 09:29 PM
wonder what error that is
Attached Files
#36
Posted 13 May 2005 - 11:04 PM
Without any hope i tried to export the gmax file you put in the compressed archive, and...and, it works...
*BAM* *BAM* *BAM* (my head on the screen)
Well, i certainly import like a shit with ten fingers then.
do you do anything but what follows?:
-Open Renx
-Utilities>MAXscripts>W3D+animimporter>import W3D
-Select the .W3D file>Open it
-Then manipulate it
-And export.
#37
Posted 13 May 2005 - 11:13 PM
i will stop looking for it tonight, my head is gonna explode.
now wtf
anyway, good you managed to export your model, and the explanations above might be useful in the near future for me
#38
Posted 13 May 2005 - 11:20 PM
What the hell?
Without any hope i tried to export the gmax file you put in the compressed archive, and...and, it works...
*BAM* *BAM* *BAM* (my head on the screen)
Well, i certainly import like a shit with ten fingers then.
do you do anything but what follows?:
-Open Renx
-Utilities>MAXscripts>W3D+animimporter>import W3D
-Select the .W3D file>Open it
-Then manipulate it
-And export.
nope, i do the exact same as the above
only thing is that i do ALLWAYS after i imported something an
Convert -> Editible Mesh
since that clears all artifacts the import may cause to the object .)
but, even if i dont do that the model shows up in w3d... so it cant be taht the lil step makes any difference
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