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Remix Screen Shots


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#1 Pendaelose

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Posted 24 June 2005 - 12:39 AM

I've started posting the screenshots on my own site now, so I can link to them and make pretty posts... I'll be posting all adidiontal screen shots here from now on.

If any of the pics don't want to show up you can see them at my still VERY crude prefab website. just make sure you have a popup blocker... it can get annoying quick. I need to find other hosting and make the page from scratch, but one prject at a time.
http://contradownload.20m.com/ :)


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The new loading screen

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Patriot Tank for SuperWeapon USA

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Mammoth Tank for Assault GLA

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Infantry China Defense Foundations with Addons

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Scorched Earth Atrillery Center and "Efreet" Heavy Dragon Tank

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Scorched Earth Artillery in Action

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The Return of Wheeled Tanks

Edited by Pendaelose, 26 June 2005 - 02:25 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#2 matador

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Posted 24 June 2005 - 08:15 PM

Pendaelose do you want a grey a10 :w00t:

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screenie made in your remix :p

#3 M.E.C.H.

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Posted 24 June 2005 - 11:57 PM

Very good work !!! Looks preety nice ! How do they fire ? I mean the damage of their weapons ! how can you capture screen ?
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Mod Progress:
Models:----------------------------------------
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Link : http://forums.revora...p?showforum=859

#4 Pendaelose

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Posted 25 June 2005 - 01:00 AM

Very good work !!! Looks preety nice ! How do they fire ? I mean the damage of their weapons ! how can you capture  screen ?

<{POST_SNAPBACK}>



I use the prnt screen button and then exit out and paste it into PaintShopPro... PSP has a capture screen option, but I've not looked into it yet. I usualy just grab one screen while testing a ceratin change.

glad you like the screenshots, what unit you asking about?
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#5 Pendaelose

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Posted 25 June 2005 - 05:59 PM

Some screenies of what I've been working on.

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New smerch turret for flam china

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New smerch turret for flam china

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New Model for existing Nuke china missle turret

Edited by Pendaelose, 25 June 2005 - 06:02 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#6 alpha86

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Posted 25 June 2005 - 10:43 PM

Sweet Screens!

*~si aeraesar bastosi shai por eil vyri eindral syl sosti eil thasti ail si basti os aeraesar jhyli*~

Posted Image~*Sufletul ei nu poate să fie salvat. Ea este blestemată.*~Posted Image

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~*ai jhyli o shor eir si volaer os tia shyjael caes, volaer mai mar, si tyr thor syl si ae os ei baedi*~


#7 Monsunami

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Posted 26 June 2005 - 04:29 AM

Wow!!
My comp specs: AMD 2500+ Barton cpu, Abit Nforce 7 motherboard, 1GB Kingston memory, ATI Radeon 9600 Pro 128MB, Creative Audigy 2 soundcard, Creative SBS4.1 surround speakers, Sony CD-RW 52x49x52, Liteon DVDRW, maxtor 60GB harddrive.

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#8 Guest_Guest_*

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Posted 26 June 2005 - 03:08 PM

Wow!!

<{POST_SNAPBACK}>

AMAZING !!!!!!!!!!!!

#9 Juggernaut1985

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Posted 26 June 2005 - 06:43 PM

I want one to play with.
Leader of Star Wars: Legacy of War - a mod for Empire at War
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#10 Pendaelose

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Posted 28 June 2005 - 04:39 AM

This is a very early version of the GLA scud launcher turret I've made. I think creator was also working on one, I'm not sure... this is something differnt than his in any event.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#11 Gredinus

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Posted 28 June 2005 - 05:53 AM

i think you shuld move the turret a bit foward. so that the eampty space is in the middle.

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#12 alpha86

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Posted 28 June 2005 - 09:48 AM

Nah, it looks fine as it is :ninja:

*~si aeraesar bastosi shai por eil vyri eindral syl sosti eil thasti ail si basti os aeraesar jhyli*~

Posted Image~*Sufletul ei nu poate să fie salvat. Ea este blestemată.*~Posted Image

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~*ai jhyli o shor eir si volaer os tia shyjael caes, volaer mai mar, si tyr thor syl si ae os ei baedi*~


#13 Pendaelose

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Posted 28 June 2005 - 12:54 PM

i think you shuld move the turret a bit foward. so that the eampty space is in the middle.

<{POST_SNAPBACK}>


you have to remeber what it looks like with the missle on it... the turret is centered on the length of the missle, just as you would center a nuke cannon on the barrel and lift it in the rear
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#14 Gredinus

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Posted 28 June 2005 - 12:59 PM

yeah but the turret has weight to. so a bit more foward would be great.

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#15 Pendaelose

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Posted 28 June 2005 - 01:09 PM

yeah but the turret has weight to. so a bit more foward would be great.

<{POST_SNAPBACK}>


this is a very early version. I'll be replacing the entire base most likely, and may also be replacing the turret... it depends on how things come out as I work on them.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#16 M.E.C.H.

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Posted 29 June 2005 - 11:22 AM

yeah but the turret has weight to. so a bit more foward would be great.

<{POST_SNAPBACK}>


this is a very early version. I'll be replacing the entire base most likely, and may also be replacing the turret... it depends on how things come out as I work on them.

<{POST_SNAPBACK}>

They are very good (all of them) the smerch turret will have the ability of thermobarical mines ?
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Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------

Link : http://forums.revora...p?showforum=859

#17 Pendaelose

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Posted 29 June 2005 - 01:04 PM

They are very good (all of them) the smerch turret will have the ability of thermobarical mines ?

<{POST_SNAPBACK}>


they did originaly, but there is a conflict with the comandset upgrades bade by purchasing purchaseing the building mine field.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#18 M.E.C.H.

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Posted 29 June 2005 - 03:02 PM

They are very good (all of them) the smerch turret will have the ability of thermobarical mines ?

<{POST_SNAPBACK}>


they did originaly, but there is a conflict with the comandset upgrades bade by purchasing purchaseing the building mine field.

<{POST_SNAPBACK}>

Hmmm can you solve this problem ? What about the ability of the smerch to fire a volley of missiles that place thermobarical mixture mines ? Will it have this ability ?
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Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------

Link : http://forums.revora...p?showforum=859

#19 Pendaelose

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Posted 29 June 2005 - 03:10 PM

Hmmm can you solve this problem ? What about the ability of the smerch to fire a volley of missiles that place thermobarical mixture mines ? Will it have this ability ?

<{POST_SNAPBACK}>


unless I find a way around it...

they buy the upgrade for the building, but will not be able to fire them. I had to make a call for one or the other because both options involve a commandset upgrade. I chose to go with building mines only and reduce the cost a little for the whole building.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#20 Pendaelose

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Posted 30 June 2005 - 04:30 AM

Assault GLA Air to Air plane. Armed with a version of the Quad cannon. I'm still working on little details, but it works good so far and will be used for my rebuild on assault GLA

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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