Remix Screen Shots
#21
Posted 30 June 2005 - 06:19 AM
#22
Posted 30 June 2005 - 12:23 PM
ddi you make the one for Contra .03? If so you got any credit listed there. My readme has all the credits from Creatpr's release in it.I think if you're going to use that LOGO, you should at least give me credits.
If you made the original, cool It was very nice.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#23
Posted 03 July 2005 - 07:37 AM
#24
Posted 03 July 2005 - 02:47 PM
Yes, I made the one for Contra .03. I didn't get ur remix yet, so I didn't read your readme, I just checked your page.
If Creator gave you credit then you still have it in mine. somewhere at the botom of the readme i've got the original readme credits + mine.
This intro screen isn't in the current release, it for the next so it won't be listed there.
Also, so you know, The Remix was made with Creator's permision, so its not like I'm just wanton stealing people's work.
i'll be sure to give you a foot note at the bottom of the next release for makeing the logo in the original screen.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#25
Posted 04 July 2005 - 07:58 AM
So, when do you expect the next release out?
#26
Posted 04 July 2005 - 03:59 PM
Yeah, that's cool.
So, when do you expect the next release out?
No set date yet. I've got alot of gppd stuff, but I'm htinking now I'm going to wait until after Contra .04 comes out. Porting all the new units to a new .big file will be a good chance to clean up a whole lot of bugs.
There is a Test copy available on my ftp server that gets updated fairly often if your interested in checking out the latest work.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#27
Posted 04 July 2005 - 07:55 PM
No set date yet. I've got alot of gppd stuff, but I'm htinking now I'm going to wait until after Contra .04 comes out. Porting all the new units to a new .big file will be a good chance to clean up a whole lot of bugs.
There is a Test copy available on my ftp server that gets updated fairly often if your interested in checking out the latest work.
[/quote]
i didnt knew that! I will check your FTP
Edited by s@m, 04 July 2005 - 07:56 PM.
#28
Posted 04 July 2005 - 09:17 PM
[quote name='Pendaelose' date='Jul 4 2005, 05:59 PM'][quote=KOC2000,Jul 4 2005, 02:
No set date yet. I've got alot of gppd stuff, but I'm htinking now I'm going to wait until after Contra .04 comes out. Porting all the new units to a new .big file will be a good chance to clean up a whole lot of bugs.
There is a Test copy available on my ftp server that gets updated fairly often if your interested in checking out the latest work.
[/quote]
i didnt knew that! I will check your FTP
[/quote]
its been braught up in a few threads. Its also posted on the first page of the release thread.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#29
Posted 04 July 2005 - 10:11 PM
Downloading the version 2.45.is this the last one?(Plaease dont say no it took me 2 hours in to the internet)its been braught up in a few threads. Its also posted on the first page of the release thread.
Edited by s@m, 04 July 2005 - 10:13 PM.
#30
Posted 05 July 2005 - 02:40 AM
Downloading the version 2.45.is this the last one?(Plaease dont say no it took me 2 hours in to the internet)its been braught up in a few threads. Its also posted on the first page of the release thread.
there is a 2.47, bu don't worry, the differences are only enough to make a .02 in my book
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#31
Posted 05 July 2005 - 10:45 AM
Looooool... What does the version 2.47 has ????Downloading the version 2.45.is this the last one?(Plaease dont say no it took me 2 hours in to the internet)its been braught up in a few threads. Its also posted on the first page of the release thread.
there is a 2.47, bu don't worry, the differences are only enough to make a .02 in my book
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------
Link : http://forums.revora...p?showforum=859
#32
Posted 05 July 2005 - 01:08 PM
Mig19 IntereceptorLooooool... What does the version 2.47 has ????
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#33
Posted 05 July 2005 - 08:39 PM
An interceptor for gla assault ???Mig19 IntereceptorLooooool... What does the version 2.47 has ????
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------
Link : http://forums.revora...p?showforum=859
#34
Posted 05 July 2005 - 08:40 PM
An interceptor for gla assault ???Mig19 IntereceptorLooooool... What does the version 2.47 has ????
yes, armed with Quad cannons. not super effective, but worth the money
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#35
Posted 06 July 2005 - 02:54 AM
"The great questions of the day will not be decided by speeches and resolutions but by blood and iron" Otto Von Bismarck
#36
Posted 06 July 2005 - 10:25 AM
that interseptor has to rearm??if not its going to be prety goodyes, armed with Quad cannons. not super effective, but worth the money
#37 Guest_Guest_*
Posted 06 July 2005 - 11:18 AM
I think that it has to.Cause if it has infinitive ammunition it will be unbalanced ! Make it have a very large amount of ammunition, plus post some screens of it pendaelose pls Creator can you also post some screens of the new units ???that interseptor has to rearm??if not its going to be prety goodyes, armed with Quad cannons. not super effective, but worth the money
#38
Posted 06 July 2005 - 01:59 PM
I think that it has to.Cause if it has infinitive ammunition it will be unbalanced ! Make it have a very large amount of ammunition, plus post some screens of it pendaelose pls
there already are screns of it... its the last screen shot on the first page.
It already has limited ammo.... it doesn't show pip counts like most planes (would look silly ith 80 pips) but it can engange a couple planes and then has to land.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#39 Guest_Guest_*
Posted 06 July 2005 - 03:17 PM
I saw it, It is very good but the quad cannons must be more smaller cause it looks like a mig with a quad truck under it ! Make them smaller and it will look perfectthere already are screns of it... its the last screen shot on the first page.
It already has limited ammo.... it doesn't show pip counts like most planes (would look silly ith 80 pips) but it can engange a couple planes and then has to land.
#40
Posted 06 July 2005 - 04:38 PM
I will have to agree with this guest it looks like a seperate unit Plane/truck... Make it slightly smaller and it will be very beautifull ! Nice workI saw it, It is very good but the quad cannons must be more smaller cause it looks like a mig with a quad truck under it ! Make them smaller and it will look perfectthere already are screns of it... its the last screen shot on the first page.
It already has limited ammo.... it doesn't show pip counts like most planes (would look silly ith 80 pips) but it can engange a couple planes and then has to land.
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------
Link : http://forums.revora...p?showforum=859
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users