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Tech_structure ideas


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#41 Bob

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Posted 15 September 2005 - 08:03 PM

-A Huge Nuclear Reactor (the building is already in the Worldbuilder but has no powers,so if you want a screenshot ask me  ) if you capture it you mustnt build any´Reactors because it produces more Power than you need. ...

... -And I think you should add Units too the Tech-Airfield for America and China because China can build the Helix also in their Airfield so the mustnt capture it, and also America can build the Blackhawk in their Airfield which is I think much better than the Seaking.So the USA should be able to build a Stealth-B2 Bomber which throws Bombs and is really effective and China should be able to build a Transport-Plane which can carry up to 5 Vehicles /or 15Soldiers and drops them as paradrop ,so you can take the Vehicles in the Transporter at the techairfield and let it fly anywhere in the map.

<{POST_SNAPBACK}>


I agree with you on the nuclear reactor one, it just makes sense to have that in a game such as this one.

The Tech Airfield probably will get more aircraft sometime in the near future.

I agree with you that China needs something different and unique at the tech airfield.

The Blackhawks though are not as good as the Sea Devil at the Tech Airfield now. The Sea Devil (ok Sea King) is able to carry vehicles as well as troops. The Blackhawk cant carry any vehicles.

The B-2 bomber should not be part of a tech structure, but as some sort of regular buildable U.S. super airfield would sound right. Perhaps for the U.S. Superweapon and Air Force general.

' ... a Transport-Plane which can carry up to 5 Vehicles /or 15Soldiers and drops them as paradrop...'

I think the paradrop situation is fine as is among the Chinese side. Each side has it's own paradrop specialty. Tank gen can drop tanks, infantry gen can drop infantry, etc...
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#42 link.the.first

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Posted 15 September 2005 - 09:12 PM

Big reactor, yes. I think I know what you're talking about for the skin.

Everyone should get a few more planes from the airfield, and GLA needs a chopper.

The Blackhawk thing randomly getting one of two types is so anoying I don't bother with either. The Sea Devil could replace the UH-60.
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#43 Vanguard

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Posted 15 September 2005 - 10:39 PM

So which Blackhawk do you want then? It's either this way, or one or the other.
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#44 link.the.first

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Posted 15 September 2005 - 10:40 PM

I like the AH-60 with the rockets.

Why can't they be split up?
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#45 wolfshadow

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Posted 15 September 2005 - 11:50 PM

I like the armed AH60 as well.

My $0.02

#46 crave22

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Posted 16 September 2005 - 01:29 AM

I like 'em both, but unless you put a fast rope insertion on the UH-60, keep the AH-60. You have to give it some new weapon sounds like a gattling gun, since one of the latest versions is armed with dual 30mm (the Bradley's main gun) chain guns. But I haven't built one in a while, so I forget what it sounded like a little. Correct me on that if it has good sound. :dry:

AH60

Edited by crave22, 16 September 2005 - 01:30 AM.

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#47 Vanguard

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Posted 16 September 2005 - 01:31 AM

Here's the Tech Power Plant.

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#48 wolfshadow

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Posted 16 September 2005 - 01:32 AM

Nice nuke. Makes me feel all Glow-y inside... How much power will it give you?

#49 Ace22

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Posted 16 September 2005 - 01:35 AM

nice.

#50 crave22

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Posted 16 September 2005 - 01:48 AM

Oooh. Pretty.

Looks very good, Vanguard. Can't wait till 7.0!

Only 38 days and 2 hours till the mayhem continues! (even though it's useful, that clock on the main page taunts me)
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#51 §eNs€o

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Posted 16 September 2005 - 10:54 AM

Here's the Tech Power Plant.

<{POST_SNAPBACK}>



Oh I love it :dry: hmm so you were already thinkin about a new Reactor ...


...niiiice :)
Ehm what about the Hero Caserne and the Science-Center :dry: :ermm: :dry:
bye bye

Edited by §eNs€o, 16 September 2005 - 10:55 AM.


#52 crave22

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Posted 16 September 2005 - 02:54 PM

It lets you play multiple mods. EA sucks cuz it didn't think people would want to mod it. :dry:

Anyway, it is annoying having to build that many workers.
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#53 link.the.first

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Posted 16 September 2005 - 07:47 PM

Crave you mean the Dozer Bay and Mod Toaster right?
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#54 Bob

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Posted 16 September 2005 - 07:57 PM

So which Blackhawk do you want then? It's either this way, or one or the other.

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While the armed Blackhawk may look nice, the preloaded infantry Blackhawk is more practical in the game. We already have two other versions of attack choppers in the game, the Comanche, and the Apache. Therefore, it makes sense not to remove the only preloaded infantry helicopter in the game.

Nice job on the tech power plant. :cool:
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#55 link.the.first

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Posted 16 September 2005 - 08:22 PM

We also already have the Combat Chinooks for Air Force.
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#56 crave22

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Posted 16 September 2005 - 08:35 PM

Mod Toaster is the first comment.

Dozer Bay is the second one.

Yep, that's what I meant. :cool:
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#57 Bob

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Posted 16 September 2005 - 08:46 PM

We also already have the Combat Chinooks for Air Force.

<{POST_SNAPBACK}>


The Air Force general's attack chinooks are not preloaded with infantry, and are not avalable to all the other U.S. sides, though.
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#58 link.the.first

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Posted 16 September 2005 - 08:51 PM

Isn't the Blackhawk also exclusive to Air Force?

You could replace the Combat Chinook with the UH-60.
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#59 Guest_Guest_*

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Posted 17 September 2005 - 01:59 PM

Another Tech Structure that would be cool: Armed Repair Garage ( I think that I remember this from one of the other C&C games.) Repiars vehicles when they pull into it, and has some sort of turret on it. ( I remeber it being a missile turret)

#60 link.the.first

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Posted 17 September 2005 - 03:09 PM

Good idea. That was the Tech Outpost from RA2. If the outpost gets put in, it should have some ability to make units.
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