Remix Screen Shots
#62
Posted 17 August 2005 - 07:28 PM
A new pic of the USA modulare defenses. I've made all of these, but they still have to be split up between a couple generals. basicly its built, not balanced.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#63
Posted 19 August 2005 - 09:17 PM
One more thing, you guys should host your images at
www.imageshack.us
It doesnt blank out pics cos of you being over your account size or whatever, plus... tiz FREE
Edited by alpha86, 19 August 2005 - 09:19 PM.
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#64
Posted 19 August 2005 - 09:28 PM
Yeah for sure imageshack, is the best ! I've already finished my account size... Cause i've suggestioned so many things ! At everything i was saying i had a picture for it ! Whatever, now lets get back to the topic... Pendaelose these turrets are very good, and fine idea cuz patriot sux !!! IN which gen you will add them ? I think that the first gen who get them is robot, also the big turret is only for robot hah ???Now that's just sweet! Release it already
One more thing, you guys should host your images at
www.imageshack.us
It doesnt blank out pics cos of you being over your account size or whatever, plus... tiz FREE
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Link : http://forums.revora...p?showforum=859
#65
Posted 20 August 2005 - 12:43 AM
IN which gen you will add them ? I think that the first gen who get them is robot, also the big turret is only for robot hah ???
Robot will get several of these turrets (4-5), but not all of them. Others will be given to AirF I think, though that is still subject to change. There may be some overlap. but I'm not sure exactly who should get what.
the Biggun is for Robot. Creator is also working on a heavy defense for Cybr that sounds very apropriate. Remix will likely have both.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#66
Posted 20 August 2005 - 12:00 PM
Yupeee ! Two towers ! What happened, with what i've told you, about the strategy center artillery cannon ? And the projectile ?Robot will get several of these turrets (4-5), but not all of them. Others will be given to AirF I think, though that is still subject to change. There may be some overlap. but I'm not sure exactly who should get what.
the Biggun is for Robot. Creator is also working on a heavy defense for Cybr that sounds very apropriate. Remix will likely have both.
Mod Progress:
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Link : http://forums.revora...p?showforum=859
#68
Posted 22 August 2005 - 02:28 AM
can i steal the SAM, the Chaingun, and the Turret
theres really very little to them, all 7 new ones are made from exsisting ZH models.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#70
Posted 22 August 2005 - 09:12 PM
yup...yeah i can tell, do they all have correct weapon bones
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#71
Posted 24 August 2005 - 04:15 PM
As for the gla towers ???? What happened with them ? In 004 will there be new turrets for the gla or only in REMIX ?yup...
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Link : http://forums.revora...p?showforum=859
#72
Posted 24 August 2005 - 10:55 PM
As for the gla towers ???? What happened with them ? In 004 will there be new turrets for the gla or only in REMIX ?yup...
I'm not sure what Creator has done with GLA turrets in .04 I want to make a serries of new turrets for GLA in Remix, but none of what I've made have looked quite right...
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#73
Posted 25 August 2005 - 10:45 AM
Oh ok then... Keep up the work ! !I'm not sure what Creator has done with GLA turrets in .04 I want to make a serries of new turrets for GLA in Remix, but none of what I've made have looked quite right...
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Link : http://forums.revora...p?showforum=859
#74
Posted 08 September 2005 - 02:11 PM
#75
Posted 08 September 2005 - 02:14 PM
#76
Posted 08 September 2005 - 05:28 PM
What ?????? What do you mean ?so this is a contra 0.03 remix 3?
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Link : http://forums.revora...p?showforum=859
#78
Posted 23 September 2005 - 07:31 PM
so this is a contra 0.03 remix 3?
I think the most acurate description would be Contra.04 Remix3.. but I'm trying to move Remix a little farther away from Contra... It is just Remix3 nowdays. I've got alot of big plans that I'll have to see if I can pull off... there will be a whole lot of work involved in replacing all the Upgrade Techs with consolidated upgrades... these should make very little visible differnce while the player is in game but will be a huge amount of work behind the scene... the good side is it should PENTUPLE the number upgrades availalbe to all sides... allowing for more units, addons, and powers across the board.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#79
Posted 23 September 2005 - 07:43 PM
YUPEEEEEEEEEEE !!!! Very good news !I think the most acurate description would be Contra.04 Remix3.. but I'm trying to move Remix a little farther away from Contra... It is just Remix3 nowdays. I've got alot of big plans that I'll have to see if I can pull off... there will be a whole lot of work involved in replacing all the Upgrade Techs with consolidated upgrades... these should make very little visible differnce while the player is in game but will be a huge amount of work behind the scene... the good side is it should PENTUPLE the number upgrades availalbe to all sides... allowing for more units, addons, and powers across the board.
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------
Link : http://forums.revora...p?showforum=859
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