Reduce money, and remove build limit
#2
Posted 25 September 2005 - 04:12 PM
#3
Posted 25 September 2005 - 04:12 PM
#4
Posted 25 September 2005 - 04:16 PM
kay bye bye (PLEAAAAAAAAAAAAAAAAAAAAAAAAAAASE )
#5
Posted 25 September 2005 - 04:51 PM
with pr 8.0
u could include a zip file with this like the wepaon ini file
#6
Posted 25 September 2005 - 05:47 PM
If you don't like that idea then how about increasing the build limits of hacker trucks, and black markets so that the money for the Chinese and GLA sides will 'trickle in' at a faster rate.
As for removing the build limits totally, I'm against that. Then the game becomes a wild free for all in cash (i.e. being able to build 20 hacker trucks, 10 drop zones, etc...). This would effectively take the economy portion of the game, and throw it right out the window. The economy would be meaningless.
There is a balancing point here for that is best for all sides. It just needs to be tweaked around with to find that point.
As for the AI situation, when the cash tweaked, it can be tested out before each release for AI problems, and can be re-tweaked before each public release.
The way Vanguard now has the testing set up will allow for this quite easily. The testing this time around is broken up into TWO test releases. Call them beta 7.0a and beta 7.0b if you will (not officially). The initial change could occur in the X.0a portion. And the fix in the X.0b portion of the testing before the next release were ever to hit the public.
Bottom line wait till 8.0 in 90 days or so, to begin to making any economy changes.
#7
Posted 25 September 2005 - 06:01 PM
how bout both
with pr 8.0
u could include a zip file with this like the wepaon ini file
Lol thats what im sayin the whole time!!!
#8
Posted 25 September 2005 - 06:13 PM
#9
Posted 25 September 2005 - 08:28 PM
#12
Posted 26 September 2005 - 12:18 PM
#13
Posted 26 September 2005 - 12:48 PM
#14
Posted 26 September 2005 - 01:47 PM
normal cash can effect the new ai really badly senseo
Hmmm , okay that would suck , but I think its much more interesting to play with not so much money
#16
Posted 26 September 2005 - 05:00 PM
What's your point Sensco, I never used the Hijacker in the first place, except for cannon fodder.
Jeah I mean a lot of Tactic is away , because of the money , you can build Tanks by youself and mustnt steal them, also the Oil-Raffinerys , you mustnt capture them (and fight for them) because you have so much money and there are a lot of other things which sucks only because of the Money ,(sry I cant explain everything so well because I am not sooooo good in English )
kay bye bye
#17
Posted 26 September 2005 - 05:32 PM
to vangaurd CANNON FODDER OMG PEOPLE PLAY THAT
Edited by Karl Townsend, 26 September 2005 - 05:33 PM.
#18
Posted 26 September 2005 - 05:54 PM
well how bout giveing the oil derricks a cash boast of 2000 quid per min?
to vangaurd CANNON FODDER OMG PEOPLE PLAY THAT
hmm , ive got after 10-15 minutes playing (without any Oil-Derricks) over 80.000 with every faction ,sothe Oil-dericks would then als be not effective because why fighting about money when I already have so much
#20
Posted 26 September 2005 - 07:41 PM
y not increase the value of the oil derrick cause i dont give a shit bout them
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