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#121 WARthog

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Posted 04 October 2005 - 08:31 AM

he wants this unit Posted Image
it has the size of a normal airplane

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That's exactly what i meant!!
stealthed, no armour, stealthdetection, tank killer, fast

#122 M.E.C.H.

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Posted 04 October 2005 - 04:43 PM

That's exactly what i meant!!
stealthed, no armour, stealthdetection, tank killer, fast

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I knew that ! Thats what i said....
Pendaelose nice ! Im guessing that it will call an artillery barrage ! :lol:
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#123 Pendaelose

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Posted 04 October 2005 - 05:08 PM

Pendaelose nice ! Im guessing that it will call an artillery barrage ! :lol:

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Instead of Artillery it calls in ParaDrops :lol: I'm working on the balancing, but 3 of them sitting near your base, just out of range of base defenses is a very scary thing. in moments your base is flooded with infantry from the sky!
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#124 M.E.C.H.

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Posted 04 October 2005 - 08:12 PM

Instead of Artillery it calls in ParaDrops :lol:  I'm working on the balancing, but 3 of them sitting near your base, just out of range of base defenses is a very scary thing.  in moments your base is flooded with infantry from the sky!

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I dont think that i is overpowered ! Infantry really needs that ! :lol:
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#125 Pendaelose

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Posted 04 October 2005 - 09:40 PM

Instead of Artillery it calls in ParaDrops :lol:  I'm working on the balancing, but 3 of them sitting near your base, just out of range of base defenses is a very scary thing.  in moments your base is flooded with infantry from the sky!

<{POST_SNAPBACK}>

I dont think that i is overpowered ! Infantry really needs that ! :lol:

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they do need it. I think the AI will be especialy scary with it. The overpowering issue is all in the weapon reload time. I want it to be intimidating, but not overwhelming. I started off playing with 8 seconds... WAY to fast... 45 is just to slow to be a real threat. I'm looking at a number between 16 and 30 as the ke range, but that is a wide range...
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#126 stack111

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Posted 05 October 2005 - 12:20 AM

how about give them a long range but have the vehicle sight range very small, and then give it 25 sec reload :lol:
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#127 Pendaelose

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Posted 05 October 2005 - 01:42 AM

how about give them a long range but have the vehicle sight range very small, and then give it 25 sec reload :lol:

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That was the plan, but I ran into a potential bug/exploit. With the weapon like that it could be used to attack ground in your won base and make a never ending supply of infantry... 6 infantry EVERY 25 seconds... you can't build them that fast.

I've not scrapped the weapon but it has changed. Primary fire is call Minor Artillery strikes (7 shells) then the paradrop call is like the commanche rocket pods and must be hand targeted. This will prevent automated infantry deliveries.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#128 M.E.C.H.

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Posted 05 October 2005 - 04:51 PM

That was the plan, but I ran into a potential bug/exploit.  With the weapon like that it could be used to attack ground in your won base and make a never ending supply of infantry...  6 infantry EVERY 25 seconds...  you can't build them that fast.
I've not scrapped the weapon but it has changed.  Primary fire is call Minor Artillery strikes (7 shells) then the paradrop call is like the commanche rocket pods and must be hand targeted.  This will prevent automated infantry deliveries.

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This way i is balanced but i would liked it another way ! I would like it like this : Have a small machine gun.... so the primary weapon would be the machine gun... then the paradrop calling wold be the special ! :lol:
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