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Remix Escalation Suggestion


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#21 oops2005

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Posted 24 October 2005 - 05:58 AM

Good luck , Pendaelose!
Since Remix 3.0 is based on Contra 04, can you fix the bugs of Contra 04? Creator will fix them in next release.

#22 Pendaelose

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Posted 24 October 2005 - 07:35 AM

Good luck , Pendaelose!
Since Remix 3.0 is based on Contra 04, can you fix the bugs of Contra 04?  Creator will fix them in next release.

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I'm fixing the big ones for sure. its tough to weed out whats real or not in the Bug thread... like the complaint that Lazr_APCs don't let rangers shoot out is bogus... they work fine. however the Commanche rocket pods was real.

My all time favorite bugus bug report was that the Smerch transfered its weapon to any target that survived an attack LOL

But yes, I am reading the Bug list with big eyes looking for anything that will affect Remix3
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#23 renegadezero

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Posted 24 October 2005 - 07:38 AM

hmm well the APC for me doesnt let my men fire out of it. :D ill double check to see if it works or not.

Edited by renegadezero, 24 October 2005 - 07:39 AM.


#24 Pendaelose

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Posted 24 October 2005 - 07:36 PM

hmm well the APC for me doesnt let my men fire out of it. :grin:  ill double check to see if it works or not.

<{POST_SNAPBACK}>



I've tested it recently. worked fine. try it with laser defenders... you can see the beams clearly
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#25 Ironwolf

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Posted 24 October 2005 - 09:29 PM

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M1A1 *nod nod*
Look back, someone posted this pic.

#26 M.E.C.H.

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Posted 24 October 2005 - 09:36 PM

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M1A1 *nod nod*
Look back, someone posted this pic.

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This is a merkava, not an M1A1 !!! :p
It is an IRAQish tank..... :lol:
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#27 Pendaelose

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Posted 24 October 2005 - 11:22 PM

Posted Image
M1A1 *nod nod*
Look back, someone posted this pic.

<{POST_SNAPBACK}>

This is a merkava, not an M1A1 !!! :p
It is an IRAQish tank..... :lol:

<{POST_SNAPBACK}>



the Merkava is an an Israeli tank. They ay be geograficly close to the rest of the middle east, but the culture is very different. It would be a very bad mistake to ever group them with the GLA. There is zero chance I will add a merkava to the GLA. Assualt GLA will get a more capable tank than the scorpion, but it will not me the Merkava, nor a Russian tank.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#28 Gredinus

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Posted 25 October 2005 - 04:28 AM

you forgot something gla has a black market so they could buy other weapons.

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#29 Pendaelose

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Posted 25 October 2005 - 04:20 PM

you forgot something gla has a black market so they could buy other weapons.

<{POST_SNAPBACK}>



I've not forgoten... but I also know Isreal won't sell weapons to thier neighbors. Take 2 seconds to look at the history there... It would be like a WW2 game where the Germans drive Shermans... or the USA Tigers It ain't happening.

I will be giving a large rework on assault general and he will get several new vehichles worth using. Stealth will be getting more powers to use... some attached to buildings, but no new units. Demo and Chem will be getting a little more each, but not a whole lot. mostly base defenses and probobly supwer weapons.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#30 M.E.C.H.

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Posted 25 October 2005 - 09:16 PM

Were did my post go ??? :p
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#31 Pendaelose

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Posted 25 October 2005 - 09:22 PM

Were did my post go ??? :p

<{POST_SNAPBACK}>

I deleted everything off topic
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#32 M.E.C.H.

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Posted 25 October 2005 - 09:24 PM

I deleted everything off topic

<{POST_SNAPBACK}>

You readed it first ??? :p
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#33 Pendaelose

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Posted 25 October 2005 - 09:25 PM

I deleted everything off topic

<{POST_SNAPBACK}>

You readed it first ??? :p

<{POST_SNAPBACK}>

yeah. I read it... then I deleted everything off topic, not just yours, everything back a few posts
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#34 renegadezero

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Posted 27 October 2005 - 02:43 PM

hmm well the APC for me doesnt let my men fire out of it. :rolleyes:  ill double check to see if it works or not.

<{POST_SNAPBACK}>



I've tested it recently. worked fine. try it with laser defenders... you can see the beams clearly

<{POST_SNAPBACK}>

yes you were right pendaelose. i guess i just wasnt paying attention before.

#35 Pendaelose

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Posted 27 October 2005 - 07:21 PM

hmm well the APC for me doesnt let my men fire out of it. :rolleyes:  ill double check to see if it works or not.

<{POST_SNAPBACK}>



I've tested it recently. worked fine. try it with laser defenders... you can see the beams clearly

<{POST_SNAPBACK}>

yes you were right pendaelose. i guess i just wasnt paying attention before.

<{POST_SNAPBACK}>



Don't worry about it... you're far from being the only one... some times up to half the reported bugs arn't even real.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#36 ALPHA_AURORA

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Posted 28 October 2005 - 02:13 PM

if your looking for the M1 Abrams here it is

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#37 M.E.C.H.

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Posted 28 October 2005 - 02:46 PM

if your looking for the M1 Abrams here it is

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Nice cameo !
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#38 ALPHA_AURORA

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Posted 29 October 2005 - 02:38 PM

thanks :p

#39 oops2005

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Posted 29 October 2005 - 05:43 PM

some opinions:

Nuke: about his gen power, replace the neutron bomb with nuke bomb,
radius and power equal to demo's Nuke Truck. And replace the neutron
cluster mine with nuke cluster mine, each mine's power equal to nuke mig's missle. If overpowered, can reduce the power not the radius.

Infantry: It seems neutron weapons fit him well. Maybe neutron migs? and maybe can add an MLRS like shockwave's Berserker MLRS.

Assault: His gen power "shaid ambush" doesn't work. No terrorist appears. Maybe can give this gen power to Stealth.

#40 Madin

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Posted 30 October 2005 - 02:27 AM

some opinions:

Nuke:  about his gen power, replace the neutron bomb with nuke bomb,
radius and power equal to demo's Nuke Truck.  And replace the neutron
cluster mine with nuke cluster mine,  each mine's power equal to nuke mig's missle.  If overpowered, can reduce  the power not the radius.

<{POST_SNAPBACK}>


HAHAHAHA! your a real card! :sleep:




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