Spawn Teams
#1 Guest_Bob_*
Posted 13 August 2004 - 07:28 PM
I would like for this to work on my multiplayer map.
If anyone would please help from beginning to end I would greatly appreciate it.
By the way I can spawn units with no problem....
Thanks,
Bob
#2 Guest_BobGreen_*
Posted 13 August 2004 - 07:36 PM
Also while using World Builder I get error messages that ask if I want to ignore the crash for ever and I select that option and am able to work with WB. Although I cannot rotate the map at all. I read the WB manual and it shows a compass N S E W... I do not have those on my program.I have tried every way I can think of to spawn a team and then upon whatever action have them transfer to a player civilian team.
I would like for this to work on my multiplayer map.
If anyone would please help from beginning to end I would greatly appreciate it.
By the way I can spawn units with no problem....
Thanks,
Bob
I am using WB in Zero Hour..
Thanks Again
#3
Posted 13 August 2004 - 08:07 PM
For that to work you must have a team template defined in Edit>Teams, and a waypoint. Keep in mind that if you affect the human players scoring system in any way with a script it is possible that the game will mismatch because of this.
#4 Guest_Guest_*
Posted 13 August 2004 - 08:46 PM
Yes I have the team template configured as well as a waypoint to spawn to and I did use the script mentioned..I assume you used the "[Team][Create] Spawn an instance of Team '???' at Waypoing '???'"
For that to work you must have a team template defined in Edit>Teams, and a waypoint. Keep in mind that if you affect the human players scoring system in any way with a script it is possible that the game will mismatch because of this.
Do you guys use WB located in ZH or Original Generals ...Cause the one in ZH seems to have problems.
#5 Guest_rigel6669_*
Posted 14 August 2004 - 12:40 AM
We all get fault codes when for example we start using textures or ramps, just
click 2 times on ignore.
You can turn your map in zh by holding down the left mouse button and moving
around the mouse
#6 Guest_Bob_*
Posted 15 August 2004 - 09:33 PM
The ZH worldbuilder program is standard located in zero hour.
We all get fault codes when for example we start using textures or ramps, just
click 2 times on ignore.
You can turn your map in zh by holding down the left mouse button and moving
around the mouse
Thaks for the tip, Rigel.
Anyone out there know how to create a team of, say "colonel burtons"
and have them spawn at a waypoint and then be transfered to the command of the team that caused them to spawn. If Team A has entered "secret Area" Then spawn instance of "colonel Burtons".
Email me please if you can help... metalworks@bellsouth.net
Thanks'
Bob
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