ALW is leaving.
#1
Posted 12 December 2004 - 03:22 AM
-The whole Red Alert 2: Armageddon (Red Alert 2: Allies Last War) team says good bye.
BTW, if you think we left on a really sour note, get over it. We are not a dead mod, we just prefered to move.
#2
Posted 12 December 2004 - 04:13 AM
Even though he can't see this anymore.... What team? I didn't see a single team member. Second, you can't expect us to respond instantly, as some of us do actually have to do other things than maintain sites.Due to not getting support, being ignored, and other reasons, the team and I have decided to switch to another host.
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#5
Posted 12 December 2004 - 01:11 PM
#6
Posted 12 December 2004 - 05:02 PM
What about matrix studios? Moving too?
Even though he can't see this anymore
Command & Conquer Mods, Mods Support, Public Researchs, Map Archives, Tutorials, Tools, A Friendly Community and much more. Check it out now!
#7
Posted 12 December 2004 - 05:21 PM
Margret Thatcher - Fenring's the one for me
#8
Posted 12 December 2004 - 06:01 PM
#9
Posted 12 December 2004 - 09:15 PM
And if you do care for the project the new link is: http://ra2a.unleashed.ws/.
Edited by Elite General TankMaster, 12 December 2004 - 09:18 PM.
#11
Posted 12 December 2004 - 11:30 PM
Edited by Elite General TankMaster, 12 December 2004 - 11:30 PM.
#12
Posted 13 December 2004 - 02:40 AM
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#14
Posted 13 December 2004 - 09:12 AM
A certain number of people will always complain about our services, this specimen has just made it more improbable for others to complain. Therefore we should thank him.
#15
Posted 13 December 2004 - 02:51 PM
#16
Posted 19 December 2004 - 09:27 PM
Team my arse. Some of those models look good because he borrowed them from a Generals mod lmao. They aren't his work. His ones are shit.
'Release isn't far away'
What a load of bollocks. You'd be coding like a fuckin' firecracker to release something that fast. He's forgotten the idea that skins don't magically appear on models. He's also forgotten that it takes several people many many months to get a TC mod going. It's not like RA2 where one could probably get the basis of one together in a few weeks of hard labour. He's prolly never even seen UnrealScript... I have, and it's a real bastard to try and use. Sure, so vehicle code exists...but can he use it?
Personally I'd like to see his player models. Prolly he thinks reskinning the Juggernauts will cut it.
It's better he left. The mod wasn't doing anything except taking up space on the forum. Let him take up someone else's bandwidth and try and prove me wrong.
All the same, I would say that this isn't really a place for a UT coder, since nobody on the boards actually knows how to do it. We're pretty much solely a CnC community...it was a waste of Revora's time and his time to host here. He prolly shoulda gone to PUnreal and become part of the AtariCommunity forums. He'd have had all the support he needed there...plus he coulda prolly cobbled a team together.
#17
Posted 20 December 2004 - 12:00 AM
Command & Conquer Mods, Mods Support, Public Researchs, Map Archives, Tutorials, Tools, A Friendly Community and much more. Check it out now!
#19
Posted 23 December 2004 - 04:31 PM
I know he can't read it.
But for future reference...I reckon projects should prove they exist before they become part of revora, as opposed to just asking for hosting and getting...
Otherwise there's a good probability they're wasting our time.
Take Unreal Force Warz. Does anyone know actually what they do? o_0 I see it on the forum but no posts. There are loads like that. No threads at all.
They're just wasting space and forum categories.
#20
Posted 26 December 2004 - 11:59 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users