Level data: Level_XX.dvd ELEM: (Next section: FXBK) +04 - +07: Section Size +0C & +0D: Element Count After names: 01 00 - Cooper, 02 00 - Doc, 03 00 - Sam, 04 00 - Kate, 05 00 - Sanchez, 06 00 - Mia: +13 & +14: Starting Position X (Increasing moves right) +15 & +16: Starting Position Y (Increasing moves left) +17 - +1D: Starting Height (Not much info about how it works) +1E: Starting Rotation (Increase for clockwise turning) +21: Stance (00 - standing, 07 - prone, 10 - mounted (nearest horse must not have a saddle)) 01 01 - Enemy: Size: 2D +13 & +14: Starting Position X (Increasing moves right) +15 & +16: Starting Position Y (Increasing moves left) +17 - +1D: Starting Height (Not much info about how it works) +1E: Starting Rotation (Increase for clockwise turning) +21: Actual Char: Voice, Health, Weapon, AI... but not look +27: Neutrality (1 - neutral, 2 - unsure enemy, 3 - enemy) +29 & +2A: Patrol Route ID (FF FF for no route) +2B: Stance (00 - standing, 01 - sitting, 06 - crouched, 10 - mounted (nearest horse must have a saddle), 54 - sleeping) 02 01 - Civilian: +13 & +14: Starting Position X (Increasing moves right) +15 & +16: Starting Position Y (Increasing moves left) +17 - +1D: Starting Height (Not much info about how it works) +1E: Starting Rotation (Increase for clockwise turning) +21: Actual Char: Voice, AI... but not look +25: Neutrality (1 - neutral, 2 - unsure enemy, 3 - enemy) +27 & +28: Patrol Route ID (FF FF for no route) +2B: Stance (00 - standing, not sure what other stances civs have)