CME1 bgx # default: 0 bgy # default: 0 mapx # width of map mapy # height of map back # default: 0 nbrOfPolys selected # default: 0 polysel # default: 0 pos # default: 0 for (nbrOfPolys) { name # name without extension disabled # default: 0 center_x center_y center_z # default: 0 height # default: 0 radio # default: 0 nbrOfPoints # default: 0 for (nbrOfPoints) { point_name point_disabled point_x point_y } nbrOfTiles for (nbrOfTiles) { tile_name # full path to bitmap tile_name2 # Commandos tile name (*.RLE or *.BMP) isRle # 1 or 0 tile_hide tile_disabled tile_offx tile_offy tile_w # width tile_h # height tile_m # mirror tile_f # flip tile_l # light tile_x # x pos tile_y # y pos } } EOF