03.10. 20:06:35.634 ***Logfile for C&C: Reloaded client*** 03.10. 20:06:35.634 Client version: 2.11.0.0 03.10. 20:06:35.634 Loading settings. 03.10. 20:06:35.681 Loading generic translation file at C:\Users\jon_c\Downloads\CnCReloaded\Resources\Translations\en\Translation.ini 03.10. 20:06:35.697 Loading theme-specific translation file at C:\Users\jon_c\Downloads\CnCReloaded\Resources\Translations\en\Translation.ini 03.10. 20:06:35.697 Loaded translation: English 03.10. 20:06:35.962 Initializing updater. 03.10. 20:06:35.994 Updater: Initializing updater. 03.10. 20:06:35.994 Updater: Update mirror count: 1 03.10. 20:06:35.994 Updater: Running from: clientdx.exe 03.10. 20:06:35.994 OSDescription: Microsoft Windows 10.0.22631 03.10. 20:06:35.994 OSArchitecture: X64 03.10. 20:06:35.994 ProcessArchitecture: X64 03.10. 20:06:35.994 FrameworkDescription: .NET Framework 4.8.9261.0 03.10. 20:06:35.994 Selected OS profile: WIN810 03.10. 20:06:35.994 Current culture: en-GB 03.10. 20:06:37.094 Removing partial custom component downloads. 03.10. 20:06:37.094 Checking for the existence of FinalSun.ini. 03.10. 20:06:37.094 FinalSun settings file exists. 03.10. 20:06:37.167 Writing installation path to the Windows registry. 03.10. 20:06:37.167 Starting background processing of INI files. 03.10. 20:06:37.167 /INI/Base does not exist, skipping background processing of INI files. 03.10. 20:06:37.702 Initializing GameClass. 03.10. 20:06:37.890 InitGraphicsMode: 1920x1080 03.10. 20:06:37.921 Entering fullscreen mode with resolution 1920x1080. 03.10. 20:06:38.702 Hardware info: 11th Gen Intel(R) Core(TM) i7-11375H @ 3.30GHz (4 cores) | Video controller: Intel(R) Iris(R) Xe Graphics | Total physical memory: 32GB 03.10. 20:06:39.625 Loading Client/recent_list failed! File does not exist. 03.10. 20:06:39.640 Loading maps from C:\Users\jon_c\Downloads\CnCReloaded\INI\MPMaps.ini. 03.10. 20:06:39.656 Updater: Checking local file versions. 03.10. 20:06:39.703 Game Client Version: CNCR 2.6.2 03.10. 20:06:39.765 Map C:\Users\jon_c\Downloads\CnCReloaded\Maps\Standard\bldfeud.map doesn't exist! 03.10. 20:06:44.439 DiscordHandler: Connected Discord RPC client. 03.10. 20:06:44.548 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 03.10. 20:06:44.548 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 03.10. 20:06:44.548 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 03.10. 20:06:44.548 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 03.10. 20:06:44.548 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 03.10. 20:06:44.548 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 03.10. 20:06:44.548 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 03.10. 20:06:44.548 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 03.10. 20:06:44.564 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 03.10. 20:06:44.564 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 03.10. 20:06:44.564 AssetLoader.LoadSound: Sound not found! MainMenu/button.wav 03.10. 20:06:44.988 Attempting to parse INI/Battle.ini to populate mission list. 03.10. 20:06:45.012 Finished parsing INI/Battle.ini. 03.10. 20:06:45.102 Reading statistics. 03.10. 20:06:45.291 KABOOOOOOM!!! Info: 03.10. 20:06:45.291 Type: System.Collections.Generic.KeyNotFoundException 03.10. 20:06:45.291 Message: The given key was not present in the dictionary. 03.10. 20:06:45.321 Source: mscorlib 03.10. 20:06:45.321 TargetSite.Name: ThrowKeyNotFoundException 03.10. 20:06:45.321 Stacktrace: at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ClientGUI.Parser.GetConstant(String constantName) in C:\Proyectos\xna-cncnet-client\ClientGUI\Parser.cs:line 96 at ClientGUI.Parser.GetConstantValue() in C:\Proyectos\xna-cncnet-client\ClientGUI\Parser.cs:line 243 at ClientGUI.Parser.GetExprValue() in C:\Proyectos\xna-cncnet-client\ClientGUI\Parser.cs:line 161 at ClientGUI.Parser.GetExprValue(String input, XNAControl parsingControl) in C:\Proyectos\xna-cncnet-client\ClientGUI\Parser.cs:line 109 at ClientGUI.INItializableWindow.ReadINIForControl(XNAControl control) in C:\Proyectos\xna-cncnet-client\ClientGUI\INItializableWindow.cs:line 189 at ClientGUI.INItializableWindow.ReadINIForControl(XNAControl control) in C:\Proyectos\xna-cncnet-client\ClientGUI\INItializableWindow.cs:line 179 at ClientGUI.INItializableWindow.Initialize() in C:\Proyectos\xna-cncnet-client\ClientGUI\INItializableWindow.cs:line 110 at DTAClient.DXGUI.Multiplayer.GameLobby.GameLobbyBase.Initialize() in C:\Proyectos\xna-cncnet-client\DXMainClient\DXGUI\Multiplayer\GameLobby\GameLobbyBase.cs:line 204 at DTAClient.DXGUI.Multiplayer.GameLobby.SkirmishLobby.Initialize() in C:\Proyectos\xna-cncnet-client\DXMainClient\DXGUI\Multiplayer\GameLobby\SkirmishLobby.cs:line 34 at Rampastring.XNAUI.XNAControls.XNAControl.AddChildImmediate(XNAControl child) at ClientGUI.DarkeningPanel.AddChild(XNAControl child) in C:\Proyectos\xna-cncnet-client\ClientGUI\DarkeningPanel.cs:line 51 at ClientGUI.DarkeningPanel.AddAndInitializeWithControl(WindowManager wm, XNAControl control) in C:\Proyectos\xna-cncnet-client\ClientGUI\DarkeningPanel.cs:line 107 at DTAClient.DXGUI.Generic.MainMenu.PostInit() in C:\Proyectos\xna-cncnet-client\DXMainClient\DXGUI\Generic\MainMenu.cs:line 556 at DTAClient.DXGUI.Generic.LoadingScreen.Finish() in C:\Proyectos\xna-cncnet-client\DXMainClient\DXGUI\Generic\LoadingScreen.cs:line 94 at DTAClient.DXGUI.Generic.LoadingScreen.Update(GameTime gameTime) in C:\Proyectos\xna-cncnet-client\DXMainClient\DXGUI\Generic\LoadingScreen.cs:line 119 at Rampastring.XNAUI.WindowManager.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at MonoGame.Framework.WinFormsGameWindow.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at DTAClient.Startup.Execute() in C:\Proyectos\xna-cncnet-client\DXMainClient\Startup.cs:line 149 at DTAClient.PreStartup.Initialize(StartupParams parameters) in C:\Proyectos\xna-cncnet-client\DXMainClient\PreStartup.cs:line 202