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#830790 Community Screenshots

Posted by Capt.Drake on 02 December 2010 - 10:05 PM in Remix Escalation

althoug h I'll directly upload to moddb;)
Also for everybody else there are/will shortly be two new vids on moddb



#832959 Super Units and Hero units to be Map Marked

Posted by Capt.Drake on 16 December 2010 - 10:02 PM in Remix Escalation

I think you missunderstood it, it's about map markers for the CONTROLLING player, not everybody;)



#833090 I have a problem with pics

Posted by Capt.Drake on 17 December 2010 - 08:25 PM in Remix Escalation

Well I didn't, and I got the american version btw, I think it's .csf file that causes this problem I guess



#834999 BETA 0.75 BUGS

Posted by Capt.Drake on 03 January 2011 - 10:40 AM in Remix Escalation

Well it is infact done for each map individually



#839987 Physics Lab

Posted by Capt.Drake on 03 February 2011 - 09:34 AM in Remix Escalation

Well I did my first try on a skin ever and here is what came out, perhaps a little work is still needed but I'm happy with the overall look

Attached Thumbnails

  • Bild2.jpg
  • Bild1.jpg



#840038 Physics Lab

Posted by Capt.Drake on 04 February 2011 - 12:34 AM in Remix Escalation

Here is the Physics Lab with a brighter skin, partly, some parts are still the old shade for comparison.

Attached Thumbnails

  • sshot013.jpg



#840062 Physics Lab

Posted by Capt.Drake on 04 February 2011 - 09:43 AM in Remix Escalation

Atleast that's not my deal cause I don't know anything about modelling, I was just given the texture and tried to make sth out of it.
But yes Pend should have a look at it;) (Hint Hint)



#840127 Physics Lab

Posted by Capt.Drake on 04 February 2011 - 11:06 PM in Remix Escalation

I know, I don't need a fence, a lager base would be good none the less



#840889 Fan art section

Posted by Capt.Drake on 11 February 2011 - 03:08 PM in Remix Escalation

With the right tools it shouldn't be too bad



#852080 Fixing Remix Installs

Posted by Capt.Drake on 12 July 2011 - 08:12 AM in Remix Escalation

Exactly, that's so with most mods



#852081 Super Units and Hero units to be Map Marked

Posted by Capt.Drake on 12 July 2011 - 08:17 AM in Remix Escalation

Look a bit around, it's written down in one of the topics



#852104 Fixing Remix Installs

Posted by Capt.Drake on 12 July 2011 - 01:53 PM in Remix Escalation

Cause in that public version GLA wasn't yet finished



#852122 --Out Dated-- Change Log for v0.75 to v1.0

Posted by Capt.Drake on 12 July 2011 - 03:23 PM in Remix Escalation

Well Laser General isn't finished in that version, so try to overlook that

Well SW still has the most powerful superwapon



#852123 Remix Escalation Suggestion

Posted by Capt.Drake on 12 July 2011 - 03:25 PM in Remix Escalation

So what's stopping them?

The intention of the modderXD

Also, what are the vehicle hero units?


They are limited super powerful vehicels like the Leonidas, look at the Robot General Video on ModDB

What is the 4tier escalation?


Here is the answer from the master Pendaelose

it works like this... first, lets assume you are playing Super Weapon general, it's an easy build path. You start the game at "Escalation 0". You can build you starter buildings, and a wide range of basic units and defenses, but you cannot build a tech center yet. After you build your War factory you can research "Escalation 1", it costs 2000$ and takes 60 seconds. Now you can build a strategy center plus a new tier of units and defenses. After you build your strategy center you can research "Escalation 2", it costs 4000$ and takes 90 seconds. This will let you build an ICBM launcher, plus another tier of units and defenses. Escalation 2 units are some of the best units in the game and your first level of heavy defenses. These T2 units offer the real meat of your army/base. After your ICBM is built you can research "Escalation 3", this costs 8000$ and takes 135 seconds. Now you can build your particle cannon, SDI cannon, and research your Hydrogen Bomb upgrade for the ICBM.

For any general, if you stay focused on base construction and upgrades you can reach T3 in about 12 minutes. Not all generals will follow the same upgrade path, some have upgrades to a single structure, or others have technology that much be researched, but they all take the same amount of time to reach T3.

For ease of conversation the Escalation levels are often called T0 - T3. Some factions have a T3+. It's not another escalation level, but there may be an additional upgrade or structure needed to unlock a final unit or super weapon.

You can download the mod and try it




#852150 Fixing Remix Installs

Posted by Capt.Drake on 12 July 2011 - 04:54 PM in Remix Escalation

When you don't have the First Decade Edition that's it



#852152 Remix Escalation Suggestion

Posted by Capt.Drake on 12 July 2011 - 04:55 PM in Remix Escalation

It's just the SDI, besides that there is some long range Arty, but no real super units



#852160 Remix Escalation Suggestion

Posted by Capt.Drake on 12 July 2011 - 05:09 PM in Remix Escalation

Exactly



#852180 Best Hero Unit

Posted by Capt.Drake on 12 July 2011 - 07:06 PM in Remix Escalation

Yeah it took two or was it three nukes in that game^^



#852188 Best Hero Unit

Posted by Capt.Drake on 12 July 2011 - 07:34 PM in Remix Escalation

Well it depends on the playstyle too.
Wheather you choose Macro or Micro



#852243 Vanilla factions

Posted by Capt.Drake on 13 July 2011 - 07:40 AM in Remix Escalation

No, and why is this a question important enough for a new topic, can't you live without the vanilla factions



#852251 Vanilla factions

Posted by Capt.Drake on 13 July 2011 - 10:27 AM in Remix Escalation

I think it was because of a lack of ideas (maybe) and the restriction of the Generals engine to 4 generals for each faction



#853050 Best superweapon

Posted by Capt.Drake on 20 July 2011 - 10:30 PM in Remix Escalation

Loosing the "proper" pictures has sth to do with an upgrade limit that had to be by passed, so no big deal, the pictures will ultimatly go away anyways
There is I guess decoys, emp and emitter upgrades for the aurora although I'm not sure.
The loss of the engineer is really really minor, she honestly doesn't need any buffs for that loss
The online function of ZH is a pice of junk, that is why one should use Hamachi (there is a topic about that) to play with others, or just play over lan



#853513 Remix Escalation Suggestion

Posted by Capt.Drake on 25 July 2011 - 06:59 PM in Remix Escalation

And I already played a bit^^



#853587 Bug Reporting for Version 0.90

Posted by Capt.Drake on 26 July 2011 - 10:04 AM in Remix Escalation

Well there also is the option for 1.000.000 starting moneyXD

I would guess that Plasma Generator bug is a leftover from internal testing, although I must say, it's a powerplant that should solve all your power problems so it's not that bad, or game breaking



#853592 Remix Escalation Suggestion

Posted by Capt.Drake on 26 July 2011 - 10:56 AM in Remix Escalation

Well Beacon drop is still in there, and giving dozers an offensive ability is counter productive I think