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#742185 How to remove orcs from lumbermil

Posted by ilmare on 19 August 2009 - 03:21 PM in BFME2: Arcade Edition

Posted Image
Thanks: seo เทเวศประกันภัย

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Posted Image
Thanks: seo เทเวศประกันภัย


Hi Arcade Edition Moder

I think Arcade Edition is the great Mod for me but I have some problem from Mod

2 sshot show many orc produce from lumbermil.

If lumbermil so many in map(personal VS computer) it make the result in game playing too slow down. :good:

How to remove orcs from lumbermil...

Plz..... Help me for remove orcs from lumbermil...

Thnak for help. :xcahik_:



#724864 Removing Ai retreat in WOR

Posted by ilmare on 23 June 2009 - 03:50 PM in BFME2 & RotWK Modding

i have been trying to modify the Ai retreat system so that the AI will not retreat half way through a rela time conflict in WOR. This is what I have:

; WOTR retreat magic numbers
	FarmingThreshold = -10;-2
	ArmyQualityBias = -10;2
	ArmyQuantityBias = -10; 1
	HeroQualityBias = -10;1
	MapControlBias = -10;2
	BaseStrengthBias = -10;1
	RingOwnershipBias = -10;2
	LogicFramesTillRetreatChecksStart = 1
	LogicFrameBetweenRetreatChecks = 1
	LogicFramesTillAISelfDestructs = 1

I have encountered several problems:

1) I tried to use ewxtreme numbers such as 10 and -10 so that the AI would give up really quckly. (So that I could test that the code worked) but nothing happened. Is this the correct code and if so did was I jsut to impatienet with my testing and who could I test the code?

2) I am unsure whether increasing the numbers will make more/ less llikely that a retreat will occur.


Can anyone help? THANKS! :huh: :xd:


Yes, I have this same probleme Can we delete it ?

^_^ Can anyone help ? Plzzz....