Could you give me a more detailed answer? There is a lot of information that I don't just automatically know, being a that I am a complete newb.
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There have been 11 items by Valdrec (Search limited from 07-June 19)
Well the issue now seems to be that if I edit any of the numbers, commented or not ( I was using ; .) It picks a random word in the file and says it is the source of the error. I tried editing just one word and I got 'FILE' as the source of the issue this time :/
Hm. I reversed all the changes I made to the file, and it runs fine.
My only assumption is that Bfme2 without wotwk edits differently? I assumed it was just the ini.big file but perhaps there is something else I need to do to enable it?
Added: As I change different parts I'm getting the same error with different words. This is most confusing as these things seem to be completely unconnected.
Yeah, I don't have WotWK.
I'm not really sure what "end" "is" mean in this sense, are you saying the letters I and S are added in somewhere by accident, or are we talking about a specific code?
At first I thought the way I'd commented on it was wrong, so I tried removing that. I now have the same error as before but with ':' instead of 'is'
Well looks like that didn't work. Upon opening the game I got this:
Unknown block 'is'.
Error parsing INI block 'is' in file
(unknown)(0): game.dat+241550 Debug::PostStaticInit+3390
(unknown)(0): game.dat+6460555 Xfer::operator==+119787
(unknown)(0): kernel32.dll+78698 BaseThreadInitThunk+18
(unknown)(0): ntdll.dll+235650 RtInitializeExceptionChain+99
(unknown)(0): ntdll.dll+235605 RtInitializeExceptionChain+54
Because of the severity of this error the game will now exit.
I'm guessing it's referring to the changes I made, but beyond that I don't really understand what the issue is. Anyone have any ideas?
My files seem a little different for whatever reason, but in Ini.big I found the values I was looking for.
down to 0.1 on level three (I figured I'd put it even lower as I often play with max command points)
While I was looking around I noticed that the rams for Isenguard and Mordor are entirely zero. If they can break through my archer cover, they deserve to get a wall or two broken, so I increased
to 2.0 (Dwarven BatteringRam was 4)
Time to test this
If you want to remove them because, like me, you hate how early some factions build them and how they take some of the fun out of game, then I would suggest not removing them but changing how the game uses them.
You could increase the cost of them.
I'm very interested in this. I like to relax and turtle, but the range and strength of seige ammunition breaks the flow somewhat. I used to have a small mod added that simply made the command point cost of things like Catapults too high for anyone to build (But not the wall upgrades obviously) And that was a way I liked to play it.
I have a very poor understanding of my files and I'd like to be able to do this, but I've not been able to find any sort of sufficient guidance to do so, could you help me out?
Alternatively changing the range and damage of those projectiles, so that they have to be in the range of my archers would be suitable too.