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#46590 Try this unit!

Posted by Fixen on 23 December 2003 - 12:55 PM in Voxel and SHP Discussion

I specifically set Burst=1. Didn't work.



#46475 Try this unit!

Posted by Fixen on 22 December 2003 - 04:27 PM in Voxel and SHP Discussion

That's not what i mean. i know that the bombs flew off the map itself, so i made a new weapon as you said. But it drops five bombs no matter what range, etc. i set it.



#46384 Try this unit!

Posted by Fixen on 21 December 2003 - 03:42 AM in Voxel and SHP Discussion

Well, try my code. The stealth bomber drops five bombs, now that's not realistic.



#46234 Try this unit!

Posted by Fixen on 19 December 2003 - 01:26 PM in Voxel and SHP Discussion

The paradrop plane is a C-130 anyway, not a B-52.


Isn't a C-130 Hercules green? It shouldn't be gray.



#46232 Try this unit!

Posted by Fixen on 19 December 2003 - 01:25 PM in Voxel and SHP Discussion

Oh, I'll get the B-52 voxels.

Allied Commander, my code makes an aircraft drop 5 bombs, or whatever. Having a stealth bomber drop 5 bombs will not be realistic. So, unless I find a way to have an aircraft drop only 1 bomb, I'll stick to the B-52.



#46229 Helix Chopper for RA2?

Posted by Fixen on 19 December 2003 - 01:17 PM in Voxel and SHP Discussion

Hmm, deploy to land. Now that's something to think about. I'll try that.



#45935 Helix Chopper for RA2?

Posted by Fixen on 15 December 2003 - 08:17 PM in Voxel and SHP Discussion

:oops: Sorry, guess my temper flared. :oops:

I now restate my problem:
My helix does fire everything. Just that the helix only got into range of blackhawkcannon to fire it. It didn't attempt to get into range of the garrisoned guns inside the helix. Again I apologize to my temper. :oops:



#45929 Try this unit!

Posted by Fixen on 15 December 2003 - 08:00 PM in Voxel and SHP Discussion

Well, a person just can't trash his own creations. Perhaps that's what the typical creators out there thinks. I say, let it be an easter egg and hidden unit, and have the curious people out there find it out.



#45770 Helix Chopper for RA2?

Posted by Fixen on 12 December 2003 - 08:14 PM in Voxel and SHP Discussion

Admin Edit : That's not the spirit, Fixen

Fixen, you've scared everybody away who was willing to help you , I'd calm down and apoligize if I were you, if you ever want to get some help again...

And try to find solutions in steps, your unit might contain multiple errors/bugs and then solving one doesn't solve the issue, so try all the doubtful INI entries one by one,, for Christ's sake, just give the Nighthawk the OppenTopped=true line, and see if that works correct, if it does, then this is not the problem, if it doesn't, ...

Greets, and good luck with your unit,

CI



#45759 Helix Chopper for RA2?

Posted by Fixen on 12 December 2003 - 04:21 PM in Voxel and SHP Discussion

All right, you people. Stop giving me OpenTopped=yes or maybe tips which I already have on my entry. Read my entry of my Helix above, then suggest.



#45678 Try this unit!

Posted by Fixen on 10 December 2003 - 04:49 PM in Voxel and SHP Discussion

I think that ppl should spend there time making units that are new and exeiting, not just somefing wots already bin dun  


I sometimes think that these new things don't blend to what RA2 is meant to be. I saw a mod with a Solar Tank (Shoots dolphin rays), uranium and atomic tanks, even like challenger I, II tanks. I mean, a player will try the units, and then immediately choose a unit he/she likes, and ditch the others. What's the use? I eventually took my stealth bomber (using [FORTRESS] graphic) off because of that.



#45676 Try this unit!

Posted by Fixen on 10 December 2003 - 04:42 PM in Voxel and SHP Discussion

Is Fixen male?


Yes. I won't reveal any more than that, though.



#45673 Helix Chopper for RA2?

Posted by Fixen on 10 December 2003 - 04:31 PM in Voxel and SHP Discussion

can't send entry... lost it when disk was wiped :(

That had gotta suck. :o :shock:



#45482 Helix Chopper for RA2?

Posted by Fixen on 07 December 2003 - 10:05 PM in Voxel and SHP Discussion

Dave wrote:

hmmm.. it should work.. I dunnit b4 and it worked.. if u r using an editor (like TiBeD then u could try coping the text form it replacing it onto a new unit)


Can you send me your entry?



#45479 Try this unit!

Posted by Fixen on 07 December 2003 - 09:41 PM in Voxel and SHP Discussion

I made this nice bomber for my mod. Try putting this in your ini files.

[B52]
Image=PDPLANE
UIName=Name:B52
Name=B-52 Heavy Bomber
Strength=400
Category=AirPower
Armor=light
TechLevel=10
Primary=B52Bomb
Cost=2000
Prerequisite=RADAR,GATECH
Dock=GAAIRC,AMRADR
LeadershipRating=10
RadarInvisible=no
Sight=10
Landable=yes
AirportBound=yes
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=11
Owner=British,French,Germans,Americans,Alliance
Points=30
ConsideredAircraft=yes
ROT=2
Omnifire=yes
PipScale=Ammo
Ammo=1
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
MoveSound=PDPlaneMoveLoop
DieSound=
ElitePrimary=B52BombE
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash

[B52Bomb]
Damage=400
ROF=10 ; was 1
Range=5
Projectile=BunkerBuster
Speed=0
Warhead=ORCAHE
Floater=yes
Report=KirovAttack



#45476 Helix Chopper for RA2?

Posted by Fixen on 07 December 2003 - 09:34 PM in Voxel and SHP Discussion

TibEd's for rookies. I go nuclear in ini files. Here's the entry for my helix.

[HELIX]
UIName=Name:Helix
Name=Helix Battle Chopper
Prerequisite=NAWEAP,NATECH
Primary=HindCannon
Strength=500
Category=AirPower
Armor=light
JumpJet=yes
TechLevel=10
Sight=6
Speed=12
PipScale=Passengers
Passengers=5
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Omnifire=yes
OpenTopped=yes;passengers can shoot out
SizeLimit=1;1 ;gs like half track and Blackhawk. Terror Drones and Brutes are allowed in.
Owner=Russians,Confederation,Africans,Arabs
HoverAttack=yes
Cost=2000
Soylent=2000
Points=50
ROT=5
Landable=yes
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
CrashingSound=SeigeChopperDie
DieSound=
SpeedType=Hover
ElitePrimary=HindCannonE
MoveSound=SeigeChopperMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Crashable=yes
DamageSmokeOffset=100, 100, 275
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6

Weapon:
[HindCannon]
Damage=20
ROF=15
Range=4
Projectile=QuadShell
Speed=100
Warhead=SSA
Report=BlackOpsAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OmniFire=yes

And the artmd.ini entry:
[HELIX]
Cameo=CHOPICON
AltCameo=CHOPUICO
Voxel=yes
Remapable=yes
UseBuffer=yes
DisableVoxelCache=yes ; SJM: this is a major cache hog
DisableShadowCache=yes ; SJM: this too
TurretOffset=50
ShadowIndex=2
PrimaryFireFLH=175,0,10

And while you're at it, solve this prob for me:
My apache helicopter, which uses the Hind voxel and I attached the rotating blades part. I have BalloonHover=yes and Hoverattack=yes and all that copied from siege chopper minus the deploying stuff. Still, when there is no command for it the rotors stop and it hangs in the air. ??????



#45298 Helix Chopper for RA2?

Posted by Fixen on 05 December 2003 - 01:37 PM in Voxel and SHP Discussion

I did that. Maybe I should just lower the range of BlackHawkCannon (or HelixCannon which i put in) to so that it matches the range of 20mmRapid (Primary Weap of Battle Fortress)

-Fixen



#45275 Helix Chopper for RA2?

Posted by Fixen on 04 December 2003 - 08:48 PM in Voxel and SHP Discussion

I made a Helix Chopper (from Generals) to RA2. It allows for five passengers to garrison in and fire.

Problem: It only shoots the primary weapon: BlackHawkCannon. No matter how I set the range of it. Now what?

-Fixen