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There have been 21 items by fangfang (Search limited from 21-January 19)
the american tomahawk or some weapons will get nuke warhead if captured a chinese nukesilo and upgraded the UraniumShells,
Chinajetmig will get CountermeasuresBehavior if captured an american airfield and upgraded the tech.
ranger and redguard get AP bullet upgrade after captured GLA's blackmarket and upgraded the tech.
and so on...
Airforce: Rocketter, can go anywhere and shots AA/AG, CountermeasuresBehavior, calls Lv1 airstrike when HEROIC Lv3.
Flame: Flamemaster, fires napalm grenade(creates firestorm) and firewall ( clear buildings), calls napalm strike when heroic lv3.
Infantry: specialforce, sniper rifle/killpilot sniper rifle(long recharge time)/better TNT attack/swimming, calls InfantryParadrop when heroic
Chemical : crazy chemist, just like flamemaster but uses toxic.
nope, not the generals.csf but generals.str.
Do you mean the CSF file
some mods have the file instead of the csf file. such as Pro Gen...
the csf file is locate here:...\data\( language)\
but the str file is here:..\data\
the str file has precedence over the csf file.
that's a crazy stuff!!
Battle Command Tank
you make me so mad
maybe you can put 8 men in it? hackers or infantries??
cool stuff, but the flags on the top, some are red, the other are green, I think it's a mistake, maybe??
Tank Strategy Center
add an overlord contain module to the unit and the upgrade in question creates a stealth detector inside it. It needs no model
OK, I'll try.
before your advice,
at 1st I want to use drone behavior, now I think overlod contain maybe better.
or the other way:the type of the upgrade is Object, then use ReplaceObjectUpgrade, ReplaceObject =can detect stealth and same model infantry
it make me so mad :(
That is a VERY good point. I will look into the Helix contain, I think you are right about it having mixed container behaviors. Although, I'm willing to bet money that helix contained objectes still ignore the POWERED condition state.
well, and other point is HideSubObject/ShowSubObject, the example is Landraider from Project Raptor
mum...what about this : you know helix can put men in and can upgrade addon. make the bunker as a special "helix" on the ground and it can not move.
Overlord Addon, Conflicts with Garrison Contain. You can have a bunker that IS an addon, but you cannot have a bunker WITH an addon
i already suggested something like this, basicly my idea was to make a bunker with a moduler upgrade on top, this could be gattling cannons, small artil cannon, propoganda speakers, radar, ecm or watever else someone can think off.
more advanced infantries!
Advanced barracks - armed with defence weapon( machinegun?? just like Xenoforce), because commandset just 14 buttons.
Officer - propoganda speaker, scout- radar, hacker or something- ECM, mortar infantry - artil cannon...
just garrison em into the bunker hehe
I want to give an infantry a skill to detect stealth but need upgrade to use it.
Behavior = StealthDetectorUpdate ModuleTag_IR
InitiallyDisabled = Yes
TriggeredBy = someone Upgrade
but I got an error :(
how to do then??? plz help!!
I think the infantry general should replace the gattling cannon defence with gattling bunker, just only the fortress bunker but a gettling cannon defence on top of it(objectcreation upgrade or something else). the gattling cannon will be shut down if the power supply is low.
and other suggestion is assault supply truck. it can hold 2 or more guards (and PassengersAllowedToFire = Yes).
that is what i want to say, infantry general's main character is infantry, everything is support to infantry, just like his bunker powerplant.