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#340121 REJECTED IDEAS

Posted by fangfang on 10 August 2006 - 12:49 AM in Remix Escalation

[GLA worker:] I'm just a peasant . I will obey.



#338263 Suggestions

Posted by fangfang on 07 August 2006 - 09:35 AM in Contra

a small chance maybe 3% chance of getting a random superunit


Do U mean just a commandbutton, but construsts random unit??
just check the technical code, BuildVariations =...
U can copy & paste 97 normal units name and 3 superunit name.



#335634 General's Powers for china.

Posted by fangfang on 02 August 2006 - 04:15 AM in Contra

well, it's just a game for fun, not reallife battle.
and the mine weapon is RadiusDamageAffects = ENEMIES NEUTRALS



#335609 Remix Escalation Suggestion

Posted by fangfang on 02 August 2006 - 03:15 AM in Remix Escalation

what about remix technologies :lol:
the american tomahawk or some weapons will get nuke warhead if captured a chinese nukesilo and upgraded the UraniumShells,
Chinajetmig will get CountermeasuresBehavior if captured an american airfield and upgraded the tech.

ranger and redguard get AP bullet upgrade after captured GLA's blackmarket and upgraded the tech.

and so on...



#335601 General's Powers for china.

Posted by fangfang on 02 August 2006 - 02:49 AM in Contra

for nuke gen: gen power upgrade all mines to nuke mine



#335598 Hero Characters

Posted by fangfang on 02 August 2006 - 02:37 AM in Remix Escalation

Cybernetic : a cyborg can add some addons like overlord but uses american technology(metal storm??), self-clone( spawn or build a copy of self), romote control(shutdown enemy's building/vehicle)

Airforce: Rocketter, can go anywhere and shots AA/AG, CountermeasuresBehavior, calls Lv1 airstrike when HEROIC Lv3.

Flame: Flamemaster, fires napalm grenade(creates firestorm) and firewall ( clear buildings), calls napalm strike when heroic lv3.

Infantry: specialforce, sniper rifle/killpilot sniper rifle(long recharge time)/better TNT attack/swimming, calls InfantryParadrop when heroic

Chemical : crazy chemist, just like flamemaster but uses toxic.



#335565 ground weapons of air general

Posted by fangfang on 02 August 2006 - 12:55 AM in Contra

Rosco and I have started talking about doing UNIQUE Hero characters for each general.


GOOD work man!! Keeeeep it up!! :lol: that is what i want to say!
and I hope you can make some hero buildings :mellow: or hero dozer/worker????



#335151 ground weapons of air general

Posted by fangfang on 01 August 2006 - 10:25 AM in Contra

i wanna this one to replace the chinook
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#334490 ground weapons of air general

Posted by fangfang on 31 July 2006 - 08:41 AM in Contra

I wanna rocketeer as AFG's advanced infantry/hero...



#334368 Modding Q&A

Posted by fangfang on 31 July 2006 - 04:18 AM in Contra

Do you mean the CSF file

nope, not the generals.csf but generals.str.
some mods have the file instead of the csf file. such as Pro Gen...
the csf file is locate here:...\data\( language)\
but the str file is here:..\data\
the str file has precedence over the csf file.



#333813 Modding Q&A

Posted by fangfang on 30 July 2006 - 06:06 AM in Contra

how can I get the str file??
the offical game files are not contain the file.



#333810 Suggestions

Posted by fangfang on 30 July 2006 - 06:00 AM in Contra

the B-52 has badass armor

yep, and I hope if a B52 crashed, it takes a lot of damage on the ground, medium damage radius (just like nukecanon or something), effect anything on the ground.
:p



#331258 Don't understand this

Posted by fangfang on 25 July 2006 - 10:29 AM in Contra

it shoots down super weapons

does it shoot down particle cannon uplink??



#331257 Remix Escalation Suggestion

Posted by fangfang on 25 July 2006 - 10:17 AM in Remix Escalation

Battle Command Tank

that's a crazy stuff!!
you make me so mad :ohmy: :p
maybe you can put 8 men in it? hackers or infantries??

Tank Strategy Center

cool stuff, but the flags on the top, some are red, the other are green, I think it's a mistake, maybe??



#331215 Modding Q&A

Posted by fangfang on 25 July 2006 - 07:59 AM in Contra

add an overlord contain module to the unit and the upgrade in question creates a stealth detector inside it. It needs no model


OK, I'll try.
before your advice,
at 1st I want to use drone behavior, now I think overlod contain maybe better.
or the other way:the type of the upgrade is Object, then use ReplaceObjectUpgrade, ReplaceObject =can detect stealth and same model infantry
....
it make me so mad :(



#331212 Suggestions

Posted by fangfang on 25 July 2006 - 07:37 AM in Contra

That is a VERY good point. I will look into the Helix contain, I think you are right about it having mixed container behaviors. Although, I'm willing to bet money that helix contained objectes still ignore the POWERED condition state.


well, and other point is HideSubObject/ShowSubObject, the example is Landraider from Project Raptor :p



#331080 Suggestions

Posted by fangfang on 25 July 2006 - 01:38 AM in Contra

and another suggestion:
airforce general:
Rocketeer , you kow what it is.
remove the particle cannon uplink , use tomahawk storm or heavy air strike( more B2s, more Auroras or some planes) as a superweapon.



#331072 Suggestions

Posted by fangfang on 25 July 2006 - 01:08 AM in Contra

Overlord Addon, Conflicts with Garrison Contain. You can have a bunker that IS an addon, but you cannot have a bunker WITH an addon

mum...what about this : you know helix can put men in and can upgrade addon. make the bunker as a special "helix" on the ground and it can not move.

i already suggested something like this, basicly my idea was to make a bunker with a moduler upgrade on top, this could be gattling cannons, small artil cannon, propoganda speakers, radar, ecm or watever else someone can think off.


more advanced infantries!
Advanced barracks - armed with defence weapon( machinegun?? just like Xenoforce), because commandset just 14 buttons.
Officer - propoganda speaker, scout- radar, hacker or something- ECM, mortar infantry - artil cannon...
just garrison em into the bunker hehe :p



#330789 Modding Q&A

Posted by fangfang on 24 July 2006 - 12:31 PM in Contra

does the stealthdetectorupgrade can be TriggeredBy =someone upgrade???
I want to give an infantry a skill to detect stealth but need upgrade to use it.
;----------code----
Behavior = StealthDetectorUpdate ModuleTag_IR
...
InitiallyDisabled = Yes
TriggeredBy = someone Upgrade
End
;----------
but I got an error :(
how to do then??? plz help!!



#330783 Suggestions

Posted by fangfang on 24 July 2006 - 12:10 PM in Contra

about infantry general:
I think the infantry general should replace the gattling cannon defence with gattling bunker, just only the fortress bunker but a gettling cannon defence on top of it(objectcreation upgrade or something else). the gattling cannon will be shut down if the power supply is low.
and other suggestion is assault supply truck. it can hold 2 or more guards (and PassengersAllowedToFire = Yes).
that is what i want to say, infantry general's main character is infantry, everything is support to infantry, just like his bunker powerplant.



#313632 WOW these guys

Posted by fangfang on 17 June 2006 - 07:34 AM in Spam Factory

:D
I think they r CCG/ZH fans...
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