another question to anyone: Is it possible to add an entirely new unit using only map.ini, and if so does there exist any example for BFME II (not ROTWK) that I can have a look at? I have founf a script for ROTWK where a werewolf is added, but I would like one that I could actually check out by playing it.
Hi, This is my first post on this forum, I am modding since a couple of weeks now and starting to get the basics.
My goal is to mod maps only, by only using the map.ini file as I do not like the idea of editing the entire game and having to change the ini.dat every time I want to change mod
I am currently working on a cat & mouse, this is the basic idea for those that don't know the concept:
PLAYER_1: MOUSE has a porter that can build towers fortress and walls to protect himself from the cat. The mouse has to survive until the timer runs out to win.
PLAYER_2: CAT the cat has some buildings from which he can rapidly produce a variety of units to hunt the mouse. He wins if he can kill the mouse before the timer expires
Now, I want the Cat to have a barracks that can create a variety of units, including the IsengardBerserker The problem is that this unit requires "Upgrade_IsengardUrukPitLevel2", which I have successfully granted to the barracks, so this worked. Then I wanted to add the mirkwood archers from the elven barracks, which require elven barracks lvl2. So I tried applying this upgrade to the GondorBarracks but it seemed to override the isengardurukpitlevel2 upgrade, so now i could only create the archers and not the berserker.
I could create any faction's level1 units since they don't require anything
My next solution was to remove the requirments by editing the commandbutton.ini file (throught the map.ini file) and i tried this: