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#1100778 MO 3.3 // Game Bugs

Posted by Speeder on Today, 01:06 PM in Mental Omega 3.0-3.3 Discussion

That's intentional, to give it a blinking effect.




#1100234 No restart button in the skirmish ui

Posted by Speeder on 04 May 2019 - 09:44 AM in Mental Omega 3.0-3.3 Discussion

Not even the original Red Alert 2 had the restart button in the skirmish UI.




#1099583 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 17 April 2019 - 05:30 PM in Mental Omega 3.0-3.3 Discussion

Marauder is the Kaamos Cannon.




#1098191 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 11 March 2019 - 09:52 PM in Mental Omega 3.0-3.3 Discussion

No.




#1098183 MO 3.3 // Game Bugs

Posted by Speeder on 11 March 2019 - 05:00 PM in Mental Omega 3.0-3.3 Discussion

It's not, because you're supposed to lose by design. I guess the mapper didn't account for this scenario. :p




#1097909 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 06 March 2019 - 12:34 AM in Mental Omega 3.0-3.3 Discussion

Having two Shadow Tank build options is an oversight, which will be fixed. Only the default version should be buildable from the War Factory.



#1097062 MO 3.3 // Game Bugs

Posted by Speeder on 11 February 2019 - 11:54 AM in Mental Omega 3.0-3.3 Discussion

Yes.



#1096108 Why is Blue, Neon Blue in Multiplayer/Skirmish?

Posted by Speeder on 17 January 2019 - 10:57 AM in Mental Omega 3.0-3.3 Discussion

That dark blue from the campaign is a bit too dark, especially when used as text messages. I prefer to use easily readable colors in skirmish/multi.




#1096058 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 15 January 2019 - 01:19 PM in Mental Omega 3.0-3.3 Discussion

From what I remember, atm the only exceptions are Siegfried, Giantsbane and Godsbane.




#1096055 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 15 January 2019 - 12:41 PM in Mental Omega 3.0-3.3 Discussion

The feature is a recent thing, and besides, Foehn infantry was supposed to go down to Size=1 eventually. The plan is for all infantry to take 1 slot in a transport in the end.




#1095995 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Speeder on 13 January 2019 - 11:53 AM in Mental Omega 3.0-3.3 Discussion

Others have done it. I have no plans for it in the nearest future.




#1095804 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 07 January 2019 - 04:48 PM in Mental Omega 3.0-3.3 Discussion

From what I know Mantis is not supposed to appear in that mission.




#1095612 MO 3.3 // Overused/Underused/NotUsed Units, Buildings & Support Powers

Posted by Speeder on 03 January 2019 - 10:31 AM in Mental Omega 3.0-3.3 Discussion

AI doesn't build the Blast Furnace because it doesn't know how to use it properly.




#1095555 Mental Omega Mission Loading Screen Template

Posted by Speeder on 02 January 2019 - 01:09 PM in Mental Omega 3.0-3.3 Discussion

Yes, they will be added back.




#1094956 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 19 December 2018 - 10:16 AM in Mental Omega 3.0-3.3 Discussion

If you really need a clarification on this, then the ones making gameplay design and balance changes are me and Ollerus, noone else.




#1094798 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 16 December 2018 - 10:46 AM in Mental Omega 3.0-3.3 Discussion

Yeah, I didn't see it. As I said before, not much time - I'll re-read everything when I can.




#1094783 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 15 December 2018 - 07:01 PM in Mental Omega 3.0-3.3 Discussion

Wow, good catch.




#1094765 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 15 December 2018 - 12:11 PM in Mental Omega 3.0-3.3 Discussion

I don't delete messages, but I don't have much time these days to read everything. I will go through all of my PMs and e-mails once I have some.




#1094736 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 14 December 2018 - 05:02 PM in Mental Omega 3.0-3.3 Discussion

They had those very long time ago for a moment, but the insignias have been removed ever since. They are not equal to heroes.




#1094733 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 14 December 2018 - 02:34 PM in Mental Omega 3.0-3.3 Discussion

Just because it's build-limited does not mean it's an epic unit. It's a tool that you only have a limited amount of to use, like the Stalin's Fist, Iron Guard etc. You'll get two of this one tops.




#1094359 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 06 December 2018 - 02:02 PM in Mental Omega 3.0-3.3 Discussion

It's not a placeholder, it was designed to fit with the other cursors' RA2 style as a Mode I/Mode II switch icon.

 

Deploy cursor won't be changed.




#1094188 MO 3.3 // Overused/Underused/NotUsed Units, Buildings & Support Powers

Posted by Speeder on 02 December 2018 - 04:11 PM in Mental Omega 3.0-3.3 Discussion

That's the original Wormqueen, before I decided not to make another 'artillery with a gun barrel' stolen tech unit and gave it a tesla weapon instead. If I remember right, it was some toxic artillery originally.




#1093988 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Speeder on 27 November 2018 - 09:58 AM in Mental Omega 3.0-3.3 Discussion

It will be.




#1093957 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 26 November 2018 - 12:50 PM in Mental Omega 3.0-3.3 Discussion

It's not supposed to be symmetrical. That whole list is a workaround for the shortcomings of FactoryOwners, an afterthought.




#1093939 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Speeder on 25 November 2018 - 05:48 PM in Mental Omega 3.0-3.3 Discussion

Yeah, we're not adding Paradox Engine to any of the challenges.