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#1097062 MO 3.3 // Game Bugs

Posted by Speeder on 11 February 2019 - 11:54 AM in Mental Omega 3.0-3.3 Discussion

Yes.



#1096108 Why is Blue, Neon Blue in Multiplayer/Skirmish?

Posted by Speeder on 17 January 2019 - 10:57 AM in Mental Omega 3.0-3.3 Discussion

That dark blue from the campaign is a bit too dark, especially when used as text messages. I prefer to use easily readable colors in skirmish/multi.




#1096058 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 15 January 2019 - 01:19 PM in Mental Omega 3.0-3.3 Discussion

From what I remember, atm the only exceptions are Siegfried, Giantsbane and Godsbane.




#1096055 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 15 January 2019 - 12:41 PM in Mental Omega 3.0-3.3 Discussion

The feature is a recent thing, and besides, Foehn infantry was supposed to go down to Size=1 eventually. The plan is for all infantry to take 1 slot in a transport in the end.




#1095995 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Speeder on 13 January 2019 - 11:53 AM in Mental Omega 3.0-3.3 Discussion

Others have done it. I have no plans for it in the nearest future.




#1095804 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 07 January 2019 - 04:48 PM in Mental Omega 3.0-3.3 Discussion

From what I know Mantis is not supposed to appear in that mission.




#1095612 MO 3.3 // Overused/Underused/NotUsed Units, Buildings & Support Powers

Posted by Speeder on 03 January 2019 - 10:31 AM in Mental Omega 3.0-3.3 Discussion

AI doesn't build the Blast Furnace because it doesn't know how to use it properly.




#1095555 Mental Omega Mission Loading Screen Template

Posted by Speeder on 02 January 2019 - 01:09 PM in Mental Omega 3.0-3.3 Discussion

Yes, they will be added back.




#1094956 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 19 December 2018 - 10:16 AM in Mental Omega 3.0-3.3 Discussion

If you really need a clarification on this, then the ones making gameplay design and balance changes are me and Ollerus, noone else.




#1094798 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 16 December 2018 - 10:46 AM in Mental Omega 3.0-3.3 Discussion

Yeah, I didn't see it. As I said before, not much time - I'll re-read everything when I can.




#1094783 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 15 December 2018 - 07:01 PM in Mental Omega 3.0-3.3 Discussion

Wow, good catch.




#1094765 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 15 December 2018 - 12:11 PM in Mental Omega 3.0-3.3 Discussion

I don't delete messages, but I don't have much time these days to read everything. I will go through all of my PMs and e-mails once I have some.




#1094736 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 14 December 2018 - 05:02 PM in Mental Omega 3.0-3.3 Discussion

They had those very long time ago for a moment, but the insignias have been removed ever since. They are not equal to heroes.




#1094733 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 14 December 2018 - 02:34 PM in Mental Omega 3.0-3.3 Discussion

Just because it's build-limited does not mean it's an epic unit. It's a tool that you only have a limited amount of to use, like the Stalin's Fist, Iron Guard etc. You'll get two of this one tops.




#1094359 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 06 December 2018 - 02:02 PM in Mental Omega 3.0-3.3 Discussion

It's not a placeholder, it was designed to fit with the other cursors' RA2 style as a Mode I/Mode II switch icon.

 

Deploy cursor won't be changed.




#1094188 MO 3.3 // Overused/Underused/NotUsed Units, Buildings & Support Powers

Posted by Speeder on 02 December 2018 - 04:11 PM in Mental Omega 3.0-3.3 Discussion

That's the original Wormqueen, before I decided not to make another 'artillery with a gun barrel' stolen tech unit and gave it a tesla weapon instead. If I remember right, it was some toxic artillery originally.




#1093988 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Speeder on 27 November 2018 - 09:58 AM in Mental Omega 3.0-3.3 Discussion

It will be.




#1093957 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 26 November 2018 - 12:50 PM in Mental Omega 3.0-3.3 Discussion

It's not supposed to be symmetrical. That whole list is a workaround for the shortcomings of FactoryOwners, an afterthought.




#1093939 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Speeder on 25 November 2018 - 05:48 PM in Mental Omega 3.0-3.3 Discussion

Yeah, we're not adding Paradox Engine to any of the challenges.




#1093748 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 22 November 2018 - 04:20 PM in Mental Omega 3.0-3.3 Discussion

It won't be just the lack of ammo, if the weapon kept the same ROF it would fire really fast compared to Fin himself. It won't be faster than that.




#1093738 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 22 November 2018 - 12:10 PM in Mental Omega 3.0-3.3 Discussion

Because harvesters won't automatically unload ore at such.




#1092971 Mental Omega Mission Loading Screen Template

Posted by Speeder on 05 November 2018 - 06:02 PM in Mental Omega 3.0-3.3 Discussion

There is no 'Chinese emblem', there are 4 faction logos in the game.




#1092235 MO 3.3 // Game Bugs

Posted by Speeder on 20 October 2018 - 01:03 PM in Mental Omega 3.0-3.3 Discussion

That Marauder voiceover is a bit too long, so it shouldn't appear in the game anyway.

 

Hijacker sound will be fixed.




#1091831 Something I found out in Puppet Master

Posted by Speeder on 10 October 2018 - 11:13 AM in Mental Omega 3.0-3.3 Discussion

In MO Psychic Dominator isn't the next step after Psychic Amplifier, just like Tactical Nuke Silo doesn't level entire cities. It keeps the "tiers" simple.

 

Descriptions of a lot of objects on the website are rather.. inaccurate, for what the story so far has actually been. Maybe we'll fix that one day.




#1091786 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Speeder on 09 October 2018 - 03:24 PM in Mental Omega 3.0-3.3 Discussion

That Mirage Tank diguise feature was not brought back and won't be. Quetzal Drones are supposed to have two weapons, the proper orbital bombardment weapon does not work on naval objects.