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Open up the teams editor (there is an icon on the toolbar). Select SkirmishAmerica and edit an already existing team or make a copy of one. Basic stuff there is self-explanatory (you will see team members such as Ranger, Humvee, etc.). So, choose a team and add 5 Tomahawk Launchers from the drop-down list. Make sure you have the scripts window closed before trying to edit teams (it's one of the tips in SDI, so I really recommend reading them first). When you are done making changes to teams, click OK, then open the scripts editor again, wait for it to load, then export scripts (teams and scripts are both exported in the .scb file). The best and probably the easiest way to learn scripting, in my opinion, is to see how things are done by looking at already existing scripts and teams and trying to understand them. You will probably have more and more questions, so I recommend joining the Discord channel I linked. You'll have more people answering your questions.
Try clicking on the folders. The "+" sign should then appear. Also, untick "Auto Verify" option. The crashing is most probably World Builder just not responding because of verifying all the scripts. It's caused by having "Auto Verify" checked. I directed you to scripting tutorials, but I should have been more specific. A must read for you is Script Development Initiative. It will help you deal with some bugs (ZH World Builder is beta software) and save you a lot of time. http://sdi.cncguild....le=/quotes/tips
Also, there is an active Discord channel specifically for Generals and ZH World Builder. You can ask questions there or just chat with other scripters and mapmakers: https://discord.gg/tJ6zyGb
In your Zero Hour directory, there is a file called WorldBuilder.exe. This is a tool used to edit maps and scripts in the game. To open .scb files, you need to do the following steps:
1. Open World Builder
2. Choose Edit > Edit Player List... > Add Skirmish Players > OK
3. Choose Edit > Scripts... > Import Scripts... to import the .scb file you want
4. When you are done, use Export Scripts... to export them.
hi guys, please i need help, i just installed the mod and i see that i can play only challenges and skrimish but not any campaign also once i start the game just says you are victorious, did i do anything wrong? please help fix
There is no Campaign in 009 Final. If you are instantly victorious, you either installed the mod manually and skipped the Scripts folder rename step, or you have to reinstall Zero Hour to fix it.
Contra 009 FINAL PATCH 1 Changelog:
- Cyrillic letters were not showing in the chats. Fixed.
- There were some errors in descriptions. Fixed.
- Mismatch error was sometimes triggered when Thor, Comanche, Raven and Helix were engaging paradropping infantry close to them. Fixed.
- Desert Cruiser had low mass, thus flied into the air when hit by shockwaves. Fixed.
- Hatf-III missile decal changes after selecting target. Fixed.
- Infantry Carpet Bombing decal gets smaller after selecting target. Fixed.
- Stinger Drop decal was too large. Fixed.
- Spartan plane's drop decal was using incorrect texture. Fixed.
- Seraph voice was not audible enough. Fixed.
- Hazael and Yan Wang voices were too loud. Fixed.
- Saturn's "ring around the rosies" voice line was too long. Fixed.
- MOAB upgrade buttons were still available. Fixed.
- Phobos and Dominator could gain experience from kills. Fixed.
- Some Cyber units did not receive experience levels from Data Upload. Fixed.
- Satellite Hack I and II used "S" hotkey, which makes Hackers stop hacking, Missile Cyborg used "M" hotkey which was not consistent with other Missile Defenders and some more hotkeys have been fixed.
- Tank general's ECM Tank used incorrect locomotor. Fixed.
- Cyber Nemesis, Harbinger and Vorta had evading pilots. Fixed.
- Ion Plant spawned a moving lightning on death. Fixed.
- GLA Demo Command Truck had High Explosive Payload cameo even though it did not benefit from it. Fixed.
- Data Upload destroyed allied building scaffoldings. Fixed.
- Cyber Gattling Defense System had bullets and muzzle flash appearing from an incorrect spot when attacking aircraft. Fixed.
- Some laser units had Solar Panel upgrade icons even though they were not affected by it. Fixed.
- Passengers did not come out when Technicals were destroyed. Fixed.
- Red square spot was visible near Salvage Plant in some conditions. Fixed.
- Civilian Tech Site structure had some bugs. Fixed.
- F-16XL often refused to fire on close targets because it had a minimum attack range. Fixed.
- The famous Quad Cannon scrap bug from ZH was fixed.
- Demo Scorpion grabbed salvage crate upgrade 4 times instead of 2. Fixed.
- Dolphin suicide planes brought less damage when retargeting. Fixed.
- Amphibious Troop Crawlers had water splash effects while standing still. Fixed.
- USA Amphibious Transport was immune to some weapons like Wyvern bombs and bombardment powers when on land. Fixed.
- Wyvern, Auroras, Dolphin, Pave Low and Luna did not deal damage to units on water. Fixed.
- Dark sky from Weather Device did not appear when enemy used it in the fog of war and did not fully disappear when player used it sometimes. Fixed.
- Cyber Strategy Center had 150% more health than other Strategy Centers. Fixed.
- Demo Palace had 33% more health than other Palaces. Fixed.
- Laser and Cyber Barracks, War Factories and Supply Drop Zones had 25% more health than other Barracks, War Factories and Supply Drop Zones. Fixed.
- Particle Cannons dealt slightly less damage than intended. Fixed.
- GLA AA Radar was capturable. Fixed.
- GLA AA Radar deployed by general's power was undetectable by radars and detectable by engineers. Fixed.
- When a tech structure which has respawned at least once is destroyed in the fog of war, player sees both the live and the debris model. Fixed.
- Karkadann used only one of the turrets when force firing. Fixed.
- CivilianHighrise01 and CivilianHighrise02 were not visible on snow maps. Fixed.
- Other minor fixes.
- Yan Wang range decreased by 10%. Ability to attack aircraft removed.
- Crop Duster health increased by 30%.
- Strategy Center S&D Battle Plan bonus reduced from 15% to 10%.
- Saturn minimum attack range decreased.
- Dragon Tank turret turns 50% faster (matches chassis turn rate now).
- Cyborg weapon range slightly decreased.
- Toxin Rebel weapon damage slightly decreased.
- Demo Rebel grenade throw rate slightly increased.
- Air Force, Laser and Super Weapon Ranger cost and build time decreased ($300 > $250), (3.0 s > 2.5 s).
- Demo Rebel cost increased ($300 > $350).
- Demo Rebel Biker cost and build time decreased ($450 > $400), (4.5 s > 4 s).
- Toxin Rebel Biker cost and build time decreased ($475 > $400), (4.75 s > 4 s).
- Stealth general's Rebel Biker weapon was too powerful. They use standard Rebel Biker weapon now (same as Assault and Demo).
- Bikers have 20% more resistance to small arms weapons.
- Cyber Dogs have 15% less resistance to small arms weapons.
- Nuke Tank Hunters cost $800 and are trained in 8 seconds (was $700 and 7 s).
- Strategy Center cannon damage decreased by 20%.
- Demo Quad AA mine damage decreased by 20%, range by 10%.
- Demo Scorpion mine damage increased by 15%.
- Aurora Alpha (Air Force general) damage decreased, but damage radius increased.
- Wyvern damage radius decreased, but damage increased.
- Dark Star cost and build time decreased ($900 > $600), (9 s > 6 s). Experience given to enemy decreased as well.
- Removed Terrorists from Demo Ambush and matched Rebel and RPG count with other ambushes.
- Tech Field Tactics Center health decreased (4000 > 2500).
- Laser Burton default and upgraded weapon made stronger. Lightsaber removed, returned knife.
- GLA Boss: Added Luna to command set. It is now buildable in Arms Dealer.
- Thor, Comanche, Raven and Helix can no longer engage paradropping infantry (while in the air). They also cannot attack Alshain anymore.
- Yan Wang's "harder, better, faster, stronger" and "childish engine noises" voices removed as they were too goofy.
- Added locomotor to Panic general's power. The panic areas will slowly move around.
- Removed Rangers spawning from destroyed Ion Plants.
- Nuke Tank Hunters now require Internet Center, but don't require Nuclear Ammo upgrade. The player can train the regular and Nuke Tank Hunters at the same time in Barracks.
- Demo Traps and Chemical Pumps are no longer selectable like units. They cannot be multi-selected, but they are not annoying when selecting Workers next to them.
- Demo scorpion had salvage visuals for both armor and weapon, but only armor upgrade worked. Weapon upgrade removed, now using only armor upgrade.
- New death animations for Thors, Ravens, Harbingers and Vortas.
- Nuclear Storm scaffolding starts off with 10% health.
- Uriel red light pulse effect size reduced.
- Heroic unit state bonuses changed. Rate of fire 130% > 120%. Damage 130% > 140%. Required to fix the Quad scrap bug mentioned.
- Infantry general's Artillery Training GP now affects Grenade Troop Crawlers too.
- Super Weapon general's defense cores are now affected by Defense Training.
- Loading screen now plays an ambient sound.
- Yan Wang could be built unlimited amount of times after the Nuclear Ammo upgrade. Fixed.
- Challenge as Air Force general ends after 9th mission (mission against Tank general). Fixed.
- The player now has a $5000 starting cash bonus on all difficulties when playing as any GLA or Nuke in all the missions.
- Air Force Challenge: AI had too many Dark Star (stealth detecting) planes. Fixed.
- Air Force Challenge: Player had $30k starting cash on all difficulties unlike other missions which made Normal and Hard modes too easy. Fixed.
- Air Force Challenge: The nearest wood tower to the west will now be garrisoned. The combat zone will be guarded by 4 Comanches.
- Super Weapon Challenge: She will start using Zone Capture (defense drop) power only if she is losing.
- Super Weapon Challenge: Centurions could get stuck near shores. Fixed.
- Laser Challenge: Game sometimes crashed when Particle Cannon was being fired. Fixed.
- Cybernetic Challenge: New speech for Ironhand.
- Cybernetic Challenge: Improved intro cinematics.
- USA Boss Challenge: EMP Towers are now limited to 1.
- USA Boss Challenge: Leonidas got stuck when spawning from the east side. Fixed.
- USA Boss Challenge: Added missing water reflections on some water areas.
- USA Boss Challenge: The Battleship tilts slightly from the water and no longer titls from shockwaves.
- USA Boss Challenge: He used Ironhand's portrait. Fixed.
- Nuke Challenge: Yan Wang will now go active after Nuclear Storm is destroyed, and will be rebuilt.
- Infantry Challenge: Increased number of infantry in civilian structures and fixed a bunker team.
- Flame Challenge: Decreased lava damage in some places.
- China Boss Challenge: Cinematic camera removed when special enemy hordes arrive.
- China Boss Challenge: The player couldn't build any of her super weapons if he already had one. Fixed.
- China Boss Challenge: The last base got activated if the player destroyed an Artillery Platform or some of the Gattling Cannons. Fixed.
- China Boss Challenge: One of the TV Station strings was missing. Fixed.
- China Boss Challenge: Slightly decreased units in big attack teams.
- Assault Challenge: AI will now use Recycling power.
- Assault Challenge: AI will now use GPS Scrambler properly and target his own units instead of player's.
- Assault Challenge: AI will no longer try to use Emergency Repair. It didn't work properly.
- Assault Challenge: AI used Anthrax Bomb only once. Fixed.
- Assault Challenge: AI used Sneak Attack even if the tunnels were empty. Fixed.
- Assault Challenge: Karkadanns will become active if the player becomes a big threat.
- Assault Challenge: Fixed some problems with teams.
- Toxin Challenge: AI did not use Wasps. Fixed.
- Demo Challenge: There was extreme performance slowdown at the end which even caused the mission not to end sometimes. Fixed.
- Demo Challenge: Intro speech had some problems. Fixed.
- Demo Challenge: A Demo Trap Group was visible. Fixed.
- Demo Challenge: AI ran out of money. Fixed.
- Demo Challenge: Zipper teams did not work. Fixed.
- Stealth Challenge: The two Stinger Soldiers in the north village were unselectable (bug since vanilla ZH). Fixed.
- GLA Boss Challenge: The player could build unlimited amount of Desert Cruisers. Fixed.
- GLA Boss Challenge: If player had a Palace built, he could not build GLA Boss Palace and vice versa. Fixed.
- GLA Boss Challenge: Shaitan Cannon counted towards super weapon limit, thus the player could not build one if he had a super weapon and vice versa. Fixed.
- GLA Boss Challenge: Added missing garrisons to Palaces.
- GLA Boss Challenge: The last AI base now has a changing amount of super weapons depending on difficulty.
- GLA Boss Challenge: Zipper teams did not work. Fixed.
- GLA Boss Challenge: Fixed some pathfinding issues.
- GLA Boss Challenge: Added some missing speech.
- GLA Boss Challenge: Nerfed AI general's powers.
- GLA Boss Challenge: Fixed problems with some teams and added radars around the map.
- Initially all AIs start with no XP bonus. Depending on enemy progress, AI bonus will increase if AI falls behind on Hard and Insane. That way the enemy will not be stuck at rank 1 (case when facing 7 Insanes usually ends up in player destroying rank 1 AI bases using rank 5 stuff). It is still cheating, but a controlled one. AI will have less chance to outrank you, but more chance to catch up.
- AI did not research EMP Warheads upgrade. Fixed.
- GLA Assault, Demo and Toxin AI will get more buildings Camo-Netted and do it more often.
- AI will build one more War Factory if player starts with a lot of cash.
- AI Bixies will now return to base if the dropped tanks are destroyed.
- Tournament City map loads slowly or doesn't load at all. Fixed.
- Forgotten Forest had a badly positioned water reflection object on the river. Fixed.
- Natural Threats and Cold Territory had low supplies in supply docks. Fixed.
>>The patch also includes fixed VPN script files and fixed Launcher.
In Contra, all players need to reach a certain rank before getting access to higher tier stuff such as Strategy Centers, super weapons, super units and general's powers. Maybe your opponents did not reach that rank yet. When an AI player reaches new rank, a string is displayed on the left side.
You could try playing 009 Final. AI was improved.
As promised, we are bringing you Contra 009 Final in 2018!
The long wait is finally over! Over 200 bugs have been fixed, many and many balance and stability changes have been made! This is a well polished version. A lot of attention was put in all aspects by all people involved: developers, testers and collaborators! 009 Final introduces three new challengers: USA, China and GLA Boss. Skirmish AI was fixed and then drastically improved. Numerous crash and mismatch errors were found and fixed.
First of all, let us say that we are so grateful and thankful for all of your voting, which helped Contra to score very high in MOTY 2018 and boost Contra's popularity.
As a thank you, we have a small gift which is actually last minute model work. It will improve visuals even more.
Angels for Cybernetic general have been remodelled and improved.
Angels are remade by Creator and dce.
This has been an amazing year for us, and for Contra. Our community grows each day. Many good and talented people are joining us, and helping us improving various segments.
But also, very important news is that Creator is back!
He will join us in our development, and help us achieve our goals and plans for next version, but even more.
Creator already improved some stuff like walking animations for spiders, walkers, projectiles and some more.
One of the new additions is hand-made map previews for all maps (by triatomic). A lot of effort and work is put on this one, everything in order to have better visuals for you!
Of course, there is a brand new launcher made by Predator, with full ContraVPN support (made by tet too)! You no longer have to search people online, struggle with settings....Everything starts with this launcher. ContraVPN is maintained by the wonderful guy tet.
Use this power wisely. Meet other people, join online games, improve your skills.
If you need instructions for setting things up, Persun is your guy. His channel is better and better, and has more and more Contra content. Instructions video below!
One thing which you won't miss if you play Contra, are well-known super units. All of our super units have been voiced by voice actors who made really amazing job: Maelstrom, Matthew Vanston and George Exley
Thanks to WWB2 for big attention to details, helping us with challenge missions and bug hunting, Adriane for making new multiplayer maps and triatomic for the high-quality map previews and decals! Testing 009 Final to ensure quality release would not be possible without Dark_E_Swan, WWB2, Armanis, ParadoX, Persun, tet, triatomic, Marakar, Jundiyy, Adriane, Raven, Noctis, Falcon and Nizar_Haddad for continuous support with testing and reporting issues. Special thanks to Nizar_Haddad for close collaboration in fixing hard-to-fix bugs.
However, we need to warn you about possible Mismatch problems with AI. Blaming SAGE for such thing became a meme, but unfortunately it is a true one. We stretched this old engine in every direction, made sure to have everything polished, but with improved AI, and tons of new stuff, mismatch may happen often if you play online game with your friend vs. AI. So, please keep this in mind. Remove AI and it will be fine.
What more to say at the end of this year!? We wish you all happy and successful New 2019 Year!
See you in next adventure!
We want to thank you for voting for Contra in this year's MOTY.
Thanks to you, again, we are in second round. As a part of gratitude we made a short, but very tasty trailer for the stuff you can expect very, VERY soon
We hope you enjoy it, but also, vote once again for Contra so we can get even better results in MOTY second round! http://www.moddb.com/mods/contra
See you soon!
- «Хранители ворот» - это крутые дроны-хранители, созданные только для серафимов. Из-за игрового баланса убран щит серафима. Новые дроны сделаны по умолчанию, вам не нужно тратить на них деньги. Они защищают Серафима в паре. Ремонтировать его, стоя над ним, уничтожать ракеты лазерами и стрелять как по пехоте, так и по транспортным средствам. Беспилотники не могут быть убиты (или цели), пока Серафим не умер.
- Кибернетический завод вообще был переделан по нескольким причинам. Во-первых, у старой модели была действительно плохая карта UVW, где некоторые части текстуры были растянуты. При экспорте было вырезано несколько кадров анимации (на самом деле никто не заметил, и я никогда никому не говорил). И стиль текстур не подходил другим структурам США. Итак, теперь вы можете увидеть совершенно новую фабрику, которая соответствует стилю Ironhand. На фабрике нет столовой, спальной комнаты и других комнат, таких как казармы, вместо этого есть бойня, необходимая для сборки частей человека и робота. Откуда человеческие части? Ну, не спрашивай меня. Спросите генерала Айронхэнда, который утверждает, что на улицах меньше бездомных, поскольку он руководит своей программой.
- Еще одна перестройка структуры США передана генералам ВВС Superweapon. Опять же, плохая карта UVW и дизайн текстур, а также отсутствие ночной версии привели к улучшению. Добавлено несколько дополнительных деталей, выглядит аккуратно в игре.
- Китай тоже получил немногое. Чжу Жун или термобарический миномет, улучшенная пушка и несколько деталей. Как только вы сыграете в «Бао», вы узнаете, что находитесь в аду.
- Contra не имеет много публичных моделей в игре. На самом деле, есть только один. Это знаменитый танк дракона. Я не мог найти лучшую концепцию для этого настоящего шедевра, чтобы сделать этот танк уникальным для Contra. В конце концов, это будет всего лишь небольшой вариант этого устройства. Таким образом, танк Дракона улучшил свою текстуру и карту UVW, чтобы соответствовать всем другим танкам Китая в моде Contra.
- И наконец, штаб генерал-оверлорда танка получил улучшенную структуру. Мы все согласимся с тем, что у старого не было деталей.
И, в конце, как обычно...
Пожалуйста, не спрашивайте дату релиза, так как мы точно не знаем. Да, мы прилагаем все усилия, чтобы выпустить 009 ФИНАЛ в этом году. И вы, и мы ждем этого очень долго. Но имейте в виду, что мы стараемся не выпускать версию, заполненную ошибками или испорченным геймплеем, в котором одни общие правила превосходят другие. Мы понимаем, что не сможем достичь идеального баланса, но мы заверяем вас, что он будет намного лучше, чем раньше. Это сложно, когда у тебя так много уникальных юнитов.
В любом случае, спасибо за терпение и спасибо за поддержку. Это значит многое!
All known crashes and mismatch errors will be fixed in 009 Final.
Some maps have been improved, while other bad maps have been removed from the mod.
The Reset FPS button as well as some options in the Options menu are not functioning, so they will be removed in the next version.
Hi guys!! (and girls, I hope there is at least one girl playing Contra mod)
Autumn did not officially start yet, but sometimes we like to be super crazy and break the rules.
So even before Autumn we are bringing you Autumn update (how crazy is that)!?
As we are heading towards Contra 009 FINAL release, we are polishing and improving existing units, AI behavior and gameplay.
In this update we will show you some of the updated units. Of course, besides just units renders, there are a lot of "touches" which you will notice when actually playing.
Once again, we are doing this all for you, so please be a bit more patient.
- First one is updated Microwave Tank for Laser general. Finally that old tuna fish can is replaced with better model. Yes, he is using Avenger bottom, and no, not every tank has to be super unique.
- "Gate guardians" are cool guardian drones made only for Seraph mech. Due to game balance Seraph`s shield is removed. New drones are made by default, you don't have to spend money for them. They protect Seraph in pair. Repairing him while standing above him, destroying missiles with lasers, and shooting on both infantry and vehicles. Drones cannot be killed (nor targeted) until Seraph dies.
- Cybernetic general Factory has been remade because of few reasons. First one is, old model had really bad UVW map where some parts of texture were stretched. When exported, few animation frames were cut (no one actually noticed and I never told anyone). And texture style didn't fit other USA structures. So now, you can see brand new factory which fits Ironhand style. Factory doesn't have dining room, sleeping room and other rooms like barracks, instead, there is a butchery needed for assembly of human and robot parts. Where are human parts from? Well, don't ask me. Ask general Ironhand who claims there are less homeless on the streets since he runs his program.
- Another USA structure makeover is given to Airforce generals Superweapon. Again, bad UVW map and texture design, but also lack of night version led to improvement. Few more details added, looks neat in game.
- China also got few things. Zhu Rong or Thermobaric mortar, got improved cannon and few details attached. Once you play general Bao challenge, you will know you are in Hell.
- Contra doesn't have many public models in game. In fact, there is one only. It is famous Dragon Tank. I couldn't find a better concept for this true masterpiece, in order to make this tank unique for Contra. At the end, it would be just a slight variant of this unit. So, Dragon tank got his texture and UVW map improved to fit all other China tanks in Contra mod.
- And at last, Tank general Overlord Headquarters got improved structure. We will all agree that old one was lacking details.
And, at the end, as usual...
Please don't ask for release date as we don't know exactly. Yes, we are doing our best to release 009 FINAL this year. Both you and we are waiting for this very long. But keep in mind that we are trying not to release a version filled with bugs, or with broken gameplay where one general rules over others. We are aware that we won't be able to achieve a perfect balance, but we assure you that it will be much better than before. That's hard when you have so many unique units.
Anyway, thank you for patience, and thank you for support. It means a lot!
Yes, you need to extract the maps from !Contra008.big and put them in your Documents\Command and Conquer Generals Zero Hour Data\Maps folder. Create a folder for each map with the same name as the .map file. When you do that correctly, they will appear in your Unofficial Maps tab in-game. Many bad maps will be cut in 009 Final (which is just around the corner), with better ones taking their place. There is a chance that we will make a map pack with all removed maps.