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#1096630 MO3.3 SUPPORT // Game or Client Crashes & Launch Issues Megathread

Posted by GameMaster0000 on 02 February 2019 - 04:19 PM in Mental Omega 3.0-3.3 Discussion

Edited : NVM, Just reinstall MO 3.3.0 and updated.

I stop play MO for a while but when I try to play again this happen

 

Description:
  Stopped working

Problem signature:
  Problem Event Name:    CLR20r3
  Problem Signature 01:    mentalomegaclient.exe
  Problem Signature 02:    1.0.0.1
  Problem Signature 03:    58484248
  Problem Signature 04:    System
  Problem Signature 05:    2.0.0.0
  Problem Signature 06:    5bfe06ad
  Problem Signature 07:    3af9
  Problem Signature 08:    288
  Problem Signature 09:    System.ComponentModel.Win32
  OS Version:    6.1.7601.2.1.0.256.1
  Locale ID:    1041
 

Attached Thumbnails

  • MOerror.png



#1096079 FinalOmega House Color Display Error

Posted by GameMaster0000 on 16 January 2019 - 05:00 AM in Mental Omega 3.0-3.3 Discussion

It's happen since original FinalAlert2




#1095760 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by GameMaster0000 on 06 January 2019 - 04:08 PM in Mental Omega 3.0-3.3 Discussion

You need Baracuda 8 Bullet to take down full health SW, but if you get 3 shot down it's mean that not cost effective.




#1095025 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by GameMaster0000 on 20 December 2018 - 06:46 AM in Mental Omega 3.0-3.3 Discussion

Actually, you can edit only some of them in specific map like soviet ACT1 just gave FreeRadar on map that not have or may be invisible structure outside map that give you radar and it's will shut down when lower power.

 

On singularity just gave shorter CoilBolt range

 

I know that will very hard work ,maybe some case that critical only.




#1094986 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by GameMaster0000 on 19 December 2018 - 05:09 PM in Mental Omega 3.0-3.3 Discussion

I have a dream

 

A dream that MO Device has CG cinematic when it's activated.




#1094679 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by GameMaster0000 on 13 December 2018 - 09:04 AM in Mental Omega 3.0-3.3 Discussion

Actually, some of Foenh EPIC Unit may be allied at the first place(like Harbinger) but yeah cause from story line and balance reason.




#1094419 MO inspirations thread

Posted by GameMaster0000 on 08 December 2018 - 03:10 AM in Mental Omega 3.0-3.3 Discussion

Draco tank is base on this




#1094418 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by GameMaster0000 on 08 December 2018 - 02:45 AM in Mental Omega 3.0-3.3 Discussion

I just notice that in MO soviet invasion is started at 1982 while original RA2 is started at 1972.

 

Maybe this explain why MO tech is quite more advance that original RA2.




#1094386 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by GameMaster0000 on 07 December 2018 - 08:09 AM in Mental Omega 3.0-3.3 Discussion

Isn't most of mouse icon is in mouse.sha at the first place?

MO Team just modified few of them




#1093847 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by GameMaster0000 on 24 November 2018 - 02:02 AM in Mental Omega 3.0-3.3 Discussion

so I replaced AlliedRef with TechRef. Miners automatically unload at TechRef perfectly fine.

 

edit: just basically replaced it (GAREFN to CAREFN). didn't modify anything else than that.

 

Because TechRef doesn't has tag Insignificant=yes that why Miner can auto unload

 

but it will keep player alive if other unit/structure is destroyed, that not be Tech Structure feature.




#1093725 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by GameMaster0000 on 22 November 2018 - 04:21 AM in Mental Omega 3.0-3.3 Discussion

Most of TechRef in skirmish has been replace with Tech Expansion Post

 

Map that replace TechRef with AlliedRef, because that location lac area place to build refinery.




#1093631 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by GameMaster0000 on 20 November 2018 - 10:14 AM in Mental Omega 3.0-3.3 Discussion

Suggestion of the day: on the Islands map (4) Zero Point, replace the neutral Allied Ore Refineries with Tech Refineries.

 

Tech Refineries has been removed in skirmish due it's bugged with tag Insignificant=yes since 3.3.0




#1093440 MO 3.3 // Game Bugs

Posted by GameMaster0000 on 16 November 2018 - 06:40 AM in Mental Omega 3.0-3.3 Discussion

Okay I checked again HQ has 2 of them even not capture any WF

 

One of them must be TechLevel=-1




#1093350 MO 3.3 // Game Bugs

Posted by GameMaster0000 on 14 November 2018 - 09:12 AM in Mental Omega 3.0-3.3 Discussion

Skirmish, I play HQ

 

Capture AI's America Conyard

 

After I build Allied WF, there are 2 shadow tank icon in my side bar.




#1091824 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by GameMaster0000 on 10 October 2018 - 10:23 AM in Mental Omega 3.0-3.3 Discussion

Possible to make text say "Subterraean Unit Detected" and "Clock Unit Detected" Like in TS?




#1091459 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by GameMaster0000 on 01 October 2018 - 01:50 AM in Mental Omega 3.0-3.3 Discussion

I select chinese in first time too. PF on second

 

and I feel that Chinese is much easier due Nuwa is effective on all target.

 

On naval seawolf can attack ground, fire while moving while Aegis can't.

 

Also, Eradicator+Jackal is very useful.

 

Only one problem is Dreadnought is hard to target some land unit(like Apoc that try to shot down my missile and move that make missile miss).

 

PF can build X-O but it's very subpar IMO it's only effective on vehicle.

 

PS. I didn't test yet that Proto Gharial are immune to mind control or not.




#1091257 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by GameMaster0000 on 26 September 2018 - 03:15 AM in Mental Omega 3.0-3.3 Discussion

I'm sure that soviet never know that Paradox Engine is existed.




#1090475 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by GameMaster0000 on 11 September 2018 - 01:24 PM in Mental Omega 3.0-3.3 Discussion

It's same in vanilla, also EVA Announce as WCD.




#1090345 Patch 3.3.4 Proposed Changelog

Posted by GameMaster0000 on 09 September 2018 - 09:58 AM in Mental Omega 3.0-3.3 Discussion

There's no nicely formatted list of all new features. I mention things I added to what 1.0 could do in the dev thread over at PPM.

In short: vehicles deploying into other vehicles types, or changing into other types when being promoted. Build times can be customized better, more spy effects, many other features expanded slightly. A lot of fixes and optimizations.

I wondering something, doesn't it's will be issue with type select?




#1090295 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by GameMaster0000 on 08 September 2018 - 12:59 PM in Mental Omega 3.0-3.3 Discussion

Why you not just build T3 Defense agaist AI? Most of tier 3 Arty are same range as T3 Defense except few of them(SCUD Example)

 

Also T2 Defense is same range as seige cadre.

 

Also base way to defense your base against AI is Air unit because AI mostly ignore them

Rocketteer, Invader, Wolfhound etc. build them!!




#1089430 Patch 3.3.4 Proposed Changelog

Posted by GameMaster0000 on 28 August 2018 - 04:51 PM in Mental Omega 3.0-3.3 Discussion

- nerf: Chinese Atomheart requires 300 power units instead of 50, just like the other Soviet labs

Does it's remove explosion upon destroy?(even it's explosion is joke anyway)

for me I think it's shou keep this feature but about use more power -150 -200 or at least -250?

BTW still no garrisoned archer bug fix in list.



#1089135 Patch 3.3.4 Proposed Changelog

Posted by GameMaster0000 on 25 August 2018 - 03:38 AM in Mental Omega 3.0-3.3 Discussion

 

3.3.4 is a myth. Summer almost end.

You deserve to reported simply for this.

Actually, having visually different Conyards for subfactions would be cool. Like, not exactly completely different sprites, but some different visual details here and there. Especially in campaigns where it's not always evident until some time in what kind of units you'll be able to work with.

Not a bad idea-if I recall correctly,in C&C:Shockwave,the Command Centres of the USA,China and GLA subfactions were visually different.

 

If I remember correct General it sperated Command Center for each general at the first place that it's easier just re-skin it.

 

But RA2/YR it's totally different that they share same structure.

If you want that you will need to create entire new structure for each sub faction that will too much work and may create unnecessary bug.




#1088681 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by GameMaster0000 on 19 August 2018 - 07:44 AM in Mental Omega 3.0-3.3 Discussion

If someone do announced voice of Tempest Architecture for 3 first faction, does announce voice of main super weapon will be restored?




#1086670 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by GameMaster0000 on 19 July 2018 - 04:36 AM in Mental Omega 3.0-3.3 Discussion

Side thought: If someone sabotages your radar while you have a tech satellite hack centre captured, does your radar persist or reset?


It's will reset for 1-2 Second, then all map will reveal again.



#1086589 Patch 3.3.4 Proposed Changelog

Posted by GameMaster0000 on 17 July 2018 - 01:30 PM in Mental Omega 3.0-3.3 Discussion

Remind Again, don't forget to fix garrisonned archer bug.