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#827800 Nazgul problem

Posted by LordHaart on 13 November 2010 - 06:08 PM in BFME2 & RotWK Modding

Behavior = UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderScreechEnabler
		SpecialPowerTemplate = SpecialAbilityScreech
		TriggeredBy = Upgrade_BlackRiderNazgulScreech
		ObeyRechageOnTrigger = Yes
	End

Thank you!It really works! :p



#827764 Nazgul problem

Posted by LordHaart on 13 November 2010 - 01:19 PM in BFME2 & RotWK Modding

First of all, make sure that all abilities are listed in this line:

SynchronizeTimerOnSpecialPower	 = SpecialAbilityBlackRiderMorgulBlade SpecialAbilityScreech SpecialAbilityRingOfMen

If there's missing anything, add it.
Also you need to add the behaviors of each special power to both the mounted and the unmounted version, despite of that some abilities might be meant to be available for only one template.

1.Yes,all abilities listed in that line,exept passive abilities.
2.I copy all special powers from unmounted to mounted version.
3.Examle:
DISMOUNTED

;--------- SCREECH -----------------------------------------------------------------------------------
	 Behavior = UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderScreechEnabler
		SpecialPowerTemplate = SpecialAbilityScreech
		TriggeredBy = Upgrade_BlackRiderNazgulScreech
	End
	Behavior = SpecialPowerModule ModuleTag_BlackRiderScreech					  
		SpecialPowerTemplate		= SpecialAbilityScreech
		UpdateModuleStartsAttack	= Yes
		StartsPaused			= Yes
	End
	Behavior = SpecialAbilityUpdate ModuleTag_BlackRiderScreechSAUpdate  
		SpecialPowerTemplate		= SpecialAbilityScreech
		UnpackTime					= 0  
		AwardXPForTriggering		= 0		
		TriggerSound				= NazgulScreech
		Instant						= Yes
		EffectRange					= 180
	End

MOUNTED

;--------- SCREECH -----------------------------------------------------------------------------------
	 Behavior = UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderScreechEnabler
		SpecialPowerTemplate = SpecialAbilityScreech
		TriggeredBy = Upgrade_BlackRiderNazgulScreech
	End
	Behavior = SpecialPowerModule ModuleTag_BlackRiderScreech					  
		SpecialPowerTemplate		= SpecialAbilityScreech
		UpdateModuleStartsAttack	= Yes
		StartsPaused			= Yes
	End
	Behavior = SpecialAbilityUpdate ModuleTag_BlackRiderScreechSAUpdate  
		SpecialPowerTemplate		= SpecialAbilityScreech
		UnpackTime					= 0  
		AwardXPForTriggering		= 0		
		TriggerSound				= NazgulScreech
		Instant						= Yes
		EffectRange					= 180
	End

CommandSets for both version
Command_SpecialAbilityScreechBlackRider
And i still no result :(



#827744 Nazgul problem

Posted by LordHaart on 13 November 2010 - 09:49 AM in BFME2 & RotWK Modding

I made a Nazgul with his own abilities.I use some of his powers and mount fellbeast on 8 lvl. But i quickly dismount fellbeast and saw that i can use abilities again!
There is mount and dismoun code
;---------DISMOUNT------------------------------------------------------------------------
	 Behavior = SpecialPowerModule ModuleTag_KhamulDismountStarter
		 SpecialPowerTemplate		= SpecialAbilityToggleMountedFromFellBeast
		 UpdateModuleStartsAttack	= Yes
		 StartsPaused			= No
		InitiateSound			= FellBeastVoiceMove
	 End
	Behavior = ToggleMountedSpecialAbilityUpdate ModuleTag_KhamulDismount
		 SpecialPowerTemplate		= SpecialAbilityToggleMountedFromFellBeast
		 StartAbilityRange		= 50.0					   ; pretty small so we are forced to the right place.
		 MountedTemplate			= MordorKhamulNew
		 SynchronizeTimerOnSpecialPower	 = SpecialAbilityBlackRiderMorgulBlade SpecialAbilityScreech SpecialAbilityRingOfMen 
		 UnpackTime				  = 0
		 PreparationTime			 = 1  
;		 PersistentPrepTime		  = 250
		 PackTime					= 0
		 OpacityTarget			= 1					   ; How see-thru to be at peak of change
		 AwardXPForTriggering		= 0
		 IgnoreFacingCheck		= Yes
	End


;---------MOUNT------------------------------------------------------------------------
	  Behavior = UnpauseSpecialPowerUpgrade ModuleTag_UnpauseFellBeastToggle
		SpecialPowerTemplate		= SpecialAbilityToggleMounted
		TriggeredBy					= Upgrade_Level8
	End

	 Behavior = SpecialPowerModule ModuleTag_HorseToggleStarter					  
		 SpecialPowerTemplate		= SpecialAbilityToggleMounted
		 UpdateModuleStartsAttack	= Yes
		 StartsPaused			= Yes
	   ;InitiateSound			= FellBeastVoiceMove
	 End

	Behavior = ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle
		 SpecialPowerTemplate		= SpecialAbilityToggleMounted
		 MountedTemplate			= MordorKhamulonFellBeastNew
		 SynchronizeTimerOnSpecialPower	 = SpecialAbilityBlackRiderMorgulBlade SpecialAbilityScreech SpecialAbilityRingOfMen 
		 UnpackTime					 = 2000
		 PreparationTime			 = 0				   ; none, cause we hop onto our mount in no time at all :)
		 PackTime					= 0					; none, cause we hop onto our mount in no time at all :)
		 OpacityTarget			= .0				   ; How see-thru to be at peak of change
		 AwardXPForTriggering		= 0
		 IgnoreFacingCheck		= Yes
	   ;TriggerSound			= FellBeastVoiceMove
	End



#826391 Problem with buildplots

Posted by LordHaart on 03 November 2010 - 08:46 AM in BFME2 & RotWK Modding

I try to make a map with buildplots(Rotwk) like in BFME. I make new comandsets for buildplot and all is perfect, but when i construct some building it do not take away money for construction and i can build all buildings in early game...
Sorry for my English :p



#823119 Ring System problem

Posted by LordHaart on 03 October 2010 - 04:35 PM in BFME2 & RotWK Modding

Try to remember if you ever did anything to mess with the Ring Codes ( Ring function codes )

/ Fortress Codes / or theDroppedRing - crate codes

Tell me,where i can find this code?



#823094 Ring System problem

Posted by LordHaart on 03 October 2010 - 01:10 PM in BFME2 & RotWK Modding

You are using a MOD or the Pure game?

If a Mod see if it is the same with the pure (vanilla) game .
Make sure there are no mod files around to corrupt the pure game
Re-install if necc ..This should NEVER happen with a pure game

No,i use mod...my mod.I know code very well,but never seen such glitch



#823088 Ring System problem

Posted by LordHaart on 03 October 2010 - 12:00 PM in BFME2 & RotWK Modding

I have a problem,i have many rings in skirmish(more than 2 rings).When i look into AI hero and see that he goes to fortress (inside) without ring and after second the ring appears in the fortress...Very strange problem...Can you help me?
Sorry for my English