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#854952 Where are the changes (campaign) ?

Posted by Till.Arndt on 05 August 2011 - 11:20 PM in The Elven Alliance: Community Edition

Use finalbig to open the mod's .big file, then go edit>extract all. You'll end up with a folder with all of the mod's maps in, which you can then open and edit in worldbuilder.

And all of the vanilla skirmish maps should be in there, which have all been edited to allow the elven ai to function. So i'd definitely edit those versions, rather than use any vanilla maps you may have already edited ;).

The only maps you should need to extract and edit from the vanilla game are those campaign missions that haven't been edited by the mod.



Okay, I edited the maps but how do I implement them back into the game again ?




- SOLVED -


Ps.: Thanks a lot for your help! :)



#854905 Where are the changes (campaign) ?

Posted by Till.Arndt on 05 August 2011 - 04:48 PM in The Elven Alliance: Community Edition

Use finalbig to open the mod's .big file, then go edit>extract all. You'll end up with a folder with all of the mod's maps in, which you can then open and edit in worldbuilder.

And all of the vanilla skirmish maps should be in there, which have all been edited to allow the elven ai to function. So i'd definitely edit those versions, rather than use any vanilla maps you may have already edited ;).

The only maps you should need to extract and edit from the vanilla game are those campaign missions that haven't been edited by the mod.



Okay, I edited the maps but how do I implement them back into the game again ?



#854822 Where are the changes (campaign) ?

Posted by Till.Arndt on 04 August 2011 - 09:54 PM in The Elven Alliance: Community Edition

Just noticed that not every map of the game is in the mod's .big how can I solve that problem ? extract them from vanilla map.ini and add them to the mod's .big ?


Yes, those that are not included in the mod can use the vanilla maps. You can also wait until Version 1.3 comes out. There will be lots of changes to the maps (especially the campaign maps).



well that sounds good.. but I'am too impatient ^^ (when do you think it will be released ? ;) )



So how do I open the map files from the mod's .big with the world builder ?



#854813 Where are the changes (campaign) ?

Posted by Till.Arndt on 04 August 2011 - 09:29 PM in The Elven Alliance: Community Edition

The process should be the same as what you are doing. All the mod maps are in the mod .big file.



found them WOHOO ^^ okay, so how do I open the map files from the mod'S .big with the world builder ?



Ps.: Just noticed that not every map of the game is in the mod's .big how can I solve that problem ? extract them from vanilla map.ini and add them to the mod's .big ?



#854811 Where are the changes (campaign) ?

Posted by Till.Arndt on 04 August 2011 - 09:20 PM in The Elven Alliance: Community Edition

okay, thank you for that info. so how do I find the mod maps to edit them with the world builder ? and how shall i do it ? is it the same like the vanilla maps ?



#854521 Where are the changes (campaign) ?

Posted by Till.Arndt on 03 August 2011 - 02:42 AM in The Elven Alliance: Community Edition

yea, I did. And everything works, until it comes to the moment I try to change the maximal camera hight. For that I opened the map.ini (from the original game directory) extract all maps, open them with the worldbuilder / edit map settings / max camera hight --> 600. After that I replace the original map.ini with my new maps folder.


Wait, so you're extracting all the maps from vanilla BFME and editing them? Then replacing the mod's map files with your edited ones? If that's the case, you've probably just overwritten the singleplayer campaign maps from the mod, with the vanilla ones that don't contain any changes.

Have you tried playing the campaign before making any changes to the map files or the mod?


btw.. without changing the maps, the mod works perfectly.. I love the mod, I just want to zoom out a bit more.. isnt that possible ? ^^



#854520 Where are the changes (campaign) ?

Posted by Till.Arndt on 03 August 2011 - 02:39 AM in The Elven Alliance: Community Edition

okay, Iam just taking the map.ini (from main files) and extracting them, editing them, adding them back, and after that the mod scripts for the map/missions are gone.

anyway, let me ask you one final question:


can anyone tell me how to play BFME TEA-CE wit a max camera height of 600 instead of 300 (the whole campaign, every single map) ? :)



#854484 Where are the changes (campaign) ?

Posted by Till.Arndt on 02 August 2011 - 07:07 PM in The Elven Alliance: Community Edition

dammit. hope he can help me. btw .. wouldn you like to have a higher camera too ?



#854479 Where are the changes (campaign) ?

Posted by Till.Arndt on 02 August 2011 - 06:44 PM in The Elven Alliance: Community Edition

I think this might work ;) Change this in the game data. its called data\ini\object\gamedata1.ini

GameData
  DefaultCameraMinHeight            = 40.0    ;The minimum height of the camera relative to the terrain.
  DefaultCameraMaxHeight            = 300.0    ;The maximum height of the camera relative to the terrain.
  DefaultCameraPitchAngle            = 37.5    ;The pitch angle of the camera off top down view.
End



thx lad, but I allready did, because you have to do that either way. but it wont work without changing the map settings (every single map.. -.-)



#854474 Where are the changes (campaign) ?

Posted by Till.Arndt on 02 August 2011 - 06:17 PM in The Elven Alliance: Community Edition

Reinstall, and pick the English language this time.



yea, I did. And everything works, until it comes to the moment I try to change the maximal camera hight. For that I opened the map.ini (from the original game directory) extract all maps, open them with the worldbuilder / edit map settings / max camera hight --> 600. After that I replace the original map.ini with my new maps folder. And here we go -> the maps work and I can zoom out as far as I want to. But with those new maps its the messed up "half-mod"

dammed my english is too bad to explain what I mean ^^


Can anyone tell me how to change the max camera height (more zooming out) in the mod ?



#854442 Where are the changes (campaign) ?

Posted by Till.Arndt on 02 August 2011 - 12:01 PM in The Elven Alliance: Community Edition

I think you aren't playing the mod. When you get to the main menu does the screen say The Battle for Middle-Earth or The Battle for Middle-Earth The Elven Alliance?



yea like i said, without my map.ini changes its the mod with mod intro and so on. but with my camera hight changes its like a HALF mod with the normal intro and screen BUT the mod's logo (BFME TEA-CE)


pretty wierd..



#854384 Where are the changes (campaign) ?

Posted by Till.Arndt on 02 August 2011 - 12:37 AM in The Elven Alliance: Community Edition

last time I played the Mod was in 2006 or 2007.

But last week i decided to intall bfme and I remembered the awesome TEA mod. Now I can see you guys are still working on it. (nice)


Ok, now my problem. I installed my german version of the game, patched it to 1.03 and then installed your tea-ce 1.2 --- worked --- but somehow Iam missing some of the features. Well there are still the new skins an the armor doesnt shine golden after the upgrade and so on.. but my campaign missions seem to be like in the normal game (without mod)

exsample: in Lothlorien there is no Haldir nor any of those other elven heroes like galadriel, celeborn and so on. Also my helms deep mission is without haldir, gamling, hama and only 4 galadrim battalions arrive when the elven reinforments enter the map. also I have the feeling that there are to little enemy troops.

seems like the normal games campaign with some mod features, like the armor and skins stuff and so on.


what am I doing wrong ? ^^


_____________________________________________


okay I think I found out what the problem is.

I changed something in the gamedat.ini (zoomfaktor) maximal camera height from 300 to 600 and then extracted the maps from the map.ini and opened them with the worldbuilder, reconfigurated the map settings (max cam height from 300 to 600) and it worked. I was able to zoom out.. BUT after I replaced the old maps with my new the mod changes on those maps were gone. still different skins and some of the other changes but the campaign missions are like the original.

Conclusion: I can play the mod without any changes when I use the normal map.ini


Question: How can I play the MOD with the zooming faktor 600 ? ^^



btw: sorry for my poor english