Updated Uruk-Hai model
This one has less polygons than the original uruk model too.
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There have been 40 items by Maximan (Search limited from 27-October 19)
Try using an unwarp UV in 3ds max, or just assuimg that the textures helmet ect parts are exactly the same on each texture, just differently located, open up the BFME 1 texture in photoshop, and put the 2nd layer as the BFME 2 texture, make sure the resolution is 256x256 pixels, or whatever the BFME 2 texture is, then start replacing the BFME 1 textures area, with the BFME 2 textures. Hopefully that make sense, I'm typing this tired.
Weird, I have removed the arrival of those armies with editing the Living World files, did you encounter this problem at Helms Deep too? I will try to give a look at it, and see if I have forgotten to change it for Minas Tirith. Also are you sure it's not a save from earlier you are replaying? Since I have noticed when I started editing my campaign maps, loading up previous save games, still made the army banner appear.
I'll see what I can do about the recommendations to even it more out, I'm trying to make the player utilize the second level much more after the Gate is down, instead of just rushing out of Minas Tirith, as I have seen people do in some Let's Plays, but it also gets a bit boring or annoying having to spam units, or constantly focus trebuchets on killing catapults, otherwise they are just gonna do massive amounts of damage to your army, I will be looking into Rank Levels of the orcs, catapult numbers, the players start money, and the maximum amount of money you can earn throughout the level, and timers as you stated, to get the desired effect, but in a more enjoyable way, I will go for a more overall balanced feel of difficulty and fun, I think I went a bit too difficult on this mission.
I will most likely update it today or tomorrow, since I have a lot of freetime.
Thanks for the feedback.