Jump to content


Maximan's Content

There have been 40 items by Maximan (Search limited from 14-October 18)


By content type

See this member's


Sort by                Order  

#1084231 News - News Topic!

Posted by Maximan on 31 May 2018 - 03:12 PM in BFME:Classic Edition

Updated Uruk-Hai model

Spoiler

 

This one has less polygons than the original uruk model too.




#1074138 Beta Release v1.20

Posted by Maximan on 25 December 2017 - 09:42 PM in BFME:Classic Edition

Fifth Update, Minas Tirith made easier, Gondor Units now have 150% more percent health, Heroes have 200%, trebuchets have 300% more health. This should make the mission easier, and give the catapults less time to just destroy your trebuchets, and go hard on your troops.
 
Replace the old CEBeta.big with the new one.



#1074137 News - News Topic!

Posted by Maximan on 25 December 2017 - 09:41 PM in BFME:Classic Edition

Thanks for that, I might use some of these




#1074031 BFME1 Sauron Model for BFME2

Posted by Maximan on 23 December 2017 - 07:52 PM in BFME Art & Graphics

No problem man :)




#1074000 BFME1 Sauron Model for BFME2

Posted by Maximan on 23 December 2017 - 04:30 AM in BFME Art & Graphics

Try using an unwarp UV in 3ds max, or just assuimg that the textures helmet ect parts are exactly the same on each texture, just differently located, open up the BFME 1 texture in photoshop, and put the 2nd layer as the BFME 2 texture, make sure the resolution is 256x256 pixels, or whatever the BFME 2 texture is, then start replacing the BFME 1 textures area, with the BFME 2 textures. Hopefully that make sense, I'm typing this tired.




#1073958 Bug Reports

Posted by Maximan on 22 December 2017 - 02:42 PM in BFME:Classic Edition

No problem :)




#1073922 Bug Reports

Posted by Maximan on 21 December 2017 - 09:34 PM in BFME:Classic Edition

Weird, I have removed the arrival of those armies with editing the Living World files, did you encounter this problem at Helms Deep too? I will try to give a look at it, and see if I have forgotten to change it for Minas Tirith. Also are you sure it's not a save from earlier you are replaying? Since I have noticed when I started editing my campaign maps, loading up previous save games, still made the army banner appear.

 

I'll see what I can do about the recommendations to even it more out, I'm trying to make the player utilize the second level much more after the Gate is down, instead of just rushing out of Minas Tirith, as I have seen people do in some Let's Plays, but it also gets a bit boring or annoying having to spam units, or constantly focus trebuchets on killing catapults, otherwise they are just gonna do massive amounts of damage to your army, I will be looking into Rank Levels of the orcs, catapult numbers, the players start money, and the maximum amount of money you can earn throughout the level, and timers as you stated, to get the desired effect, but in a more enjoyable way, I will go for a more overall balanced feel of difficulty and fun, I think I went a bit too difficult on this mission.

 

I will most likely update it today or tomorrow, since I have a lot of freetime.

 

Thanks for the feedback.




#1073910 Bug Reports

Posted by Maximan on 21 December 2017 - 02:49 PM in BFME:Classic Edition

Updated, fixed most of the things stated.




#1073905 News - News Topic!

Posted by Maximan on 21 December 2017 - 01:09 PM in BFME:Classic Edition

Maybe, not sure yet, since I feel like Mordor might be too strong, with a large spam of orcs and some pikemen.




#1073808 News - News Topic!

Posted by Maximan on 19 December 2017 - 06:54 PM in BFME:Classic Edition

I would love that man, I tried it once but it just kept acting weirdly the first time I added the old code back.




#1073797 Bug Reports

Posted by Maximan on 19 December 2017 - 03:20 PM in BFME:Classic Edition

Thanks, I will fix the first listed bugs, but I haven't touched Gandalfs abilities, so I don't know what is causing this, I will still look into it. Same for the warg riders.




#1073789 Bug Reports

Posted by Maximan on 19 December 2017 - 11:24 AM in BFME:Classic Edition

I don't think the Aragorn Gimli Legolas thing is a problem with my mod, because I haven't touched anything that could effect those heroes to not be recruited, I will of course be working on a fix for the Rohan Soldiers.




#1073742 Beta Release v1.20

Posted by Maximan on 18 December 2017 - 10:57 PM in BFME:Classic Edition

Thanks man :)




#1073735 Beta Release v1.20

Posted by Maximan on 18 December 2017 - 10:06 PM in BFME:Classic Edition

Second update, fixed a bug where invisible units bound to the Rohan Keep, would make Rohirrim run around randomly without command.




#1073665 Bug Reports

Posted by Maximan on 18 December 2017 - 01:31 AM in BFME:Classic Edition

Glad it's working for you now man :)




#1073661 Bug Reports

Posted by Maximan on 18 December 2017 - 12:53 AM in BFME:Classic Edition

I'll try giving it a look, dunno why it is happening for you, I haven't touched any part of the ini file that could affect that




#1073659 Bug Reports

Posted by Maximan on 18 December 2017 - 12:49 AM in BFME:Classic Edition

Odd, do you mean in skirmish? I just recruited every Rohan hero without a problem




#1073640 Beta Release v1.20

Posted by Maximan on 17 December 2017 - 08:02 PM in BFME:Classic Edition

Thanks a lot man :)




#1073635 Beta Release v1.20

Posted by Maximan on 17 December 2017 - 06:07 PM in BFME:Classic Edition

Alright it has been updated, for those of you that have already installed the mod, just replace the CEBeta.big file with the new one.




#1073634 Beta Release v1.20

Posted by Maximan on 17 December 2017 - 06:01 PM in BFME:Classic Edition

Thanks man :)




#1073632 Beta Release v1.20

Posted by Maximan on 17 December 2017 - 05:46 PM in BFME:Classic Edition

Hey guys, I just noticed I released the wrong version of Helms Deep, update should be coming within the next 30 min.




#1073597 Beta Release v1.20

Posted by Maximan on 17 December 2017 - 12:08 AM in BFME:Classic Edition

Written installation guide: http://www.filedropp...om/installguide




#1073596 Beta Release v1.20

Posted by Maximan on 16 December 2017 - 11:48 PM in BFME:Classic Edition

Thanks man :)




#1073592 Beta Release v1.20

Posted by Maximan on 16 December 2017 - 07:44 PM in BFME:Classic Edition

Download link: http://www.moddb.com...0#downloadsform

 

Make sure to make a BFME Shortcut that looks like this:

Spoiler

Please give feedback or suggestions in this topic.




#1073518 Сinematic video: Horrors of Middle-earth

Posted by Maximan on 15 December 2017 - 09:56 AM in Showcase

The hobbits are coming!