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#1102602 Any updates on the next version of the mod?

Posted by Solais on 26 July 2019 - 10:06 AM in Mental Omega 3.0-3.3 Discussion

I do hope that a Foehn campaign set after Act 2 Finale will still happen. I know that datamining confirms that, but that was -then-, and since then a lot of things and plans must have changed.




#1102571 Any updates on the next version of the mod?

Posted by Solais on 25 July 2019 - 08:00 AM in Mental Omega 3.0-3.3 Discussion

From following the main twitter, I think the delay is caused by an overhaul of all factions, balance, and I think the previously released campaign missions too so they fit the new balance better too.




#1102498 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Solais on 22 July 2019 - 05:19 PM in Mental Omega 3.0-3.3 Discussion

Actually I remember that being a thing before 3.0 was released.




#1102374 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Solais on 15 July 2019 - 05:01 PM in Mental Omega 3.0-3.3 Discussion

I do admit that they are cool.




#1099500 About the ending...

Posted by Solais on 14 April 2019 - 03:18 PM in Mental Omega 3.0-3.3 Discussion

It's the newspost that revealed the Foehn in the first place. The post mentioned that they don't want to commit the same mistake Westwood did with Yuri's Revenge, so Foehn will obviously get at least a 12 mission campaign.




#1099481 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Solais on 13 April 2019 - 11:07 PM in Mental Omega 3.0-3.3 Discussion

I love the idea behind that fan mission! The mission itself is basic, but as a proof of concept, it was pretty neat.




#1099461 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Solais on 13 April 2019 - 11:22 AM in Mental Omega 3.0-3.3 Discussion

It's not something you need ARES for, instead it is a tileset problem... though technically it is possible to use current tilesets and lighting smart ways to create missions that feel like taking place inside a base, or underground in caves and tunnels, and such. But in the past, when asked, Speeder and co. didn't feel any interest in making such missions.




#1098332 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Solais on 15 March 2019 - 01:57 PM in Mental Omega 3.0-3.3 Discussion

That's one reason why you can't donate money to the devs, I'd think. As long as the project is not commercial, these things are not that much of a problem. Many other mods do this.




#1098325 Adding own missions to campaign

Posted by Solais on 15 March 2019 - 09:20 AM in Mental Omega 3.0-3.3 Discussion

And I seen some custom missions being added right into the launcher, in some of Martinoz' videos.




#1097939 Custom map thread.

Posted by Solais on 07 March 2019 - 07:56 PM in Mental Omega 3.0-3.3 Discussion

From all the custom campaign missions, like those posted here and/or showcased by Martinoz, which ones do you guys think would be cool if they were made official Covert Ops?




#1097893 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Solais on 05 March 2019 - 04:29 PM in Mental Omega 3.0-3.3 Discussion

I think it was posted somewhere here that there will be and apparently it will be unlike anything that was seen before. I wonder what that means.

 

Also, I wonder if it will be still a linear, Foehn only act, or we'll play the Epsilon too? Maybe every mission will be a "double mission", where at the start, we can choose which side we take on and lead to victory, so based on player choice, Act 3 could be all Foehn missions, or all Epsilon, or even "play" a story where the power shifts with every battle, one Foehn mission, then one Epsilon mission, etc, all based on player choice. I don't think I ever seen something like that in an RTS before (then again, I haven't played all of them).




#1097761 Act II Predictions - SPOILERS for Act I

Posted by Solais on 02 March 2019 - 01:06 AM in Mental Omega 3.0-3.3 Discussion

Oof. The passive-aggressiveness. It can be cut like butter.




#1097634 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Solais on 27 February 2019 - 08:57 AM in Mental Omega 3.0-3.3 Discussion

I don't think Libra will die though, most likely Yuri will. Remember LIBRA'S WORLD.




#1097304 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Solais on 19 February 2019 - 08:58 AM in Mental Omega 3.0-3.3 Discussion

I think the better fan missions should become official Covert Ops missions.




#1096842 Custom map thread.

Posted by Solais on 06 February 2019 - 08:26 PM in Mental Omega 3.0-3.3 Discussion

Well, unless the mission takes place at a time before that tech was available (as in, not this mission, but in general).




#1096749 Custom map thread.

Posted by Solais on 05 February 2019 - 03:02 PM in Mental Omega 3.0-3.3 Discussion

https://twitter.com/...788751141650432

 

Please do. :p




#1096691 Custom map thread.

Posted by Solais on 04 February 2019 - 12:01 AM in Mental Omega 3.0-3.3 Discussion

I wonder if some of the better custom missions might make it into the actual game as Covert Ops missions.




#1096451 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Solais on 28 January 2019 - 11:38 AM in Mental Omega 3.0-3.3 Discussion

Watching Martinoz' videos about some of those Fan Missions, and man, I'd love some of those to make it into the game proper as Covert Ops missions. With some adjustments here and there, and of course, better English.




#1096143 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Solais on 18 January 2019 - 08:17 PM in Mental Omega 3.0-3.3 Discussion

Chronofishing.




#1096013 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Solais on 13 January 2019 - 07:29 PM in Mental Omega 3.0-3.3 Discussion

Personally I can imagine an interesting gimmicky singleplayer mission, maybe related to that Tower Defense mission I suggested many months ago, where the player would have a line of these new buildings around the map and they'd have to defend against the enemy by tactically chronolifting turrets and prismtowers around the map.




#1095304 Along Came Some Faction Guides

Posted by Solais on 27 December 2018 - 03:57 PM in Mental Omega 3.0-3.3 Discussion

And here I thought there was a new video.




#1095147 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Solais on 23 December 2018 - 12:11 PM in Mental Omega 3.0-3.3 Discussion

SP always need to be a bit broken for the sake of the experience and enjoyment.




#1095146 Mental Omega Mission Loading Screen Template

Posted by Solais on 23 December 2018 - 12:08 PM in Mental Omega 3.0-3.3 Discussion

Actually it was this thread, thanks to the efforts of TerumasaReal who created the missing loading screens.




#1095119 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Solais on 22 December 2018 - 04:06 PM in Mental Omega 3.0-3.3 Discussion

It's almost weird how Starcraft 2 was more MP focused despite also having the best damn RTS campaign ever made.




#1095103 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Solais on 22 December 2018 - 11:16 AM in Mental Omega 3.0-3.3 Discussion

That's actually completely normal for any game that got both a strong SP and a strong MP. And I'm sure that MO focuses on both.

 

But, it is true that I noticed that C&C games often seem to have more SP fans. With Starcraft, I always heard about the e-sports and the multiplayer and all that, all the time. While when it comes to C&C, what can be heard is people always talking about the FMV cutscenes and such, rarely about multiplayer.