How's the sub-menus he's implemented? Any good?
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There have been 14 items by abesinay (Search limited from 22-October 19)
I wish I knew more about map editing, I'd love to help out. All I know right now is how to mess around with the map editor petro released and only that to a really mild degree.
But I understand what your saying, the larger the map the more detail it needs. What about one or two massive maps on iconic planets, or even non iconic?
So I don't know how everyone feels about but has anyone seen or played a mod with the individual soldier = unit mechanic? An example being how infantry is handled in the Clone Wars mod.
I really liked playing with that set up, it allowed me to make use of every trooper as I saw fit and place them on the terrain in such a way that they were perfectly covered by a hill or rock but still able to shoot over it. Made the whole thing incredibly immersive and fun. I could take on an entire CIS invasion force because I placed the infantry jussssst right so that they took very little casualties. It also allowed me to create my own custom squads with as many normal troopers, medics, grenadiers, heros, etc. how I saw fit and deploy them as such. I never really liked the pre-fab squad style to begin with. It's not particularly realistic and it doesn't allow you to micromanage the units very well. It also restricts what you can do with terrain.
Just food for thought, but would be a cool feature imo. Especially with the attention to detail given by the PR team.
I think I'm most excited to see what they have in store for ground combat, don't get me wrong I love space but I think the real treasure EAW has to offer is the invasion mechanic of GC. Hashed at and refined in the typical PR style and you could have something as good as when bread was first sliced, buttered, and slapped on mashed peanuts.
That's probably the best stance a fan can take at this point without any new content. But I'm sure Mod DB would love a post to renew faith. The scale you guys are undertaking is huge so I get the quietness.
What part of the mod are you working on if I might ask?