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#783140 C&C3 and RA3 modding/mapping dead?

Posted by Mighty BOB! on 10 January 2010 - 09:59 PM in Tiberium Wars Editing

It's a problem with the nature of the files being compiled. That meant there were a few masters, but they can't possibly spend all their time answering everyone's questions. They were spread too thin.



#783137 <TriggeredBy> for upgrades, and UI question

Posted by Mighty BOB! on 10 January 2010 - 09:55 PM in Tiberium Wars Editing

I don't remember, but are those tga files? Is there an alpha on them?



#783136 Tiberium spike resource generation code

Posted by Mighty BOB! on 10 January 2010 - 09:53 PM in Tiberium Wars Editing

lol, great to hear that it finally worked out for you.



#771265 C&C3 and RA3 modding/mapping dead?

Posted by Mighty BOB! on 18 November 2009 - 10:34 PM in Tiberium Wars Editing

PPM still has an okay amount of C&C3 modding, followed by Fallout Studios. I wouldn't know about RA3 modding activity on forums since I don't follow it.



#757335 Kane's Wrath Mod SDK

Posted by Mighty BOB! on 09 October 2009 - 07:30 AM in Tiberium Wars Editing

Words cannot express the joy this could bring.



#757334 Community-made Kane's Wrath Mod SDK

Posted by Mighty BOB! on 09 October 2009 - 07:30 AM in C&C Guild News

I would sell my organs for this.



#730504 Error building the mod related to a w3x file..

Posted by Mighty BOB! on 12 July 2009 - 05:11 AM in Tiberium Wars Editing

The official C&C forums (Tiberium Maps and Modding section) seems to be the most active of any of the big modding sites (PPM, Revora, Fallout, CNCMods.net, Derelict).



#717307 Unit Ignores Shroud?

Posted by Mighty BOB! on 30 May 2009 - 01:08 AM in Tiberium Wars Editing

He means a unit that can "see" into the shroud without revealing the shroud outside of its regular vision range according to a post of his elsewhere.

Maybe like the TS MSA?



#712381 Low Model Detail?

Posted by Mighty BOB! on 11 May 2009 - 09:24 PM in Tiberium Wars Editing

Argh it's really annoying trying to search for acronyms because they're usually only 3 letters and the forum doesn't allow that. >_<

Are you using the BuildModCivAsset.bat to build your mod? If you're using any art from the campaigns you need to use this one, not the regular buildmod.bat.



#706058 Cloning & Blinding?

Posted by Mighty BOB! on 22 April 2009 - 07:24 AM in Tiberium Wars Editing

Yes I would take a hard look at the Decoy Army power like you already said for the Cloning ability.



#705049 The Ultimate Revenge mod for CNC3 will have KW source codes!

Posted by Mighty BOB! on 18 April 2009 - 10:06 PM in Tiberium Wars Editing

I sense sarcasm... :umad:



#698559 C&C Tiberian History: hints & tips #11

Posted by Mighty BOB! on 02 April 2009 - 10:59 PM in Hints & Tips

Woah, I completely missed your Hints & Tips features. This is what I get for rarely leaving the CNC3 Editing section. Nice work you've done. :p

I was wondering if we would ever see the fruits of your labor from all the questions you ask and here it was under my nose the whole time!



#698036 Need Help with Shield Generator

Posted by Mighty BOB! on 01 April 2009 - 07:58 PM in Tiberium Wars Editing

This is a tough one. You might have to sacrifice some features to get it working.

http://www.ppmsite.c...pic.php?t=18069

See Golan's post at the end.

It's a pity that broadcast filter only works with stealth.



#697127 BOB!'s Random Questions

Posted by Mighty BOB! on 30 March 2009 - 09:46 AM in Tiberium Wars Editing

I'm trying to make a crate that disables the player's radar when they collect it. Only for the player that collects the crate.

Can I use an InformationWarfareNugget with a RadarJamRadius/Duration like in the Nod radar jamming power in any old ordinary weapon?



#696672 BOB!'s Random Questions

Posted by Mighty BOB! on 29 March 2009 - 02:57 AM in Tiberium Wars Editing

Bumping this for great justice!

Does anyone know what the shortcut parameters are to start the game as version 1.x instead of 1.9? (That is, a shortcut on the desktop to CNC3.exe, not a shortcut to launch a mod in My Documents.) Golan answered this one. " -runver 1.x"

Does anyone know what snippet of code EA changed between v1.0 and v1.x that made the GDI Sonic Emitter's weapon do no damage to Tiberium?



#690948 Problem with Mods (SampleMod)

Posted by Mighty BOB! on 13 March 2009 - 05:46 PM in Tiberium Wars Editing

That's pretty nifty!

Glad you solved your problem, I wouldn't have been sure how to fix it.



#687266 C&C Divisions Reform

Posted by Mighty BOB! on 04 March 2009 - 09:59 AM in Hosting and Feedback

Yeah I didn't know about this until it was posted on cncguild.net. To be honest, as long as each game still has its own modding section I'll be happy. :p



#687039 There will not be a RA3 Uprising and/or KW mod sdk.

Posted by Mighty BOB! on 03 March 2009 - 10:46 PM in C&C Discussion

Holy crap there's a RA3 section.

Well okay it's my fault for never leaving the CNC3 Editing section of the forums... ever.

Maybe the next game after RA3 will have a moddable expansion, now that Mastermind is working for EA. Hearsay says that most of the stuff for RA3 was already in place by the time he was hired.

Of course CommieDog's statement about outsourcing the expansions based on older code would probably still be applicable anyways...



#681424 .fx shader error?

Posted by Mighty BOB! on 19 February 2009 - 02:32 AM in Tiberium Wars Editing

The SDK tools will only work with Max 7,8, or 9.



#679592 Extraction .w3x using w3xdecompiler

Posted by Mighty BOB! on 14 February 2009 - 10:14 AM in Tiberium Wars Editing

Afraid I don't have KW installed, just TW, and that file does not exist in TW (I tried). I tested cbsilo.w3x though. :unsure:



#679510 Extraction .w3x using w3xdecompiler

Posted by Mighty BOB! on 14 February 2009 - 12:43 AM in Tiberium Wars Editing

It auto-detects the install directory, I have mine in a non-standard directory. This is a KW model yes? Do you have the absolute latest version of jonwil's tools?



#679276 Extraction .w3x using w3xdecompiler

Posted by Mighty BOB! on 13 February 2009 - 05:48 AM in Tiberium Wars Editing

Yes, magical pixie faeries.

What is this "w3x decompiler" you speak of? You mean jonwil's w3x extractor? You don't extract the big file from the game if you want to use that. You just run the tool, it extracts straight from the game.



#678773 Creating a shielded harvester

Posted by Mighty BOB! on 11 February 2009 - 08:44 PM in Tiberium Wars Editing

Basically you just need to model a sphere and then scale/deform it so it fits properly around whatever unit it is supposed to go around; then apply the shield shader to it.

Also the Search function does wonders. :blink:

http://www.ppmsite.c...t=shield#213906
http://forum.cncrene...h...9&hl=shield
And this one is probably the most useful:
http://forums.revora...p...4&hl=shield



#668387 News (09/01/09)

Posted by Mighty BOB! on 16 January 2009 - 12:05 AM in C&C Guild News

Only War 2 link is broken.