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#917958 So you can model/animate you say? Want to work on a game?

Posted by {IP}Gil-Galad on 04 April 2013 - 10:02 PM in Graphics

Sorry for the long delay!

 

3ds is a fine format as well, I'm not sure how they store animations though... if I had an example file I could figure it out pretty easily.

 

The file extensions for ogre:

 

*.mesh.xml

*.skeleton.xml




#916045 So you can model/animate you say? Want to work on a game?

Posted by {IP}Gil-Galad on 09 March 2013 - 01:55 AM in Graphics

I just wrote an Ogre loader... I like that format... I wonder what programs can export it.




#915398 So you can model/animate you say? Want to work on a game?

Posted by {IP}Gil-Galad on 27 February 2013 - 09:16 PM in Graphics

If it's good enough to be used on our KS page or in the video... then there could be an exchange of money. I don't know how good you are at drawing these things though.




#915396 So you can model/animate you say? Want to work on a game?

Posted by {IP}Gil-Galad on 27 February 2013 - 08:57 PM in Graphics

Hmmm.... I'd like to help, particularly in modelling, it's an attractive prospect, though I'm not the best animator. 

 

We have the need for many static models for weapons!

 

 

 

I'll definitely give it a go, what file format do you need?
Collada is this days most common one but since its OpenGL, how will you bind/animate?

hope its not vertex animation
 

Edit, also Scale is VERY important

 

Collada could work, it's kinda bulky, but can be nicely compressed.

 

As far as animation/binding goes, I'm not entirely sure what each of the different formats can provide... I imagine something that says "here are my bones", "here are my vertices", "here are my faces", and "these vertices are attached to this bone with this weight".... that's all I can think of actually needing, I can code the logic to deform the mesh based on vertex weighting myself (although a model where a vertex is only attached to a single bone is ideal for a programmer).

 

 

 

Let's just hope it isn't the animation we saw in the promotional video.  But yea... giving the units more realism really is smart.  We're talking PC gaming... we can go over-the-top as much as we like.  The voxel-like world is good as it is since you want that destructible terrain.  But may I also suggest an ascetic change... you do need a certain low-polly count in your terrain, but you can make it look 200x's nicer.  Maybe lining the edges of your shapes with lighting effects and making your game a bit darker.  Sort of that Tron feeling.

 

And... eh-em... if we feel generous enough to pay concept artists, one Pasidon in particular may be able to create you a unique design (based on what you showed us) so your modeler (the Dig'ster) has something more to go off of.  Well... I probably shouldn't ask to be payed... but I'm a selfish bass turd Oh, come now, Pasi... this is Gilly we're talking about.  Your dear, friend... Oh, fine!  I'll work for free... gosh darn it.

 

Hey it's Phil.

No, you're Gil.

 

Ha... yeah those animations were crappy and done in our own home-brewed modeler/animator. 

As far as improving the appearance of the blocks - I agree, when I have time I'll have to write some nice shaders to make them seem less hard.

So you'll create concept are for free you say? I can always offer other goods and services for anyone who helps in small ways =P

 

Yes I'm Gil, which is also Phil. I think I was Phil first, I don't remember.

 

 

 

Haxel looks really interesting. Start off with a WB than create the game. Nice job and good luck. And paying for stuff is not a bad way of doing things. It guarantees you own it. Make sure you have some kind of documentation stating that you own the models and skins upon purchase.

 

Thanks, we need a serious face lift on the "direction" of the game (currently non-existent ), the overall appearance needs improved, and I need to get cracking in some nice looking levels. We are working on this right now, and are doing a way better video.

A huge inspiration for this game is obviously BFME, I loved the map builder and the modding you could do with it... obviously it was awesome because people still do it today like 8 years later.

And yes, we have documents ready for all the various people we need to acquire content from for use in Haxel.

 

Thanks for all the help/input guys!
 




#915347 So you can model/animate you say? Want to work on a game?

Posted by {IP}Gil-Galad on 27 February 2013 - 06:06 AM in Graphics

I was guessing 4k is pretty normal for a detailed character in a game... its not like BFME where we need a hundred of these on the screen. I don't know these things =P

 

I don't have any concept art, nor can I provide any... I don't have the resources so I would be letting it up to the imagination of the modeler.

 

Essentially I'm looking for humanoid beings (from human to bipedal alien that closely resembles a human) with clothing/armor somewhere between Snake's newest outfit in Metal Gear Solid and Master Chief's outfit. Basically something very techy.

 

Hope that clears theme up a little better.




#915339 So you can model/animate you say? Want to work on a game?

Posted by {IP}Gil-Galad on 27 February 2013 - 02:19 AM in Graphics

Hey it's Phil.

 

I made up my own model format for my game Haxel (http://haxelgame.com) which consists of colored blocks of any shape and rotation. At first I thought this was cool and what not... however it's not cutting it any more... our modeler/animator program is hard to use not to mention the colored models don't match the highly detailed textured environments.

 

SO

 

We're switching gears and are going to go for model's that aren't made of voxels (something that looks like this guy - http://www.turbosqui...3d-model/699931 - low poly and very detailed).

 

If anyone is interested in modeling and animating models... we are willing to pay you for them. Like real life money.

 

What are we looking for?

  • ~12 weapons (+grenades, bombs, landmines, sticky grenades, proximity mines, pineapple grenades)
  • Jet pack
  • Vehicle (ATV)
  • Single player hovercraft
  • 4 player hovercraft
  • Hover bike/glider
  • 3 different player models (for now)

 

Initially we really only need 3 guns, an arm, and 1 fully animated model.

 

I KNOW there are very talented modelers/animators on here (or there were at one point =P) so I thought this was a perfect place.

I'm offering you a job with payment if you can deliver on these things. If you want to know how much, it all depends on how quickly you can work and how detailed (+low poly) your models are.

IF you aren't convinced the game is worth your time, I can ensure you we are working on redefining it enormously. If you're interested how, I can pitch it to you.

 

Thanks for your time!




#914878 Haxel - A moddable FPS with destructible environments

Posted by {IP}Gil-Galad on 21 February 2013 - 11:01 PM in Programming and Scripting

Oh crap, I forgot to add strip club fees in there!




#914876 Haxel - A moddable FPS with destructible environments

Posted by {IP}Gil-Galad on 21 February 2013 - 10:35 PM in Programming and Scripting

Ha thanks for your concern, and in the real world 75k is nothing, that's what I make in a year.... now imagine 5 other people for 5 months of work... that doesn't even come close. I will be taking a huge cut to work on this game, just being able to work on it and afford my car and house.

 

I agree, the video and page are out of sync, I'm working on another video as well as modifying the existing one. Thanks for the input again.




#914830 Haxel - A moddable FPS with destructible environments

Posted by {IP}Gil-Galad on 21 February 2013 - 12:35 PM in Programming and Scripting

Holy samolians... 75,000 smacks?  Kickstarting is a very delicate process... you already have a good amount of advertisement on what your product is, but not a strong financial plan.  Most successful kickstarts are backed because, not only do they look appealing, but they have a very elaborate financial plan, and their goal doesn't seem arbitrary.  They state why they need their goal and what each cent is going towards.  If you don't... most people have a fear of you not actually committing each donated cent to the game.  I recommend you detail your plan more, especially since I don't think you need that much dough for this game.  Since I'm on recommendations, I also think you should change your art design so it doesn't look like a voxel Halo clone.  It's all about first impressions, and I don't get the best one when I see an albino Master Chief right when I enter your page.

 

That 75k is so we can work on it full-time, hire an artist, and hire a musician, and deliver a valuable game in June. That's many months of work for many people. 

 

As far as the financial plan goes, we are right on par with other games... we say (or it's bolded in text) what we need the money for.

 

I agree however, we should be more clear on everything... it's hard showing off game play, talking briefly about it, being clear, all while still maintaining the interest of the viewer. Other people have already criticized the length of the video, which I think is fine. There ARE many spots for improvement, and we're going to update the video before the KickStarter gets posted on various gaming websites.

 

Also, our original idea was a Halo clone + MC... so that artwork is fairly representative however inaccurate (I agree it's not blocky enough). It has turned into "the original release will be HALO like, but subsequent releases will have other themes"

 

Thanks for your two cents!

 

EDIT

I HAVE updated the KickStarter to spell more things out, added some screenshots, and minor verbiage changes.




#914809 Haxel - A moddable FPS with destructible environments

Posted by {IP}Gil-Galad on 20 February 2013 - 11:03 PM in Programming and Scripting

Kickstarter went live!

http://www.kickstart...reamwagon/haxel

If you like the game idea, please support us! If you don't, well thanks for reading! I'm sure there's someone you know that would like this type of game. I'm just trying to get the word out there, I really want to work on this game full time and be able to afford professional music and art.

Thanks!

Phil




#914397 PHP Coding Tutorial 2

Posted by {IP}Gil-Galad on 16 February 2013 - 08:41 PM in Programming and Scripting

<?='I like this notation, and using single quotes is quicker except you can't embed variables.'?>



#914396 Haxel - A moddable FPS with destructible environments

Posted by {IP}Gil-Galad on 16 February 2013 - 08:37 PM in Programming and Scripting

Cool! Do you have any information about yours online yet? videos, posts, pictures?



#914362 Revora Bar & Grill

Posted by {IP}Gil-Galad on 16 February 2013 - 04:10 PM in Open Topic

Insolate or insolent?

 

Darn autocorrect is autowrong!




#914220 Revora Bar & Grill

Posted by {IP}Gil-Galad on 15 February 2013 - 06:38 PM in Open Topic

I like how Gil is trying to make conflict.  That makes Pasidon happy.

 

You shut your whore mouth, you insolate swine. I'm going to bury your shitty corpse after using it as a stallion jizz bag.




#914128 Revora Bar & Grill

Posted by {IP}Gil-Galad on 15 February 2013 - 12:16 AM in Open Topic

Hey why not! I just felt like stirring up old emotions and what not.




#914106 Revora Bar & Grill

Posted by {IP}Gil-Galad on 14 February 2013 - 08:53 PM in Open Topic

So I guess no Muslims, Jews, atheists, Buddhists, Jainists, Pagans, Satanists, or Hindus ever get married then. Bite me.


Well, I'd guess they have their own term which would roughly translate into English as 'marriage'. Go fuck yourself.

 

You go fuck yourself, you dirty uncle fucker.




#913956 How much porn is too much?

Posted by {IP}Gil-Galad on 13 February 2013 - 01:18 PM in Current Events, Politics, Philosophy

Perhaps porn and fast food have similarities?


They both involve human excrements?

You've got some issues to work out if masturbation is what you consider a 'necessary evil'.


Not really, it's just not important to me in the grand theme of things. I didn't say I don't like it... especially when I'm thinking of your mom.



#913898 Haxel - A moddable FPS with destructible environments

Posted by {IP}Gil-Galad on 13 February 2013 - 12:47 AM in Programming and Scripting

When you realese the "modeler editor thing" let's me know so I can toy with some weapons ;)

 

Hmm who knows, I could release it just to a few people for fun.... however it's not completely user friendly, it has a few funky things that I don't care to fix currently. 

 

Here's a picture in its current state:

 

modeler_zps3717a8b8.png

 

 

 

 

yea but not TOO slow. and yea a teleport gun attachment but limits ammo down to like only 3 shots and thats it or something.

 

Yeah, that's a good idea.




#913895 Haxel - A moddable FPS with destructible environments

Posted by {IP}Gil-Galad on 13 February 2013 - 12:28 AM in Programming and Scripting

Yea buddy! COD all the way! and what about a gun that teleports you to the location the bullet hits? that would be pretty cool as a secondary if you are doing secondaries

 

Will you have like machines or anything which you can "drive" or fly? that would give it some more uniqueness as well. also what language are you building it in?

 

Bolt action - Look at the MSR, Ballista, DSR, or any of the other most used snipers in COD - they are bolt action. basically its a single shot but VERY powerful but you have to put a "bolt on the back of the gun back".

 

Teleporting gun is an interesting idea... maybe it doesn't really harm people, you can just teleport with it (of course you would need to add some sort of time restriction or number-of-times restriction).

 

There will be vehicles.

 

It's currently in Java

 

I see what you mean about bolt action now, basically powerful yet slow weapons.




#913893 Haxel - A moddable FPS with destructible environments

Posted by {IP}Gil-Galad on 13 February 2013 - 12:27 AM in Programming and Scripting

I'm not 100% on anything yet, I kind of want to offer everything within reason...

 

I know people that LOVE Halo style matches where everyone starts off with the same thing and guns are placed in strategic places around the map - a lot of people consider this the most fair competitive style (assuming the weapons are laid out around the map in a fair way)

 

I personally like having a profile where I have 5 different setups and before game and after death I can select which profile based on what style I want to play... I like being able to change from sniping to shotguns depending on the mood of the game or the roles the other people are playing.

 

So basically there are going to be these game types at least:

 

  • Search And Destroy
  • Team Deathmatch
  • Headquarters/King-of-the-Hill
  • Free-for-all
  • Capture the Flag
  • Domination
  • Sabotage
  • Demolition
  • One-on-One
  • Infected
  • One in the chamber
  • Gun Game

You can play in "profile" mode or "gun" mode (some game types don't have either)

You can play in "kill confirmed" mode or not.




#913883 Haxel - A moddable FPS with destructible environments

Posted by {IP}Gil-Galad on 12 February 2013 - 10:08 PM in Programming and Scripting

Yeah we do have a few neat weapons and "perks" planned (most importantly, you can add your own). We do have a weapon which copies and duplicates blocks quickly, for quick in game building... that one isn't that special though compared to other ones we have planned.




#913881 Haxel - A moddable FPS with destructible environments

Posted by {IP}Gil-Galad on 12 February 2013 - 09:58 PM in Programming and Scripting

Define what you mean by bolt action?

 

Also, currently there's perfect accuracy with weapons... this will be configurable on a map-by-map basis I think. But when I do introduce accuracy boxes you will be able to no scope and quick scope, because I really enjoy them in COD as well =P




#913871 Art's Model's

Posted by {IP}Gil-Galad on 12 February 2013 - 07:56 PM in Graphics

Pretty awesome stuff! How quick are you at animating?




#913851 Haxel - A moddable FPS with destructible environments

Posted by {IP}Gil-Galad on 12 February 2013 - 04:07 PM in Programming and Scripting

Thanks for the positive feedback! The free-2-play model wouldn't work for my design, It would if I planned on hosting all servers.... but I'm not. I want people to host their own servers so they can configure it the way they want from maps to gameplay modes to guns.

 

Yes, realistic physics will be fun. Not all blocks are affected by physics, you basically have to assign which blocks manually... everything would be crazy otherwise.




#913848 Haxel - A moddable FPS with destructible environments

Posted by {IP}Gil-Galad on 12 February 2013 - 03:26 PM in Programming and Scripting

To be completely honest, I created this game for fun originally, but now to make money. I'm tired of working my unchallenging day job and I want to make this my profession. This essentially means NO, there won't be a campaign or cutscenes. I have two other games fully designed with VERY good stories I want to make... but they have a far less chance of being successful and allowing me to do this full-time. 

 

Yes, It is entirely a MP-FPS, the videos where you see bots I made just so you could see something else in the game because my networking code is not 100% done yet. However, I might still integrate bots into certain game modes... not sure yet.