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There have been 51 items by Lancaster (Search limited from 01-December 19)
Call in a timed aircraft, kill the beacon and upon death of the beacon spawn the unit wich corrosponds with the beacon builed e.x. Beacon_Buggy or somewhat alike?
Wow, you did some mighty thinking about that thanks! Ill try it out immediately!
Here's what I found out so far:
If we would use a building that calls an OCL C17 to momentarily land then OCL a Unit en make the C17 Take off again, we would be restricted to 1 unit called with the OCL just like the Tech Airport... right?(this is how the techairport works i guess since it spawns only 1 kind of unit and not a unit of choice)
We could also put a delay on the Unit Spawn, then just call an OCL to fly a C17 in, Land, Take off for animation and have the Unit spawned when the delay has passed... But this give the problem that the animation would not be synched with the time the delay has.
I hope someone can read the above and understand it
Because I'm pretty much stuck with either something that doesn't work or something that looks really bad.
Help is greatly appreciated!
But the problem here is that whatever u use for harvesting would suck the supply docks dry first so you get a very akward looking field with an empty centre.... plus the spawning is not what we want because it would use standard bones for spawnpoints....
My guess is that the best way to make tiberium is to map it perhaps.. but thats were my experience runs out, i've got no clue of the mapping capabilities of Worldbuilder.
As I'm still experimenting on this, when I find somehting good, I'll post it immediately.
(never hand out links to these images as they might give wrong impressions)
Just to get some feedback and show u guys that we're still in buisiness.
To be uploaded
Forcemove on a former living squad of infantries
Worldbuilder shot of the Shellmap
Obelisks and smoking powerplants
About that chinook, its just the USA chinook... becuase we havent done our harvester yet.
And for 15 bucks I'd just buy cnc 64, not to think of the whole series :X
Have been cracking my hed over the inis the last couple of days so much that im actually forgetting where some of the basic stuff can be found like Damagetypes and Sounds
Yes indeed it does ;)2
Kinda gives me the impression that this actually benefitted them in some way.
We are having some minor trouble with both of our ISP's going down all the time so we need to get together quick and work it all up, it shouldn't be a too big a problem but it disallows us to work into the wee hours
Expect Tiberium screenshots fast btw. :tocol:
Yea I might have went overboard. but thats becuase of the aggressive like email i got demanding our content :S made it all sound like it was his...
Well anyway, well post up some new screenies and *maybe* a playtest end this week. Unless people still want our stuff, then its just screenies
The two people doing this mod originally are gone. We are salvaging this project on a contributing basis - any people can contribute to this later when the download database is working".
On what do you base this? Our project is still on...
Since stuff at our school are lately taking a lot of time, we didn't really have much time to sort out our code.
But thats gonna change real soon, I can see Kwartjuh and mee sleeping behind our desks at school again... only this time we're not gonna sleep, but sort out our 'problem' with the build.
Also, what I figure from all those Sole Surviver fansites is that you can chose 1 unit, start at a random place in a map, and hunt down the other players. During this you can pick up a lot of crates with boobytraps or powerups....
But now there is this problem, because I have also seen screenshots with buildings like GuardTowers and Turrets, whats up with that? you can only choose 1 unit right?
Probably will look cool in a GDI theme :drool:
But like, how do you customize it? Do you test it after every change, or test it on a private forum so normal ppl don't notice you 'new skin in the makin' ?
Looks really cool.
Also, our first map (wich we will use as a unit testbed), the famous GDI Beachhead map is near completion