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#317538 World Builder

Posted by §eNs€o on 24 June 2006 - 03:54 PM in Project Raptor

It's because of the fact that you still need to make it so that the forces all say "neutral" in the player list, ok? the game can tell what teams players are on when you start a game. If you really want this map to work, though, you have to get rid of that base you made in the center. This is your first map, try not to make it that amazing, ok? you should only be working on skirmish maps with no twists except maybe more money per supply dock at this stage in mapmaking. After you make 5 skimish maps, make a couple of missions to get the hang of advanced scripting and team making, and then try the harder, new stuff. Look at me, I'm making an RPG, and already finished Part 1! Trust me, it's better to start out small (I learned that the hard way a couple of times) untill you can do stuff like that.

Here's an easier way to say it:

***IF***
you get rid of the base
***THEN***
map will work fine
***ELSE***
it won't work like you want it


If I delete the base it won't work like I want it.The Skirmish AI works fine.
And I dont have big problems with scripting :rolleyes:
Play the map, maybe then you see the one error



#317456 World Builder

Posted by §eNs€o on 24 June 2006 - 10:57 AM in Project Raptor

It is still not the problem that the whole map doesent work.
It is just the one thing, everything else works perfect! (Have still to fix the Car-Script , but thats easy)
Why should I make the whole map new, when that, what makes the map interessting still won't work :p



#317188 World Builder

Posted by §eNs€o on 23 June 2006 - 10:28 PM in Project Raptor

Probably a mission, right?


Cant remember,
i'm searchin ^_^
Ill post if I find it

Edit:Hm cant find it, but i wonder myself why der is a command
*** IF ***
True.
*** THEN ***
Player 'PlyrCivilian' considers Player '<Local Player>' to be Enemy)
When it doesent works :p
This really suxxx :grin:



#317174 World Builder

Posted by §eNs€o on 23 June 2006 - 10:17 PM in Project Raptor

You're still gonna want to do the stuff I said. You can't get that base to work perfectly unless you actually worked for EA, so don't even try, k? It'll be too hard to manage, trust me. I simply looked at it and could tell it can't be done without making it a mission, which doesn't have skirmish AI.


hm okay, the Idea came up to me when I played a Map for CnC which had the same princip , maybe I can find this Map again and look at it in the Word Builder



#317165 World Builder

Posted by §eNs€o on 23 June 2006 - 10:11 PM in Project Raptor

This isn't gonna work. Sorry if I'm a bit rough.

There are incorrect waypoint paths (you only have to start them right outside the outerperimeter).

And the player thing, don't even get me started. The only way to fix this is to delete every waypoint you made, go into the player list, remove every player, click on add skirmish players, and especially DO NOT MESS WITH THE PLAYER ALLIANCES!!!!!!! The game figures out the alliances from when you start the map. You also have to remove all the stinger soldiers you put it (they are glitchy when not in a stinger site) and also remove every unit that's a toxin grenadier or whatever (they don't exist in PR). Then you have to replace all the waypoint paths and add in supply docks in each starting base.

Other then that, you could easily delete the map and start all over.

Here's a tip for ya:

Don't bite off more than you can chew. Even I can't make a map like this work, and I'm really good. You have to consider mapmaking like a ladder. You start at the bottom (simple maps) and work your way up to bigger and better things.


Hm its not the Problem that the AI doesent work properly the Skirmish Player are playing well, its only the Base in the middle which makes trouble, try to play the map, the normal Skirmish players are playing normal (the Npc-Base is nearly working properly, only that they are attacking me and not the other skirmish players sucks :huh: )
Oh and the Toxin-Grenadier, yes its from another mod ;)



#317146 World Builder

Posted by §eNs€o on 23 June 2006 - 09:57 PM in Project Raptor

I just saw that my scripted Transporters arent driving correctly anymore :huh:
Ill fix that, this is just the Beta ;)



#317137 World Builder

Posted by §eNs€o on 23 June 2006 - 09:49 PM in Project Raptor

Can't you just put it all in a .zip and attach it into here? Rapidshare wouldn't let me download it.


Okay, wait another minute ;)

Attached Files




#317125 World Builder

Posted by §eNs€o on 23 June 2006 - 09:35 PM in Project Raptor

Can you put the map up for me to look at?


For sure, wait a min ;)

Edit: http://rapidshare.de...me_yet.map.html (This is the .map file)
http://rapidshare.de...me_yet.map.html (and this the .tga, donnu if you need it^_^)

To all who still havent read it: THIS IS MY FIRST MAP! :huh:



#317114 World Builder

Posted by §eNs€o on 23 June 2006 - 09:08 PM in Project Raptor

No I already added skirmish players but I made a Npc-Faction, which has from beginning of the round tanks/Soldiers etc only for defense, this Faction should fight against every Player in the map, but it doesent, it only Attacks my Units if they come in the near of its base and my enemies (skirmish players) can just drive through the base of the Npc-Faction.

If you need one, I can make a screenshot ;)



#317095 World Builder

Posted by §eNs€o on 23 June 2006 - 08:17 PM in Project Raptor

Jeah it is

Please help me, I was building this map the whole day and now I want to play it :(



#317072 World Builder

Posted by §eNs€o on 23 June 2006 - 07:42 PM in Project Raptor

Okay, my first Map is almost done, the last big error in my map is , that I made a third Computer-Controlled Faction in the map, which cant build things and which should attack all players in the map. BUT:
Now when I play , this third Player is only attacking me , and the other player just can go in their base.
I put the players in the player list to enemys and even made scripts for that:

*** IF ***
True.
*** THEN ***
Player 'PlyrCivilian' considers Player '<Local Player>' to be Enemy
*** IF ***
True.
*** THEN ***
Player '<Local Player>' considers Player 'PlyrCivilian' to be Enemy
After this didnt work I tried it with this one: (With the same reaction)



*** IF ***
True.
*** THEN ***
Player '<This Player's Enemy>' considers Player 'PlyrCivilian' to be Enemy

*** IF ***
True.
*** THEN ***
Player 'PlyrCivilian' considers Player '<This Player's Enemy>' to be Enemy

Can you help one last time? ;)



#316920 World Builder

Posted by §eNs€o on 23 June 2006 - 02:47 PM in Project Raptor

It hasnt got anything to do with Project Raptor, but I know that in this Forum you get fast answers to your Questions ;)

My Question is: How can I adjust the Map Boundarie? (This orange Square in the World Builder^^)
I love creating maps, but its no use when they are in the Game so little


Edit: Oh and my secon Question is: How can I let the Players start only with Barracks instead of the Headquarter?
Is this possible? ;)


To number one, I had a bit of trouble with the map boundaries as well but I worked out an easy way to resize the orange boundary on an already created map.

On the tool bar there will be a button called boundaries click on it,

the orange square boundaries will now appear,

in each corner you should see little squares,

simply click and drag to enlarge or make smaller the map boundaries ;) .

You should although also go into show impassible terrain by going into view and then clicking on impassible terrain as the orange boundary should be no bigger than the blue boundary shown by impassible terrain. If you want the boundary to be bigger then you'll have to resize you map bigger.

Hope this helped :) .


For number two I haven't a clue ^_^ ?


THX! :) :) :)
Now I can finish my first started map! :huh:
But first I have to finish my second map, because its full of scripts and is now more interessting for me, but nevertheless THANK YOU!



#316820 World Builder

Posted by §eNs€o on 23 June 2006 - 10:02 AM in Project Raptor

You're welcome. You also may wanna look at some of the Militia Campaign maps (it was never finished), to see how to do missions.


Ok, ill try that too.
But how can I make players start with barracks instead of the Command Center in Skirmish?
Is that possible?

Edit: I scripted now a little bit, and I have to say, that everything works.There is only one thing which doesent work: Scripts with Superweapons: For example: If: Timer has expired Then:Unit "Nuke1" fires "Nuklear-Groundattack" at Waypoint "Boom"

All the things with Superweapons do not work :(



#316607 World Builder

Posted by §eNs€o on 22 June 2006 - 06:48 PM in Project Raptor

I really suggest looking at my maps (Area 50 is my best designed map for looking at waypoint paths and the whatnot), but I also suggest looking at Racetrack. That one is a scripting marvel, and I suggest looking at each and every script I put in it to get an understanding of scripting.


I createt now my first map with working AI, and its working great! :p
I'll look your Maps for understanding how to script



#316511 World Builder

Posted by §eNs€o on 22 June 2006 - 03:31 PM in Project Raptor

AI: Just start the path right outside the outer perimeter and have it end right next to their "player_(#)_start". If you want an example look at one of my skirmish maps. Simply click on the link to "00 Nobody Maps and Missions" to find a big list of maps (and that's only the first page!). Jsmooth13 was kind enough to take all of them and put them in .zips too.

Drivable units: Do you know how to script? you have to go into the scripts, and set it up like this:

IF:
True

THEN:
Unit (insert name here) status is set to false. (Unmanned)
Unit (insert name here) status is set to false. (Unmanned)...

You have to name the units to do so, but don't expect the way I put the scripts in the THEN section right, I haven't used that script very much. And also, if you put a soldier as "A" and do the unmanned script on him, the game will crash. It might even be as bad as the infinite loop of errors VG once made. I haven't tried it, but unmanned soldiers? bound to crash the game. Only exosuits would be able to be effected by that script without crashing (unless you use a vehicle). If you have an airport, you can make jets unmanned, and it's kinda cool to be losing and suddenly have a bunch of King Raptors fly in and take out everything they've got.


Thx!Ill try it :p



#316343 World Builder

Posted by §eNs€o on 22 June 2006 - 05:17 AM in Project Raptor

:huh:

It hasnt got anything to do with Project Raptor, but I know that in this Forum you get fast answers to your Questions :p

My Question is: How can I adjust the Map Boundarie? (This orange Square in the World Builder^^)
I love creating maps, but its no use when they are in the Game so little


Edit: Oh and my secon Question is: How can I let the Players start only with Barracks instead of the Headquarter?
Is this possible? :lol:



2. Starting with a barracks instead of a command center at the start of the game.

In multiplayer skirmish maps, no.
In single player mission maps, yes.



And how can I do that in the World Builder? :lol:
Oh and if I resize my Map for a bigger Boundarie , nearly everything is under Water (also the beautiful City I build :) )

And creating the AI, I also have problems: I made the Inner/Outer Perimeter but: When i make the Waypoints (Center,Backdoor etc) I dont know from where to where they have to go.
Another Question: How can I make neutral Units (Tanks etc) driveable for Soldiers?



#316149 World Builder

Posted by §eNs€o on 21 June 2006 - 05:57 PM in Project Raptor

Ok. 1 of my Question is answered, but how can I make a Player_Start without Command-Center?
For Example only Barracks instead of the Command Center?
Or is it possible that if I have the Command Center in my Map, the players cant build Bulldozer's or Workers in it



Edit: Now if I play Skirmish in CnC and select my Map I win directly!Although ive got the Outer/Inner-Perimeter .
Maybe because I dont have all Centers/Backdoors etc :p



#316086 World Builder

Posted by §eNs€o on 21 June 2006 - 03:34 PM in Project Raptor

:( :( :( All my Work for nothing :(

Hm but thx, now I now how I can create Maps and play them^^



#316067 World Builder

Posted by §eNs€o on 21 June 2006 - 03:13 PM in Project Raptor

Thank you!
And what if i started to build the map already?
If i resize, there is no ground anymore :(



#316062 World Builder

Posted by §eNs€o on 21 June 2006 - 03:02 PM in Project Raptor

It hasnt got anything to do with Project Raptor, but I know that in this Forum you get fast answers to your Questions :p

My Question is: How can I adjust the Map Boundarie? (This orange Square in the World Builder^^)
I love creating maps, but its no use when they are in the Game so little


Edit: Oh and my secon Question is: How can I let the Players start only with Barracks instead of the Headquarter?
Is this possible? :)



#263640 A sea of red gaurd oh my

Posted by §eNs€o on 14 March 2006 - 04:13 PM in Project Raptor

Ehm ok , I think that everyone of us made this just for fun ;)
But it's ok , I just dont understand why you opened 5 topics for that?! :sad:



#201439 My ideas for PR

Posted by §eNs€o on 23 October 2005 - 09:13 AM in Project Raptor

rapier? wazzat?

You could make them automatically exit the building in an ambush and have the building be camo.  They only exit when something gets really close to ensure they are in attacking range.

<{POST_SNAPBACK}>


Thats the same what I said :p :p



#201036 Aircraft Identification

Posted by §eNs€o on 22 October 2005 - 08:50 AM in Project Raptor

Hey guys , ive searched in the internet (cause i was really interrested in ´the "plane" that you saw ) so I found thousands of Websites , and nearly everyone described the plane exactualy likle you did it!!! :huh: , did it look like this: 041118a.jpg ????And here is a video of another one: http://www.hbccufo.o...ights120904.wmv :p



#198440 My ideas for PR

Posted by §eNs€o on 15 October 2005 - 12:22 PM in Project Raptor

oh ok sounds good

<{POST_SNAPBACK}>


And maybe it should repair vehicles as long as they are in there?!
But I think they dont should be able to fire out from the builidng



#198244 My ideas for PR

Posted by §eNs€o on 14 October 2005 - 08:45 PM in Project Raptor

Theres the Tunnel Network

<{POST_SNAPBACK}>

Jeah but for the GLA i mean for the militia but without a connection to each other