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#1102379 How do I add custom sound files for a unit?

Posted by TobyMac01 on 15 July 2019 - 08:57 PM in Warhammer40k: Dawn Of War

I've updated the Voice Template to v1.1. It should work man....

Yep that worked it works perfectly now, thanks so much for the help!  :grin:  <3  :xcahik_:




#1102360 How do I add custom sound files for a unit?

Posted by TobyMac01 on 14 July 2019 - 06:58 PM in Warhammer40k: Dawn Of War

Yeah each path starting in \sound needs a _rat file present.

 

Probably missing a rat file in a parent directory. Your pictures have gone.

 

Hmmm that could be it also... a basic _rat should basically be in every folder path within \sound.

I've done that and have finally got my sound files to work but once used they constantly keep repeating non-stop.




#1102265 How do I add custom sound files for a unit?

Posted by TobyMac01 on 10 July 2019 - 05:25 PM in Warhammer40k: Dawn Of War

Something isn't right on your end then. Unfortunately I cannot take all day to troubleshoot it.

 

Best to check other existing mods out there to get a sense why it works there and not with yours.

Alright that's fine you've already done an enough lol




#1102263 How do I add custom sound files for a unit?

Posted by TobyMac01 on 10 July 2019 - 05:06 PM in Warhammer40k: Dawn Of War

Try and use this speech folder then. Its the extracted Stormboyz speech from the game which must work. It only has the bare minimum speech events like Unit_Complete, Selection, Move, Attack, and Jump.

Nah it just beeps when I apply that file




#1102261 How do I add custom sound files for a unit?

Posted by TobyMac01 on 10 July 2019 - 04:49 PM in Warhammer40k: Dawn Of War

 

Use the vanilla Stormboy speech path within the SGA or use a complete speech from a character we know works 100%.

 

To clarify once more, in your EBPS of your unit it looks as follows:

GameData["ui_ext"]["speech_directory"] = "Speech/Races/Orks/Obosszagstruk"

Ok whenever I extract a speech file it corrupts the whole thing for example I just done the stormboyz and my leader beeped but as soon as I deleted it from the W40K and my mod folder their diologue worked again.




#1102255 How do I add custom sound files for a unit?

Posted by TobyMac01 on 10 July 2019 - 04:05 PM in Warhammer40k: Dawn Of War

As a test, extract the full Stormboy speech path and use that in your own project. Same result?

I done a simiar test by moving my files to the grethin but it makes everything beep even moving and selecting even though I didn't touch them only attack.




#1102253 How do I add custom sound files for a unit?

Posted by TobyMac01 on 10 July 2019 - 03:39 PM in Warhammer40k: Dawn Of War

Is this a custom whe/whm model you are using that has Nobz speech paths in the whe? Seems that way which is fine.

 

Which voice template did you use? Infantry was the one to use.

I did use the infantry squad template and he uses a stormboy nob leader model for now.




#1102232 How do I add custom sound files for a unit?

Posted by TobyMac01 on 09 July 2019 - 05:52 PM in Warhammer40k: Dawn Of War

Using default patch for speech\races\orks\nobz\combat

Using default patch for speech\races\orks\nobz\die

Using default patch for speech\races\orks\nobz\damage
Using default patch for speech\races\orks\bosszagstruk/attack
 
Surely the slash before attack should be the other way?



#1102231 How do I add custom sound files for a unit?

Posted by TobyMac01 on 09 July 2019 - 05:30 PM in Warhammer40k: Dawn Of War

Dunno... the WAV files maybe are not the standard required. I do this sort of thing all the time.

Ok got the WAV files working and turned them into FDA files but it still beeps  :sad2:

 

 




#1102228 How do I add custom sound files for a unit?

Posted by TobyMac01 on 09 July 2019 - 05:20 PM in Warhammer40k: Dawn Of War

That is a problem of course.. the converter is best used with WAV files.. nothing else. You also have to ensure the WAV is not corrupted or in some odd state re: bit level.

 

Best to extract example FDAs you know work and ensure your WAV files match those details.

I can't get the wav files to turn into FDA files I use the tool but they're still wav files.

It says invalid WAV file even though it works.




#1102224 How do I add custom sound files for a unit?

Posted by TobyMac01 on 09 July 2019 - 05:03 PM in Warhammer40k: Dawn Of War

Well you need to properly convert them from WAV->FDA using the tool. ;)

Well both MP3 files and WAV don't seem extract properly.




#1102222 How do I add custom sound files for a unit?

Posted by TobyMac01 on 09 July 2019 - 04:53 PM in Warhammer40k: Dawn Of War

Use the Infantry template which is part of the attachment in THIS thread. I cannot vouch for how you set up your speech path to that unit.

 

Also in your speech_directory path in your EBPS is it set as "Speech/Races/Orks/Obosszagstruk"

I guess it's the FDA files being corrupted as I used your template.




#1102220 How do I add custom sound files for a unit?

Posted by TobyMac01 on 09 July 2019 - 04:31 PM in Warhammer40k: Dawn Of War

Is this a completely custom Ork unit or you simply trying to re-direct the vanilla Ork Stormboyz to that path?

It's a completely custom Ork unit.




#1102217 How do I add custom sound files for a unit?

Posted by TobyMac01 on 09 July 2019 - 04:24 PM in Warhammer40k: Dawn Of War

Then I can assume your custom speech path is broken or you have invalid FDA files or, as Kaskr mentioned you are missing valid _rat or .con files..  have to follow the standards. ;)

Here are some pictures

https://imgur.com/a/CyK8Lt3




#1102215 How do I add custom sound files for a unit?

Posted by TobyMac01 on 09 July 2019 - 04:11 PM in Warhammer40k: Dawn Of War

 

No its not the naming but if your wav/mp3 files are saved correctly to the FDA format + the paths are correct + proper _rat and .con are in-place.

 

You cannot just replace vanilla sources without knowing how your updated assets are called in-game. I am not even sure how your mod is called OR you are just updating the [root Soulstorm folder]\DXP2\Data with your own Sound folder with the Ork Stormboyz speech path there.

This is my exact directory.

Dawn of War Soulstorm\Random\Data\sound\speech\races\orks\bosszagstruk

My mod is called random as I don't know what to call it for now lol same for my module.

I also used the RAC 0.9.0 tool if that has any problems with it.




#1102214 How do I add custom sound files for a unit?

Posted by TobyMac01 on 09 July 2019 - 04:10 PM in Warhammer40k: Dawn Of War

No its not the naming but if your wav/mp3 files are saved correctly to the FDA format + the paths are correct + proper _rat and .con are in-place.

 

You cannot just replace vanilla sources without knowing how your updated assets are called in-game. I am not even sure how your mod is called OR you are just updating the [root Soulstorm folder]\DXP2\Data with your own Sound folder with the Ork Stormboyz speech path there.

This is my exact directory.

Dawn of War Soulstorm\Random\Data\sound\speech\races\orks\bosszagstruk




#1102212 How do I add custom sound files for a unit?

Posted by TobyMac01 on 09 July 2019 - 04:01 PM in Warhammer40k: Dawn Of War

What are the FULL errors? We only want the actual warnings at the top of soundmessages.txt.

 

Also I cannot help unless I understand how you are updating/changing FDA sound/speech files for use with vanilla or custom Ork pieces.

They're the only lines in the txt file.

I think I may be naming the FDA files wrong I just replaced the stormboy original files with my ones and called them the same name.

How do you name the FDA files?

The process I go through is just converting a mp3 file to a FDA file and replacing the files of the stormboy FDA files.




#1102210 How do I add custom sound files for a unit?

Posted by TobyMac01 on 09 July 2019 - 03:54 PM in Warhammer40k: Dawn Of War

Did you run in -DEV, play the game to hear the beep with your unit in question, then look at the soundmessages.txt in root Soulstorm folder]\logfiles\[last game run instance] ?

 

I'm assuming you have this in your own custom mod loaded via a .module OR is this something else?

Comes up with this.

 

Using default patch for speech\races\orks\nobz\combat
Using default patch for speech\races\orks\nobz\die
Using default patch for speech\races\orks\nobz\damage
Using default patch for Speech/Races/Orks/Bosszagstruk/move
Using default patch for Speech/Races/Orks/Bosszagstruk//selection
Using default patch for Speech/Races/Orks/Bosszagstruk/jump
Using default patch for Speech/Races/Orks/Bosszagstruk/attack



#1102207 How do I add custom sound files for a unit?

Posted by TobyMac01 on 09 July 2019 - 03:34 PM in Warhammer40k: Dawn Of War

I think you mean..

 

Speech/Races/Orks/Bosszagstruk

 

Ya sure your mod path has that? What is your mod called on your .module?

 

You sure you have the correct path + FDAs are all converted correctly?

 

You're missing the required "_default.fda" and "_default.rat" files. Look at other speech folders to see what I mean. Just copy and paste these files over into yours.

I have the correct path it has to be my FDAs not set up correctly though I used the stormboy's speech folder as a base and I've only changed the attack dialogue so far so it should be working fine when I move or select the unit.




#1102190 How do I add custom sound files for a unit?

Posted by TobyMac01 on 08 July 2019 - 09:45 PM in Warhammer40k: Dawn Of War

What does your speech_directory section under the EBPS unit say though?

 

Also, if you run the game with -DEV as I asked, play the game to get the beep from your unit, exit game, then check the soundmessages,txt under \[Where Soulstorm is located\logfiles\[last run]

 

It will tell you what path it is looking for when it is beeping.

This is the error I get

 

SOUND -- missing root default files for file Data:Sound

 

I have this for the unit's speech directory

 

Speech\Races\Orks\Bosszagstruk 




#1102184 How do I add custom sound files for a unit?

Posted by TobyMac01 on 08 July 2019 - 06:39 PM in Warhammer40k: Dawn Of War

I am currently writing full TUTs on this and the other parts of the DoW1 workflow but if your path is correct can I ask what is it?

 

You have to create the same path in your [Soulstorm]\DXP2\Data\Sound... as it would be for where your Speech Path is looking.. you can use other projects as an example how to do this.

 

Also, did you run with -DEV in your Command Line like this:

 

start soulstorm.exe -dev -nomovies -modname [name of your mod's .module file]

I've done everything above but just in case I did get the path wrong its modname\Data\sound\speech\races\orks\bosszagstruk




#1102181 How do I add custom sound files for a unit?

Posted by TobyMac01 on 08 July 2019 - 04:14 PM in Warhammer40k: Dawn Of War

speech_directory section under the EBPS unit.

Ok I've done that but every time I move or make the unit attack it makes a beeping noise.




#1102179 How do I add custom sound files for a unit?

Posted by TobyMac01 on 08 July 2019 - 03:39 PM in Warhammer40k: Dawn Of War

I've tried to add my custom sound files to my ork commander but when I go in game he uses the slugga boyz' lines. Do I have to use the audio editor as I can't get it working with soulstorm?




#1102086 How would I add more than one vehicle to a squad without the game crashing?

Posted by TobyMac01 on 04 July 2019 - 04:36 PM in Warhammer40k: Dawn Of War

I got it as I done the smart idea of checking another mod (UA). If anyone has the same problem then in the ebp and in combat_ext change the complex_upgrades to false same with other units like commanders.




#1102085 How would I add more than one vehicle to a squad without the game crashing?

Posted by TobyMac01 on 04 July 2019 - 04:18 PM in Warhammer40k: Dawn Of War

I'm trying to do it so you can reinforce the killa kan squad as in the actual tabletop game you can have more than one but every time I start up the game it crashes. Anyway around this as I've spent hours trying to figure it out with no solution? (Solved)