Best Answer Echo, 02 July 2016 - 04:11 PM
Your initial thought wasn't wrong. Assign the outposts to the player who you want to be the owner. Then use 2 scripts (If you need more help on scripts, let me know). What these scripts do is they force the 'CAPTURED' model condition on named objects, so make sure to give your outposts names (In this case, 'CaptureFlag01', 'CaptureFlag02' and 'CaptureFlag03' are the names of the Helms Deep outposts).
Script 1 - initiates the next script after the timer expires. Not sure if this is mandatory but EA used it so I recommend you just stick to their method:
*** IF *** True. *** THEN *** Set timer 'FlagTimer' to expire in 1.00 seconds.
*** IF *** Timer 'FlagTimer' has expired. *** THEN *** Unit 'CaptureFlag01' sets model condition ModelCondition State: CAPTURED for 0.00 seconds. Percentage (hordes) 0.00%. Unit 'CaptureFlag02' sets model condition ModelCondition State: CAPTURED for 0.00 seconds. Percentage (hordes) 0.00%. Unit 'CaptureFlag03' sets model condition ModelCondition State: CAPTURED for 0.00 seconds. Percentage (hordes) 0.00%.