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How do I get rid of the animal spawns implemented in 1.09?

animal 1.09 map.ini

Best Answer Jokuc, 21 April 2017 - 01:52 PM

I found out that 1.09's changes are not located in ini.big but in a file called __BT2DC-v1.09w.big so I just took a look there and saw that the animal spawns were indeed located in playertemplate.ini (as I suspected from the beginning but couldn't find it since I was looking in the wrong file). So I just removed the starting unit animals as below for my map.ini:

PlayerTemplate FactionMen
	StartingUnit2 = None
	StartingUnit3 = None
	StartingUnit4 = None 
	StartingUnit5 = None   
	StartingUnit6 = None	 
	StartingUnit7 = None  
	StartingUnit8 = None	  
End
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#1 Jokuc

Jokuc

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Posted 20 April 2017 - 02:28 PM

I'm making some maps for 1.09, but there's this new thing that spawns animals and stuff around your base depending on which faction you pick (cows and people for men, crows for isen, skeletons for mordor etc.) and it's really annoying because I do not want civilians and cows walking around on a swamp map.

 

How do I get rid of them?



#2 Jokuc

Jokuc

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  • 187 posts
  • Location:Sweden
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Posted 21 April 2017 - 01:52 PM   Best Answer

I found out that 1.09's changes are not located in ini.big but in a file called __BT2DC-v1.09w.big so I just took a look there and saw that the animal spawns were indeed located in playertemplate.ini (as I suspected from the beginning but couldn't find it since I was looking in the wrong file). So I just removed the starting unit animals as below for my map.ini:

PlayerTemplate FactionMen
	StartingUnit2 = None
	StartingUnit3 = None
	StartingUnit4 = None 
	StartingUnit5 = None   
	StartingUnit6 = None	 
	StartingUnit7 = None  
	StartingUnit8 = None	  
End

Edited by Jokuc, 21 April 2017 - 01:53 PM.





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