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How to disable upgrade visuals


Best Answer Echo, 14 February 2018 - 03:29 PM

Every unit has a sub model upgrade once the heavy armor upgrade is purchased. Just comment it out.

For example the Uruk-Hai:

    Behavior = SubObjectsUpgrade Armor_Upgrade
        TriggeredBy        = Upgrade_IsengardHeavyArmor
        UpgradeTexture    = IUUrukahi.tga 0 IUUrukahi_HA.tga
        UpgradeTexture    = IUUrukahi_l.tga 0 IUUrukahi_HA.tga
        RecolorHouse            = Yes
        ExcludeSubobjects        = Forged_Blade
    End
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#1 Vanders

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Posted 14 February 2018 - 06:47 AM

Does anyone know and wouldn't mind telling me how to disable the shiny weapons and golden armour of units when they are upgraded? Golden Goblins and Uruk-Hai don't look right (nor do any other units slathered in gold).

 

I could have sworn I made a post about this in the past, but I can't find it and can't remember what had to be done. 


Edited by Vanders, 14 February 2018 - 06:48 AM.


#2 Echo

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Posted 14 February 2018 - 03:29 PM   Best Answer

Every unit has a sub model upgrade once the heavy armor upgrade is purchased. Just comment it out.

For example the Uruk-Hai:

    Behavior = SubObjectsUpgrade Armor_Upgrade
        TriggeredBy        = Upgrade_IsengardHeavyArmor
        UpgradeTexture    = IUUrukahi.tga 0 IUUrukahi_HA.tga
        UpgradeTexture    = IUUrukahi_l.tga 0 IUUrukahi_HA.tga
        RecolorHouse            = Yes
        ExcludeSubobjects        = Forged_Blade
    End

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#3 Vanders

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Posted 15 February 2018 - 08:06 AM

Thanks, echo! No more golden units. 



#4 Vanders

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Posted 17 February 2018 - 08:41 AM

Could you also please tell me how to disable the buff visual? For example, the golden rings that hover around units when a Drummer Troll is nearby.


Edited by Vanders, 17 February 2018 - 08:41 AM.





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