Hello everyone!
Here is the problem, I want to add a new base but when I start the game nothing happen and my base don't appear.
This is the way how I proceed:
- I take the edain mordor_camp.bse, I modify it like I want with WorldBuilder and I save it under a new name "khand_castle.bse"
- I put the new file in my submod folder (C:\An Edain SubMod\bases\khand_castle\khand_castle.bse)
- After that, I add these lines to my map.ini
Object FestungPlotFlag
ReplaceModule ModuleTag_castle
Behavior = CastleBehavior ModuleTag_castle_Submod
;UseTheNewCastleSystemInsteadOfTheClunkyBuildList = Yes
CastleToUnpackForFaction = Men gondor_castle FLAG_CASTLE_UNPACK_COST
CastleToUnpackForFaction = Rohan rohan_castle FLAG_CASTLE_UNPACK_COST
CastleToUnpackForFaction = Dwarves zwerge_castle FLAG_CASTLE_UNPACK_COST
CastleToUnpackForFaction = Imladris imladris_castle FLAG_CASTLE_UNPACK_COST
CastleToUnpackForFaction = Elves lothlorien_castle FLAG_CASTLE_UNPACK_COST
CastleToUnpackForFaction = Mordor khand_castle FLAG_CASTLE_UNPACK_COST
CastleToUnpackForFaction = Isengard isengard_castle FLAG_CASTLE_UNPACK_COST
CastleToUnpackForFaction = Wild wild_castle FLAG_CASTLE_UNPACK_COST
CastleToUnpackForFaction = Angmar angmar_castle FLAG_CASTLE_UNPACK_COST
FilterValidOwnedEntries = ANY +STRUCTURE +WALK_ON_TOP_OF_WALL +BASE_FOUNDATION +TACTICAL_MARKER ;Anything that does not fit this filter will be given to the neutral player, so the template can have rocks and props.
MaxCastleRadius = 420.0
ScanDistance = 150
End
End
End
- And, I start the game and begin to play with mordor, but , as I said, nothing happen and my castle base didn't appear.
(Note that I work on a submod for edain which use the bfme1 base style)
Edited by Glorfindel23, 27 June 2018 - 06:07 PM.