Best Answer Miraak5, 28 July 2019 - 08:39 PM
well add this line TriggerFX = YourFx (u will want FX_SpellRallyingCall here) and InitiateSound = SpellRallyingCallMS
in the SpecialPowerModule block
Go to the full postBest Answer Miraak5, 28 July 2019 - 08:39 PM
well add this line TriggerFX = YourFx (u will want FX_SpellRallyingCall here) and InitiateSound = SpellRallyingCallMS
in the SpecialPowerModule block
Go to the full postPosted 28 July 2019 - 05:04 PM
Hi,
I added Dain's Stubborn Pride to Arvedui, and I want it to work by pressing the button without targeting. Now the ability is working as intended, but no FX or sound works when activated.
So what I want is for the FX and Sound form Rallying Call Spell to work\come out of Arvedui when I press the button.
I have them in the code below but nothing happens in-game.
;-------------------------------------------------------------------------------------------- ;//-------------------------For Arnor-------------------------------------- ;-------------------------------------------------------------------------------------------- Behavior = UnpauseSpecialPowerUpgrade ModuleTag_StubbornPrideUnpause SpecialPowerTemplate = SpecialAbilityDainStubbornPrideFA TriggeredBy = Upgrade_ForArnor End Behavior = SpecialPowerModule ModuleTag_StubbornPrideSpecialPower SpecialPowerTemplate = SpecialAbilityDainStubbornPrideFA UpdateModuleStartsAttack = No StartsPaused = Yes End Behavior = AttributeModifierAuraUpdate ModuleTag_StubbornPrideUpdate StartsActive = No BonusName = DainStubbornPride TriggeredBy = Upgrade_ForArnor RefreshDelay = 2000 Range = 400 ObjectFilter = ANY +INFANTRY +CAVALRY -STRUCTURE -BASE_FOUNDATION -HERO -DOZER ALLIES //TriggerFX = FX_SpellRallyingCall End
CommandButton Command_SpecialAbilityForArnor Command = SPECIAL_POWER SpecialPower = SpecialAbilityDainStubbornPrideFA TextLabel = CONTROLBAR:ForArnor DescriptLabel = CONTROLBAR:ToolTipForArnor ButtonBorderType = ACTION ButtonImage = HSKingDainStubbornPride InPalantir = Yes AutoAbility = No End
//------------------------------------------------------------------------------ SpecialPower SpecialAbilityDainStubbornPrideFA Enum = SPECIAL_GENERAL_TARGETLESS ReloadTime = SPELL_RECHARGE_TIME_TIER_1 ; in milliseconds //InitiateAtLocationSound = SpellRallyingCallMS End
Thanks in advance.
Edited by King Arveleg, 28 July 2019 - 06:40 PM.
Posted 28 July 2019 - 08:39 PM Best Answer
well add this line TriggerFX = YourFx (u will want FX_SpellRallyingCall here) and InitiateSound = SpellRallyingCallMS
in the SpecialPowerModule block
He was the first...
Posted 28 July 2019 - 09:52 PM
well add this line TriggerFX = YourFx (u will want FX_SpellRallyingCall here) and InitiateSound = SpellRallyingCallMS
in the SpecialPowerModule block
;-------------------------------------------------------------------------------------------- ;//-------------------------For Arnor-------------------------------------- ;-------------------------------------------------------------------------------------------- Behavior = UnpauseSpecialPowerUpgrade ModuleTag_StubbornPrideUnpause SpecialPowerTemplate = SpecialAbilityDainStubbornPrideFA TriggeredBy = Upgrade_ForArnor End Behavior = SpecialPowerModule ModuleTag_StubbornPrideSpecialPower SpecialPowerTemplate = SpecialAbilityDainStubbornPrideFA UpdateModuleStartsAttack = No StartsPaused = Yes TriggerFX = FX_SpellRallyingCall InitiateSound = SpellRallyingCallMS End Behavior = AttributeModifierAuraUpdate ModuleTag_StubbornPrideUpdate StartsActive = No BonusName = DainStubbornPride TriggeredBy = Upgrade_ForArnor RefreshDelay = 2000 Range = 400 ObjectFilter = ANY +INFANTRY +CAVALRY -STRUCTURE -BASE_FOUNDATION -HERO -DOZER ALLIES //TriggerFX = FX_SpellRallyingCall //InitiateSound = SpellRallyingCallMS End
Now it works. Thanks a lot Dragonborn.
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