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Best Answer Ridder Geel, 01 August 2019 - 07:01 AM

The death tag relates to the animation, in the dunedain these are on DEATH_2.
The animation looks like a normal idle animation, hence the fade out like nothing is wrong.

		AnimationState						= DYING DEATH_2
			Animation
				AnimationName				= GURanger_IDLA
				AnimationMode				= LOOP
				AnimationBlendTime			= 10
			End
		End
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#1 King Arveleg

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Posted 31 July 2019 - 07:08 PM

Hi,


How to make an ArnorFighterHorde_Summoned fade out instead of dying when their timer runs out?


I added these lines to ArnorFighter_Summoned, I get the fog now but the soldiers die when their timer runs out, I want them to fad away like SummonedDunedainAllies do.

Spoiler


And these lines to ArnorFighterHorde_Summoned.

Spoiler


Thanks in advance.

Edited by King Arveleg, 31 July 2019 - 09:42 PM.


#2 Ridder Geel

Ridder Geel

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Posted 01 August 2019 - 07:01 AM   Best Answer

The death tag relates to the animation, in the dunedain these are on DEATH_2.
The animation looks like a normal idle animation, hence the fade out like nothing is wrong.
		AnimationState						= DYING DEATH_2
			Animation
				AnimationName				= GURanger_IDLA
				AnimationMode				= LOOP
				AnimationBlendTime			= 10
			End
		End

Ridder Geel

#3 King Arveleg

King Arveleg
  • Members
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  • Location:Fornost
  • Projects:Arnor & Gondor & Rohan ,Kingdom of Arnor

Posted 01 August 2019 - 10:42 AM

The death tag relates to the animation, in the dunedain these are on DEATH_2.
The animation looks like a normal idle animation, hence the fade out like nothing is wrong.

		AnimationState						= DYING DEATH_2
			Animation
				AnimationName				= GURanger_IDLA
				AnimationMode				= LOOP
				AnimationBlendTime			= 10
			End
		End

 

Thank you. :)






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