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Making a new structure appear in WB?


Best Answer JUS_SAURON, 20 August 2020 - 09:59 PM

https://www.the3rdag...pe=1&category=6

 

there are a few topics 

I usually add a ‘ fake ‘ object that I can reference , it does not look like the actual object

but the name comes up in WB and you can do whatever you want 
 

you can also choose a look alike - 

if you have a new hero , it can look like Aragorn 

if you have a new horde , it looks like an existing Horde rectangle 
if you have a building , it looks like menfortress 

 

then there is the Hi-Jack method 

you choose a Cine_Object , that would never be used in the real game , and make that your object file 
Then you can freely use it in WB , just move the object out of the cinematic folder 

 

I don’t usually add new objects that I NEED to see in WB , but when I do ( if it is as scripted map ) I use the methods I described 

 

I am sure others may have better methods , but the above is what I usually do 

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#1 amit5530

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Posted 16 August 2020 - 02:57 PM

On my object list i don't see my custom buildings but i do see the custom heroes that i have added.

 

anyone know a way to fix it?



#2 JUS_SAURON

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Posted 20 August 2020 - 09:59 PM   Best Answer

https://www.the3rdag...pe=1&category=6

 

there are a few topics 

I usually add a ‘ fake ‘ object that I can reference , it does not look like the actual object

but the name comes up in WB and you can do whatever you want 
 

you can also choose a look alike - 

if you have a new hero , it can look like Aragorn 

if you have a new horde , it looks like an existing Horde rectangle 
if you have a building , it looks like menfortress 

 

then there is the Hi-Jack method 

you choose a Cine_Object , that would never be used in the real game , and make that your object file 
Then you can freely use it in WB , just move the object out of the cinematic folder 

 

I don’t usually add new objects that I NEED to see in WB , but when I do ( if it is as scripted map ) I use the methods I described 

 

I am sure others may have better methods , but the above is what I usually do 



#3 amit5530

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Posted 22 August 2020 - 08:50 PM

well all i had to do was to put the new objects that i want to appear in WB in a seperate ini file and not in the goodfactionbuildings.ini






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