Best Answer Echo, 20 March 2014 - 02:56 PM
Simply copying & renaming w3d's causes trouble, because all the detached components like Boundingbox still have the original name attached instead of the new one. Try opening the w3d file with a hex editor, rename all 'EUHALDIR_SKN' occurences to 'EUHALDR_SKN2' or something like that (important: The amount of letters in the files' name must be equal to the original, in Haldirs case 12 letters) and lastly rename the file itself to 'EUHALDR_SKN2' (or whatever name you decided to use).
Edit: W3DViewer is a great tool to check if the w3d files are working or not, I believe it can be downloaded along with BFME 2 Mod SDK.
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