Jump to content

Replying to AI Breakthrough

Post Options

  or Cancel

Topic Summary

Posted 28 March 2017 - 11:52 PM

Knock, knock!

Posted 02 February 2017 - 10:51 AM



Great work on this mod, I have spent many days and nights enjoying v1.2 over the years.


When can we get an update on release for 1.3?







Posted 11 January 2017 - 07:44 PM

Here here on the request for a test version.  I've been following this mod forever and still waiting (patiently) best mod out there for EAW

Posted 25 December 2016 - 08:51 PM

Duudes, can you upload 1.3 as New Year Gift? :3

Even test version, please

Posted 15 December 2016 - 01:45 PM

hey guys,


just wanted to ask how far you guys've come on the road to completion?

I am eagerly awaiting this mod and had actually hoped you'd have it finished by now^^

at least that was the picture I got out of it.


ok then.

wish you luck

Posted 08 November 2016 - 01:50 AM

Hey devs, just wanted to say you're fucking awesome and I am so happy my favourite mod still sees love to this day :)

Patiently awaiting the next patch or release :) 


P.S. I'm going to look for a donation link on your site. If I don't find one, you should add one ;)

Posted 29 October 2016 - 12:48 PM

When the mod is finally ready, will you repost latest version on ModDB?

Posted 05 October 2016 - 12:51 AM

Druzzl, just wanted to let you know that your awesome lets play videos were my first taste of this magnificent mod. Your videos were an eye opener to what this mod (v1.1) was and I've been a diehard ever since.


PR gang, can't wait to see the next master piece. Hope all is well and see you in the galaxy!


Posted 23 September 2016 - 02:03 AM

we always wait, but for work like the team is doing on Phoenix Rising, i'm totally willing to wait!!!


Keep up the great work guys, can't wait to showcase this on my youtube channel

Posted 06 September 2016 - 07:04 PM

We changed 1 value in the XMLs, instead of increasing the value from 1.0 to 1.25 we should have decreased the value to 0.75. 


It's odd that LucasArts set a single XML value to keep the AI asleep, and that the other values had very little effect on gameplay.  But this has been my experience all along.  Seems like whatever setting I change the AI just sits there while I plow them over.  Hey Ghostrider, what was the XML value you changed that made such a difference (from 1.0 to .75 )?  And did setting all the other values back to default make for a balanced gameplay?

Review the complete topic (launches new window)