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megabalta

Posted 03 July 2017 - 10:28 PM

So .... which value in which xml file wakes up the ai?

I'm thinking
difficultyadjustments.xml
<Galactic_AI_Contrast_Multiplier>
<Space_AI_Contrast_Multiplier>
<Land_AI_Contrast_Multiplier>

for galactic, space battle, land battle AIs respectively. The lower the number between 0 and 1, the stronger the AI, in theory.


TheDune

Posted 02 July 2017 - 09:57 PM

hey guys.

first of all: how's that update coming along?

and second: anyone have any idea on how to get the 1.2 version running with a steam version of the game?

I got it to run temporarily, but for some reason my PC then decided that it shouldn't have run for some reason and I am simply left scratching my head...


Posted 02 July 2017 - 01:32 PM

So .... which value in which xml file wakes up the ai?


Posted 09 June 2017 - 04:03 AM

Well its been a year since the last news. Really looking forward to the next release so was just wondering how its going.


Posted 09 June 2017 - 04:02 AM

Well its been a year since the last news. Really looking forward to the next release so was just wondering how its going.


Posted 28 March 2017 - 11:52 PM

Knock, knock!


Posted 02 February 2017 - 10:51 AM

Hey

 

Great work on this mod, I have spent many days and nights enjoying v1.2 over the years.

 

When can we get an update on release for 1.3?

 

=D

 

Thanks

 


Brashin

Posted 11 January 2017 - 07:44 PM

Here here on the request for a test version.  I've been following this mod forever and still waiting (patiently) best mod out there for EAW


Posted 25 December 2016 - 08:51 PM

Duudes, can you upload 1.3 as New Year Gift? :3

Even test version, please


Posted 15 December 2016 - 01:45 PM

hey guys,

 

just wanted to ask how far you guys've come on the road to completion?

I am eagerly awaiting this mod and had actually hoped you'd have it finished by now^^

at least that was the picture I got out of it.

 

ok then.

wish you luck


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