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SpardaSon21

Posted 06 January 2009 - 07:59 AM

A new carb-diet? Membership at the local gym?


Na, he's a Cylon. Only way he could have all these plans of his and not lose it.

Kitkun

Posted 06 January 2009 - 01:28 AM

You can't change the compliments and keep the uniqueness of each planet. But don't worry = I have a plan.
I know how to trim down some more!

I was thinking of a few 'standard' starbase garrisons (Mixed and matched as needed) for common groups of units, and then having some unique units as well.

I'll let you do the stuff, though.

coinich

Posted 05 January 2009 - 01:44 PM

A new carb-diet? Membership at the local gym?

Ghostrider

Posted 05 January 2009 - 07:29 AM

Instead of placing all those pirate units on the map, wouldn't it be better to transform them into the asteroid's garrison, while leaving just the unique pirate ships ?! It's much more simple to just add the pirate asteroid starbase with a heavy garrison, than placing tons of units on the map which just lag the game. The same could be done with the land pirate outpost.

My thoughts exactly. The big thing I can think of is that it would probably increase tactical load time, and that the starbase file would probably need to be split up to keep it intelligible.

If nobody else ever does it, I'll probably experiment with it sometime next month or so.

I hope that you're keeping a copy of your full v1.1 GFFA handy somewhere for download? The thing is a work of art. I enjoy the feeling of attacking a populated spaceport with shipping traffic that isn't warships in the area.

Might I also request keeping versions of the unaltered v1.1 Core, Inner, and Outer Rim campaigns available?

If for some reason they don't, it'll become a mini-mod. :p


You can't change the compliments and keep the uniqueness of each planet. But don't worry = I have a plan.
I know how to trim down some more!

Ghostrider

Posted 05 January 2009 - 07:24 AM

On the subject of trimming down the sub-campaigns, you could make a Lite version of each, for those with weaker computers.



That's not a bad idea. I'll work on it in the next couple of weeks and get back to you once it's done.

coinich

Posted 05 January 2009 - 03:28 AM

It would certainly require coding a new New Republic faction if you did use corruption.

anakinskysolo

Posted 05 January 2009 - 03:21 AM

I don't know if the game engine and the AI would be addecuate for what you are suggesting. And remember that its not only the Rebellion, but also the New Republic, so you would have to add something similar for the Empire in the later campaigns, like Thrawn's. I believe its not worth the effort.

Nicky

Posted 04 January 2009 - 12:11 PM

The way i imagined corruption was with only 2 type of missions available: "Allow ship passage" and "Rebellion affiliation". The difference is that the latter gives you some credits while the former doesnt, but nowhere near what you get in vanilla FoC.

keraunos

Posted 03 January 2009 - 08:14 AM

Nah, I'd rather see it for Rebellion only. While the mission that Kitkun mentioned was dumb indeed, there were couple of other, useful ideas. Think about buildings not giving garrisons ('sabotage'), raiding parties aquiring space ships plans ('piracy') etc.

The problem is, AI was very bad at countering corruption. Even worse, it gave massive financial bonuses, which I don't think can be altered. It was more beneficial to corrupt planet then conquer it (assuming you corrupted a lot of planets)

Posted 03 January 2009 - 08:02 AM

I read earlier that it's not like the rebellion to invade planets and i totally agree. Here's how i would see the rebellion handling things: corruption.

I think it would be totally unbalancing a la FoC, unfortunately.


Maybe there could be some type of corruption both for empire (like slavery, terorizing, etc.) and rebellion (black market, etc.)

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