Replying to The more you tighten your grip...
Posted 22 June 2011 - 02:30 AM
Posted 22 June 2011 - 01:00 AM
How many starting fighter jockey heroes does the rebellion start with? Can more be hired? Does Obi-Wan count as a snubfighter jockey in his Delta-7? If so, does he tell himself to use the Force?
Also, if I upgrade a fighter pilot past the stage where they are a fighter or squadron, does that victory condition still hold? Can I kill the DS with Wedge in Lusankya, Tycho in Bail Organa or Luke with Justice?
Posted 14 December 2009 - 05:04 PM
Simply looks too good to be true.
Bring it on!
Posted 12 December 2009 - 06:04 AM
Posted 11 December 2009 - 08:20 AM
Posted 11 December 2009 - 07:52 AM
Yeah, we've been working like mad... probably because we are.
News news news news news!
So what's the ARR victory condition/s?
ARR wins by destroying the Death Star or taking all Imperial planets; GE wins by either obliterating or taking all Rebel planets.
Posted 11 December 2009 - 06:02 AM
Oh geez. You guys are amazing.
So what's the ARR victory condition/s? Stop the construction of the Death Star? Kill the Death Star? End the Empire?
Posted 11 December 2009 - 12:50 AM
Fully operational . Well, no starship targeting based on the 24-hour recharge time, but you can blow away planets in tactical and galactic. The only way to destroy it is to have a starfighter hero present (and still alive) at the end of a battle with the Death Star. If you catch it unescorted, the Death Star can call for emergency reinforcements in the form of two Imperial Is, so you'll always have to fight something.
Ghost, does that picture mean that "that thing's operational" in game?