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Replying to Polishing up the Campaigns


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Phoenix Rising

Posted 30 May 2011 - 04:06 AM

I'll draw something up once this is out. If I have to choose between modding and website though, website is going to lose every time...

Stormhawk

Posted 30 May 2011 - 02:44 AM

Are these named individuals among additional heroes that the rank/trait details have never been released for or are they just mentioned for lore/canon/emersion purposes that make PR such a deep experience?

They're all useable heroes, yes. Sorry for the website; I'm looking to revamp it at some point after the release.

If you need any help with documentation for the site, I'm sure many of us would be only too willing to assist.

skie9173

Posted 29 May 2011 - 07:28 PM

Thats great news. Again looking forward to the release and great work with everthing you've done so far.

Phoenix Rising

Posted 29 May 2011 - 07:22 PM

Are these named individuals among additional heroes that the rank/trait details have never been released for or are they just mentioned for lore/canon/emersion purposes that make PR such a deep experience?

They're all useable heroes, yes. Sorry for the website; I'm looking to revamp it at some point after the release.

skie9173

Posted 29 May 2011 - 05:26 PM

ok i know that this is a fairly old post but my curiosity has finally made me ask a question thats been in my mind since i re-read the post not too long ago:

Key leaders, including Bob Hudsol, Orimmaarko on Dressel and chieftain Tarfuul add additional weight to rebel forces.


The Umbarans – including Sly Moore - make superb spies, diplomats and assassins (Spynet), while on Yinchorr the locals were persuaded by Darth Sidous to attack the Jedi, and the entire planet was placed under the interdict and is now the home of the Royal Guard, led by Ved Keneede. While Vader and Palpatine are currently elsewhere in the galaxy, local leadership is given by Dark Side Adept Janus Greejatus on Naboo.


Are these named individuals among additional heroes that the rank/trait details have never been released for or are they just mentioned for lore/canon/emersion purposes that make PR such a deep experience?

keep up the awesome work PR and Ghost, I and many others look forward to your next release

Darth Stalin

Posted 27 July 2010 - 11:05 AM

sometime during the summer

Well, I can only hope that will be during THIS summer... :thumbsdownsmiley:

So far I can install bugfixes etc. for PR 1.1 and play it... maybe the "slim" versions or something...

Tropical Bob

Posted 27 July 2010 - 09:16 AM

All campaigns will be available when we release V1.2

When will it be? The 1.1 got released over a year ago or even earlier...

Well, there are only two members on the team.

Sorry, but there have been so many changes that they are completely incompatible with V1.1 - so you will have to wait.

How long...?

The only estimation I've seen was placed sometime during the summer.

Darth Stalin

Posted 27 July 2010 - 08:00 AM

Ok. GFFA and OR got trimmed to cap at 100 worlds, improving playability and reducing lag.
GFFA OR, IR and CW have been improved with more player worlds and starting forces.
I have also changed quite a bit more in the way of planetary forces to be compatible with the new advantages and all the changes made to V1.2

Nice to hear that...!
Hotfix found and secured...! (...and DL-ed of course :thumbsdownsmiley: )

All campaigns will be available when we release V1.2

When will it be? The 1.1 got released over a year ago or even earlier...

Sorry, but there have been so many changes that they are completely incompatible with V1.1 - so you will have to wait.

How long...?

Ghostrider

Posted 27 July 2010 - 07:28 AM

1. Is the issue of AI not building spaceports/space stations/star bases resolved?

1. There's a hotfix for it.

Where???

And what about "trimming" the 1.1 "total galaxy campaign"? I think I've missed something, so please give me some hints...

All seven of the Phoenix Rising Campaigns have undergone a major overhaul in recent months to add a bit more spice to each world.

Are these included in the currently-downloadable version of PR 1.1?
Or how can I download the new campaigns and all that stuff?


Hotfix is Here, I think. Talk to Tropical Bob.

Ok. GFFA and OR got trimmed to cap at 100 worlds, improving playability and reducing lag.
GFFA OR, IR and CW have been improved with more player worlds and starting forces.
I have also changed quite a bit more in the way of planetary forces to be compatible with the new advantages and all the changes made to V1.2

All campaigns will be available when we release V1.2
Sorry, but there have been so many changes that they are completely incompatible with V1.1 - so you will have to wait. :thumbsdownsmiley:

Darth Stalin

Posted 27 July 2010 - 06:41 AM

1. Is the issue of AI not building spaceports/space stations/star bases resolved?

1. There's a hotfix for it.

Where???

And what about "trimming" the 1.1 "total galaxy campaign"? I think I've missed something, so please give me some hints...

All seven of the Phoenix Rising Campaigns have undergone a major overhaul in recent months to add a bit more spice to each world.

Are these included in the currently-downloadable version of PR 1.1?
Or how can I download the new campaigns and all that stuff?

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