Replying to Prepare For Ground Assault
Topic Summary
evilbobthebob
Posted 03 September 2012 - 06:17 PM
Posted 03 September 2012 - 05:49 PM
1871
Posted 11 December 2011 - 09:50 PM
Oh it would be super awesome if you could release your new version before "pegasus chronicles" gets out. But then you already have a release and they don't yet.
I don't understand how they can even get into the top 100 for moddb yet. they have only talked about this mod, and their previous mod for eaw shouldn't count as work in the foc category. But, it's just my opinion.
Hope you all have a great holiday season though and thanks greatly for the news of the newest PR release being soon
Phoenix Rising
Posted 11 December 2011 - 07:20 AM
It should be possible to randomize maps with story scripting, but it'd be a mess. Except for the first map, base/garrison placement from Galactic would be meaningless, to start.The only thing that bugs me about land battles in EAW in the tactical sense is that a planet is larger than a 1km x1km square.
So my question would be it possible (in future releases of PR) to be able to choose say from about 3-4 strategic locations on a planet to build a base and attack?
Look, real planets also can house more than 8 buildings. I don't think we should pretend that we're not a game. Compared to vanilla, 1 km2 is excellent.
The reality is that we have 222 unique planets (with more to be added in v1.3) and we'll probably never be able to add unique maps for all of them, let alone 3-4 apiece. Not being bound to a certain collection of worlds is more important to our gameplay than having to repeat a map every so often. However, it's not a bad idea for a less epic mod.
Stormhawk
Posted 11 December 2011 - 05:00 AM
I have a question.
The only thing that bugs me about land battles in EAW in the tactical sense is that a planet is larger than a 1km x1km square.
So my question would be it possible (in future releases of PR) to be able to choose say from about 3-4 strategic locations on a planet to build a base and attack? I think that might be more realistic as far as actually fighting to control an entire planet. And with that the use of blockades and underground rebellions could come into play. It would make it feel more enjoyable to control a planet through multiple hard fought battles instead of just using some infiltrators to take out one base.
Please don't take this the wrong way though, I admire your work on PR. Its amazing. Can't wait for the release.
I doubt this is possible. Each planet's land map (singular) seems to be hardcoded in. It doesn't seem likely there's a way to associate multiple maps with a single planet.
josh6
Posted 11 December 2011 - 04:56 AM
The only thing that bugs me about land battles in EAW in the tactical sense is that a planet is larger than a 1km x1km square.
So my question would be it possible (in future releases of PR) to be able to choose say from about 3-4 strategic locations on a planet to build a base and attack? I think that might be more realistic as far as actually fighting to control an entire planet. And with that the use of blockades and underground rebellions could come into play. It would make it feel more enjoyable to control a planet through multiple hard fought battles instead of just using some infiltrators to take out one base.
Please don't take this the wrong way though, I admire your work on PR. Its amazing. Can't wait for the release.
Phoenix Rising
Posted 11 December 2011 - 03:42 AM
I don't want to give the impression that every unit was broken though. The Canderous and MAL were just fine as they were for high-end units designed during the Dark Times. The more drastic changes are only employed when a retcon is necessary.
The MZ-8 is probably more of an urban unit. The heavy pulse cannon range impairs it on an open battlefield. It's actually a close relative of the T4, so it wouldn't be an Imperial unit.
There are currently no custom particles for land combat, so some of the effects will be visually underwhelming, pulse cannons and flame projectors among them. Mini-mod, to me, is just an elaborate proof of concept for the mechanic itself. It's hard to put a deadline on some of the art aspects if there's no one to work on them (I can create particle effects, but I'm no artist). This will bias the opinion of certain units, but that's just how it is.
skie9173
Posted 11 December 2011 - 01:20 AM
This I totally approve of of course since consistency is important for something as canonly accurate as PR. If I've got it right I'm more impressed than ever with your dedication to getting things right, and using what resources you've got.
In game the MZ-8 now function as a hard counter to massed infantry with its pulse cannon reflecting canon properties? To me this sounds like a situationally devastating unit (not to mention one Imperial doctrine would have loved in theory) but I'll wait to see it in action.
Phoenix Rising
Posted 10 December 2011 - 09:24 PM
Lancet has the same name. A starfighter-scale proton beam is apocryphal - it's technologically impossible, especially one run on solar. Maybe by Legacy era?
skie9173
Posted 10 December 2011 - 06:52 PM
Does the Lancet keeps the same name, and is just re-purpose or is it a new unit in a sense?
Thanks, keep up the excellent work PR team!