Replying to New Maps Part Two
Topic Summary
evilbobthebob
Posted 14 February 2012 - 08:23 PM
Henry X
Posted 14 February 2012 - 08:10 PM
Either way, impressive. How easy is it to make maps? Or hard?
evilbobthebob
Posted 14 February 2012 - 01:04 AM
Henry X
Posted 14 February 2012 - 12:31 AM
Phoenix Rising
Posted 13 February 2012 - 07:10 AM
To be frank, I think you're worrying about something that's not an issue. My criticism of Hypori has to do with the number of patches they used, not the contents.
sargeantsandwich
Posted 13 February 2012 - 07:10 AM
Gumballthechewy
Posted 13 February 2012 - 05:21 AM
The maps should never be so large that you can't find the enemy. That's how Hypori currently plays - especially since it's a remote, uninhabited planet. I don't think it makes for the best battle, but you'll be able to judge for yourself.
In my opinion some maps should be huge open and boring and some should be small and confined. For example, in real life there's places Vietnam: dense jungle, nearly impossible to navigate and to field tanks and what not but then there's places like Iraq: large open spaces and plenty of room. I know this isn't real life but why not try and make it as realistic as possible?
Henry X
Posted 12 February 2012 - 05:22 AM
Phoenix Rising
Posted 11 February 2012 - 05:31 AM
evilbobthebob
Posted 11 February 2012 - 01:16 AM
In layman's terms, you've doubled the size of the maps? Not bad.
I have one qualm and it's a small one. Could you make open maps a tad bit larger? Hoth would a larger map since there wouldn't be much detail on it.
Granted, damn, forgot what I was going to say.
Problem with large open maps is that they are really, really boring to play on. While you have a lot of flanking options due to the openness, you lose a lot of ability to make interesting ambushes and the like. It also makes it very difficult to shelter from long-range units. Finally, I avoid large open areas because they are difficult to design as a mapper. They look bad. Slotting a base into completely open terrain while still remaining defensible and looking good isn't particularly easy. However, you'll probably be glad to learn that both Tatooine and Chandrila are relatively open and spacious.