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Replying to The Revolution Is Here: Phoenix Rising v1.2!


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abesinay

Posted 08 October 2012 - 02:36 AM

I actually like having old models of the various ships and having to manage that, it adds a bit of realism as not every ship would be compatible with new components or even practical to refurbish. Iv'e never had debilitating lag though.

Posted 07 October 2012 - 10:21 PM

The other thing to watch for is to make sure your fleet does not have more than ~ i think 60 ~ separate unit types as the fleet window only has 60 unit tabs.

Once you get more that 60 EAW starts to sulk big time. Make sure you don't have hundreds of unit variants. Sell off obsolte models to keep fleets to a minimum number of types.


It is kind of a pain to go through your empire and sell off ships of older research and replace with new.

I also went through and deleted unit types I don't make. So the unit types that I get in the beginning of the game for the Rebels are a hodge-podge of different player types (i.e corporate and empire). Still it didn't work. Ive tried to limit the fleet types so that if i had two different ship variables of the same ship, they don't go into battle with me. I still get the glitch.

I think the best solution is to have the ability to upgrade all ships to current research type. This would probably stop the game from glitching. It is not conducive to delete and add ships of a research type, when research queues are long to begin with.

Henry X

Posted 14 September 2012 - 08:26 PM

Go on...

Ghostrider

Posted 13 September 2012 - 07:00 AM

News is coming...

Posted 13 September 2012 - 05:59 AM

Havent been in for a while I stopped by to catch up and see if anything new has been posted...sadly all ive seen is comments in here about glitches that are being fixed. Thank you for that.

Any idea on what to expect in the new version and an estimated time till it comes out? And if you can answer either thanks. I know the time frame is a difficult one to answer so im not expecting a "dead line" type of answer im just wondering if its sometime this year or sometime next kinda thing.

And I still love the mod and the fact that it IS the most thurogh and well planned out/executed mod for this game yall have done a great job keep it up!!!!

Henry X

Posted 27 August 2012 - 07:49 AM

The only bad part about the game that I've noticed is just the lag on the bigger campaign maps and the fact you can't have the research on multiplayer GC games.

evilbobthebob

Posted 19 August 2012 - 12:46 PM

Space skirmish multiplayer should work but galactic conquest does not.

Posted 19 August 2012 - 03:45 AM

Hey does multiplayer work? I couldn't get the game to see anyone esle in the lobby but it was seeing them on the network to trade files

Phoenix Rising

Posted 27 July 2012 - 05:35 PM

34 is the cutoff - 7x5, minus the vanguard. Any more and units start to fall off the interface.

Ghostrider

Posted 27 July 2012 - 08:10 AM

The other thing to watch for is to make sure your fleet does not have more than ~ i think 60 ~ separate unit types as the fleet window only has 60 unit tabs.

Once you get more that 60 EAW starts to sulk big time. Make sure you don't have hundreds of unit variants. Sell off obsolte models to keep fleets to a minimum number of types.

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